r/RealTimeStrategy • u/captain-universe33 • 7h ago
Self-Promo Post years of late nights and zero funding later, my solo RTS demo is finally playable (keys available!)
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(sorry the video’s in the chinese interface, it’s the best gameplay capture i have! and the actual game has way more going on than what you see here)
So here goes: (And if you've been following my previous posts, thank you for keeping up my updates)
i used to be obsessed with RTS, RTT, pretty much any war game i could get my hands on. but over the years there’s been fewer and fewer of them, and the ones that come out don’t really scratch that itch anymore...so i decided to make the game i always wanted to play as a kid.
when i tried to get funding, investors weren’t interested and some of them were pretty open about telling me it was a waste of time. NGL that stung... but i kept going anyway, lots of late nights and probably too much instant noodles, and the demo is finally playable guys! (and for me to get some sleep)
what Live War is about
it’s a modern combined-arms RTS, tanks, air, infantry, air defense all working together. i’ve tuned it to be heavy on strategy and light on micro ops, so you’re thinking like a commander instead of fighting your own mouse. less APM stress, more “ok how do i actually win this.”
help needed:
i’m giving out Steam playtest keys through Discord cuz i want real, in-depth feedback, not just “looks cool.” what feels good, what feels broken, what’s missing. i read everything. so pls come destroy my game!
if people end up enjoying it, that’d mean a lot to me. and i won’t lie, it’d feel pretty good to prove a few people wrong 😅
Discord link in the comments if you want a key. thanks for reading this far (I'm [ahui_123456], DM me if i dont reply!]
