Boots have received their late-game upgrades. It's about time for Portal Key to get its own. Choosing what item to retain at late stages gives a headache.
Portal Key 2150 + Inquisitor's Flail 2000 + Mighty Blade 1000 = "WARRIOR's PORTAL KEY" 5150 gold
Activation:
Upon blinking and taking an instance of damage from enemy: if the target is not magic immune, smite them and Silence/Perplex them for
2 seconds.
~There's a 50% chance that the enemy receives Perplex instead of Silence.
~The problem here is when no instance of damage is received...
Portal Key 2150 + Elder Parasite 2100 + Quick Blade 1000 = "ASSASSIN's PORTAL KEY" 5,250 gold
Activation:
Upon blinking, the user gains Crazed effect increasing attack speed, movement speed, and enabling lifesteal at the cost of increased damage taken for 9 seconds.
~ Two things to suggest here:
A.) Either the self-damage taken penalty is dismissed if health falls below 50%
B.) Or Crazed Effect gets a +10% status bonus effect (as well as increased damage taken) upon a kill.
Portal Key 2150 + Nome's Wisdom 2000 + Neophyte's Book 1000 = "MAGE's PORTAL KEY" 5,150 gold
Activation:
Upon blinking:
Healed for (50%) of Mana spent.
If the healing exceeds your max Health, applies a shield of equal value that absorbs post- mitigation damage for 7 seconds. Shield is capped at a X amount of Health.
~Should the shield be allowed to absorb the damage without putting portal key on a damaged-state cooldown, would it be too much?
Portal Key 2150 + Ultimate orb 2150g + Recipe 1700 = "BREAK AWAY Portal Key" 5500 gold
Upon activation, blinks up to 1400 units.
Same cooldown. However, regardless of an attack, the user can still activate its effect but only for half its range.
~ Let's put a 1 second 'non-interruptable' channeling time if it's too much when done this way.