r/helldivers2 • • 22h ago

Suggestion/Concept Maps with 2 extraction points. If the team leaves a Helldiver behind that player(s) should be able to extract at the other extraction point as long as time remains.

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1.1k Upvotes

Is there a reason this hasn’t been implemented?


r/helldivers2 • • 3h ago

Artwork [OC] Different regiments - different etiquettes

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754 Upvotes

r/helldivers2 • • 17h ago

General I might have overreacted...

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384 Upvotes

I think I committed my first act of treason out of impulse. Joined a squad, two people talking and one guy silent, I had my headset off because I was drying my hair but I could still hear the game.

At some point the two people talking started team killing each other, never bothered to investigate because it could just be helldiver shenanigans but it seems it was frustrating the other random because they left, were replaced, and that cycle for the randoms joining/leaving repeated until extract where no one else joined so it was just me and the two guys still hitting each other off extract (it was the high cliff one that takes forever to get back up if you fall off).

I was minding my own business watching them do this a couple times and waited by the pelican, one guy had a red stratagem ready so I started heading to the ramp but he rushes towards me and hits me into a ragdoll as he throws down the strat. I thankfully didn't fall off as they rush into the pelican but not before I empty my Arbitrator into their backs...I extract and quickly leave the match gaining the exp required to level it to 25.

I could have easily just shrugged it off and walked into the pelican with them, but I for some reason I just let go of my rationality and mag-dumped them. I felt guilty afterwards ngl, I knew they were just messing around but I honestly snapped after a long day.


r/helldivers2 • • 10h ago

Serious Discussion. no roleplay bullshit here We're losing because of losers like this: TK'd me simply for asking nicely to use HMG Emplacement

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317 Upvotes

...and the rest of the squad refused to use them, too. It was a "Spread Democracy" mission, so perfect for plopping down HMGs but no... they just HAD to use Napalm Barrage and sentries.

Then, at the end, this ahole TKs me as we are boarding the Pelican and has this to say about it.

Every squad I've had on the bug front had, at most, two of us even trying. Usually it was just me though.

It's not an impossible MO. People just refuse to do it.


r/helldivers2 • • 9h ago

HellDrip and Now.. it can be always Liberty day..

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137 Upvotes

Thanks to this little guy right here, All Credits to the Uploader!

Other shipboard interior modifications have been listed by me in the comments section..


r/helldivers2 • • 22h ago

General I've Given Up On This Major Order

118 Upvotes

I seriously don't know why people just refuse to help with it. I drop into round after round of people throwing Orbital Napalm Barrage directly on my HMG. People going whole games without ever using their own. I even tried using a Warp Pack w/ One True Flag build so I could take aggro and they could rain fire. Guess what happened instead? Orbital Napalm and Gas mines.

This MO would be so achievable if people would at least try to use it on cooldown.


r/helldivers2 • • 4h ago

Major Order Still not looking great after the SO

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88 Upvotes

I don't know if this is gonna happen divers. The projections are off because of the people who moved off squids for the SO, but I can't imagine it'll get to 100%. Still no reason to give up. Fight until the end.

Edit: prediction is sitting at 95 for bugs and 100 on squids right now


r/helldivers2 • • 21h ago

Democratic Exchange of Opinions Nova is the sniper version of Quasar, what if we have a sniper version of the Spear?

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85 Upvotes

Single loading gyro jet assist round that gives you two firing mode, lock on for when you want to hit a target from medium range without much aiming required, or manual mode for when you want to aim for weak points or firing from beyond lock on range

It'll have better ammo economy compared to the spear and missile pistol but same damage with the missile pistol

Good for anti air, dispatching mid size enemies and killing spawners in a more ammo efficient way


r/helldivers2 • • 7h ago

Artwork [OC] Illuminate Enemy Concept: The Abhorrence

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71 Upvotes

Had this idea all of a sudden to make this jellyfish+Pinhead nightmare combo, and a compulsion to turn the Illuminate into the Qu


r/helldivers2 • • 16h ago

Patriotic Footage Imagine you can be drown in this little pool

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56 Upvotes

r/helldivers2 • • 23h ago

HellDrip Drippy?

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56 Upvotes

r/helldivers2 • • 21h ago

Bug Exosuit Bunker POI is currently broken

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53 Upvotes

Second time since Liberty Day I've had this occur, also the second time I've seen this POI since Liberty Day started.


r/helldivers2 • • 10h ago

Meme Ehhh, should I report this to the Ministry of Truth, or should I act as if it never happened?

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45 Upvotes
Does this confirm that the Backrooms exist in the Helldivers universe?

Sorry about the watermark or the awkward English; I’m using an English translator.


r/helldivers2 • • 20h ago

Major Order 1500 Anti-material rifle Illuminate kills in one drop. Strategy in the body.

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29 Upvotes

Drop on Siemnot for mindless masses.

Suggested load out: pack an Anti material, it’s not provided, then bring a supply pack or a jet pack, stun mortar, and orbital EMS.

Get up on the sloped parking garage entrance and just go nuts. The voteless can’t get up, and nothing major spawns. I use the Judge Dredd lock on pistol to dispatch watchers easier.

My buddy on the left and I started out as a team of two, we got 800+ 500+ kills each and were joined later on by the 3rd and with 5 minutes the 4th diver dropped in.

We totalled over 1,500 Anti-material rifle kills.

You don’t have to even start or finish the mission, just fail to extract and all your kills still count.

Enjoy that Libertea!


r/helldivers2 • • 3h ago

Major Order We might have a chance now that targets have been lowered

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27 Upvotes

r/helldivers2 • • 15h ago

Bug But I can't land a pod there lol(This is a joke before anyone gets too serious)

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27 Upvotes

r/helldivers2 • • 6h ago

General AX/FLAM-75 Hot Dog

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25 Upvotes

Is this the best rover/drone? I tried it on bugs lvl 10 with all fire build? Flamethrower/fire anti mines/Flamethrower sentry /fire Passive suit, and it did great! Also, I tried it on illuminati with a different load out, and it did great. Takes out heavey armor enemies. I typically dont use rovers/drones, but this was fun!


r/helldivers2 • • 10h ago

General Best armor passive for a Helldriver?

23 Upvotes

Thought it would make for fun discussion. I usually play mech or tank heavy and I was wondering if there are any armor passives that are useful in that loadout. Things that aid survivability or give you a bit of a boost while waiting for a new vehicle or while doing objectives. I usually use one of the EXO EXPERT armors since the extra run speed reduces the time I spend not sitting in my mech lol.


r/helldivers2 • • 11h ago

ALERT Requesting Help from the Community

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24 Upvotes

Trying to get our numbers as high as possible to retake Alaraph. It was lost to the void which is why we're trying to reclaim it.

Helping us will save us months worth of time.

I will leave my SOS open. It matches my reddit name so if you spot me feel free to come say hello.

My advice when diving here, stay out of the city as it does us no good because we don't have the numbers.

We fought for this planet for weeks while Vote Snatchers were on it.

Every hand helping us is deeply appreciated.

For those who've seen my past posts and are supporting them thank you! 🙏


r/helldivers2 • • 20h ago

Suggestion/Concept The lumberer should share the same payload as the incinerator frv

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20 Upvotes

The incinerator frv was ridiculously fun to mess around with and I think its two-legged cousin should get in on some of that. Holding choke points with the frv, then letting it blow was a good time when we had access to the thing. It would be nice for other flame based vehicles to share a similar explosive finish.


r/helldivers2 • • 23h ago

Democratic Exchange of Opinions I've been enjoying this loadout. What do you think? Do you/have you used a similar loadout?

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22 Upvotes

Armor doesn't have to be light. Commando and sentry stratagems aren't necessary just my preferred. Booster depends on what the squad runs. Defender can be replaced with any one handed weapon


r/helldivers2 • • 9h ago

Personal Order Personal Order of 10.28

20 Upvotes

extract from a successful mission 3 times


r/helldivers2 • • 4h ago

General after about 300 hours of gameplay, i just discovered Exosuits can spawn naturally on the map ?

13 Upvotes

There was also a weird bunker in the structure we couldnt open, with cameras that followed the players and were indestructible ?
The exosuit was perfectly regular, but this was my fist time encountering this structure.


r/helldivers2 • • 12h ago

General Siege ready + evictor (doesn't help)

7 Upvotes

I tested the Evictor with the siege ready passive, and I concluded it does not actually help fire the gun faster if you choose to reload after every round fired. I will include the video with my testing.

The main reason behind this.

Fire rate of the Evictor: 1 shot per second.

Reload speed of 1 round: 0.5s

Even if you add siege ready: 0.50 ÷ 1.30 ≈ 0.385 seconds per single-round reload, you will simply wait longer for the round to fire again, rather than actually speed up the attack rate.

Note: This does not mean that siege ready does not help Evictor in general. If you don't reload after every round, the time saved on reloading is significant and will speed up your fire rate. Equally or even more important can be the increased ammo capacity, which helps Evictor's relatively "poor" ammo economy.

In conclusion, Evictor is currently one of my favourite primaries, but since I play with reloading after every shot, I will not be bringing siege-ready, and instead will opt for explosive damage reduction armor which apart from grenade quantity, helps me not to get blown up by my own ricochet Evictor shot. ^^

Video link: https://youtu.be/ZI8hUz9OIy8
If anyone found a different outcome or perhaps a different technique on how to combine these two (Evictor + siege-ready), such as some reload/shoot animation cancel for a faster attack rate, definitely let me know.


r/helldivers2 • • 13h ago

Meme SEAF Smoke Has 50 Demo

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6 Upvotes