r/DMAcademy • u/boffotmc • 1h ago
Need Advice: Encounters & Adventures Linear path vs. entire city
I'm preparing a scenario where a city has been overrun by pirates and monsters. The PCs are trying to rush through the city to get to the central keep, encountering enemies and obstacles along the way.
Do you think it's reasonable for me to tell my players the following? If your DM said this to you, would you find it immersion-breaking, railroady, denying player agency, or otherwise bad?
"Theoretically you could take any arbitrary route to the keep you want. But I can’t reasonably prepare a battle map of the entire city with 100 potential encounters depending which way you go.
So I’ve prepared this linear battlemap, representing the most direct route, or the route you pick. You can try to avoid a fight by sneaking past enemies or doing something clever. But you can’t dodge a fight by taking a different route. You know if you did that, you’d just take longer to get to the keep, and would have to fight something else equally difficult."
If you don't think I should do that/tell my players that, can you suggest an alternative that's feasible for me to prepare in a finite amount of time?
Note that I run a goal-based game, rather than a sandbox game. I want to run prepared, balanced encounters with battlemaps, rather than improvising on the fly based on what arbitrary turns they take at each intersection.