r/dndmonsters • • 3h ago

5e Kharzog of the Black Horn Clan - D&D Monster

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11 Upvotes

The last warlord of a slaughtered clan, rebuilding his people through strength, fear, and unbroken oaths.

This release includes:

- Full lore centered on clan leadership and legacy

- Complete CR 12 mounted warlord statblock with leadership auras and rallying abilities

- Expanded loot table (8 unique relics)

- 5 ready-to-run quest starters

A commanding, high-impact antagonist perfect for warband conflicts, recruitment arcs, or the return of a clan the world tried to erase.

ENJOY!!!


r/dndmonsters • • 1d ago

5e Some Multi-tiered Monsters from The Vault of Ascending Items!

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33 Upvotes

Hello, fellow adventurers!

Today, I'm excited to share some multi-tiered monsters from The Vault of Ascending Items, now discounted on DriveThruRPG!

What's Inside?

A Collection of 50 Ascending Items, magic items capable of scaling through leveling or questing. Each item in this collection has 4 rarities (ranging from Uncommon to Legendary), meaning you are not just getting 50 items, but a total of 200 distinct items, uniquely balanced to be a powerful addition at each rarity without disrupting the game balance. A series of rules, guidelines, and balance considerations are included within the compendium to scale these items depending on the intended power level of your campaign, along with many different scaling methods and suggestions.

12 Premade Ascension Quests, each meant to be used to ascend the items within the compendium or to be employed as additional quests and short adventures to include within your games. A table is also included to provide 50 ideas for simpler quests (one for each item within the manual) that can be pursued by players without disrupting the flow of the campaign. Each quest covers a unique location, featuring an interesting plot hook, monsters, environmental challenges, and riddles, while also possessing multiple tiers of play by adjusting the challenges depending on the adventurers' level.

30 New Creatures and Monsters, all used within the quests included in the manual or summoned by certain Ascending Items. All these creatures are multi-tiered, offering varied levels of challenge and complexity to shape your quests and encounters. The monsters include Treants, Corrupted Dryads, Greater Elementals, Wizards, and many more.

A Table with 100 Additional Ascending Items Concepts, providing the name and a brief overview for each without providing mechanical rules. This is designed to provide GMs with ideas to create their own scaling items without having to come up with new concepts on their own.

The compendium just received a v2.0 update, featuring brand-new artwork and illustrations, expanded compatibility with both 5E and 5.5E, balance adjustments, several new spells, general layout improvements, and more! or the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older manuals, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!


r/dndmonsters • • 1d ago

5e Cacklarex, the Hillterror - D&D Monster

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27 Upvotes

A massive, evolved cockatrice that rules the open hills with a petrifying gaze and a mocking crow.

This release includes:

- Full lore for the Hillterror

- Complete CR 7 statblock with Petrifying Gaze and Mocking Crow

- Expanded loot table (6 unique items)

- 5 ready-to-run quest starters

Ideal as a regional terror, a nasty wilderness encounter, or the reason an entire hillside is dotted with stone animals.

Let me know what you think!


r/dndmonsters • • 1d ago

5e Karnath - D&D Boss++

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107 Upvotes

The greatest of Jarls, a warrior who was always the last one standing in the room.

ENJOY!

Let me know what you think!


r/dndmonsters • • 13h ago

Mechas, robots and siege weapons to destroy them with

1 Upvotes

Hi!
Do you happen to have any statblocks for mecha/robot/mechanical golems that would be hard to kill without using siege weapons and/or controlling other mechas?


r/dndmonsters • • 1d ago

5e DnD Huurre the Spring Fog

1 Upvotes

Here idea for Fey Giant Elk

Huurre the Spring Fog

Huge Fey, Chaotic Neutral

Armor Class 15 (natural armor)

Hit Points 76 (9d12 + 18) Speed 60 ft.

STR 20(+5) DEX 16(+3) CON 14(+2) INT 10(+0)

WIS 16(+3) CHA 14(+2) |

Skills: Nature +3, Perception +5, Stealth +5

Senses Blindsight 30 ft. (blind beyond this radius inside fog), Passive Perception 15

Languages Common, Elvish, Sylvan

Challenge 4 (1,100 XP) CR 5 (1,800 XP) when using Vernal Roar roficiency Bonus +2

Spring Steps. Snow melts instantly beneath Huurre's hooves, leaving behind spring flowers like coltsfoot and blue anemones. When Huurre moves at least 20 feet on its turn, the ground along its path erupts into rapid, wild overgrowth, becoming difficult terrain for all other creatures for 1 minute.

Charge. If Huurre moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10(3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14(2d8 + 5) bludgeoning damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 18(3d8 + 5) bludgeoning damage.

Vernal Roar (Recharge 5–6). Huurre releases a deafening, thunderous shout that sounds like cracking river ice and spring floods. Each creature within a 30-foot radius of Huurre must make a DC 13 Constitution saving throw. On a failed save, a creature takes 10 (3d6) thunder damage and is deafened for 1 minute. A deafened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a successful save, a creature takes half as much damage and isn't deafened.

Reactions

Enraged Spring Fog. When Huurre takes damage for the first time during combat, or when its hit points drop below half its maximum (38 HP), it conjures a thick vernal mist. A 30-foot-radius sphere of heavy fog centered on Huurre appears around it and moves with it. The fog heavily obscures the area, lasts for 1 minute, and vanishes early if Huurre dies. Huurre can see through this fog perfectly using its blindsight.

Lore & Campaign Magic

The Changing of Seasons

Huurre represents the violent, sudden shift from winter to spring.

When Huurre wakes, the ice breaks with a roar (Vernal Roar), floods fill the valleys, and nature grows back so aggressively (Spring Steps) that it chokes out anyone trying to civilize the wild.

Crafting Option:

The Essence of Verdant Mist

If the players defeat Huurre or earn its favor, its essence can be harvested

Vernal Cloak (Rare): A cloak that allows the wearer to cast Fog Cloud once per long rest. While inside any fog, the wearer ignores difficult terrain caused by plants and gains a +10 ft. bonus to their walking speed.


r/dndmonsters • • 2d ago

5e Magic Comes in All Shapes and Sizes! Monster Spellcasters, Sorcerers, Shamans, Necromancers & Other Magical Creatures!

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11 Upvotes

Magic comes in all shapes and sizes! From kobold sorcerers wielding draconic magic to goblin and orc shamans drawing upon ancient rituals, this collection brings together all kinds of monstrous spellcasters. You'll also find powerful wraith necromancers and some more unusual magical creatures, including the mysterious Whimz'orr, fiery Pyro Pixies, and imposing Infernal Golems!

Each brings something different to the table, from elemental powers and necromancy to strange supernatural abilities and magical defenses. Whether you need a cunning spellcaster to challenge your party, a mystical ally, or a powerful magical guardian, there's plenty here to add some variety to your adventures!

All these creatures come from various 5E/5.5E manuals I've created over the years, with ready-to-use statblocks, unique abilities, and plenty of options to customize them and bring something new to your encounters!

My Kickstarter for 300+ Mythological Items for 5E and 5.5E is also live now! Alongside the new book in digital and hardcover formats, the campaign offers exclusive, high-quality printed editions of several of my previous manuals featured in this post! It's a great opportunity to add these books to your physical collection, or grab them together in discounted bundles if you prefer digital copies!

You can find more of my creatures, magic items, and manuals on DriveThruRPG, my Linktree, or on r/JonnyDM!


r/dndmonsters • • 2d ago

5e DnD Hallava the Grey Fur

1 Upvotes

Here is idea for fey dire wolves and named one,

Hallava

Hallava the Grey Fur

Huge Fey (beast), Neutral

Armor Class 17 (Steely Fur)

Hit Points 95 (10d12 + 30) Speed 50 ft.

STR 20(+5) DEX 15(+2) CON 16(+3) INT 10(+0)

WIS 14(+2) CHA 12(+1)

Saving Throws Str +7, Con +5

Skills Perception +4, Stealth +4

Damage Immunities Cold

Senses Blindsight 10 ft., Darkvision 60 ft.,

Passive Perception 14

Languages Understands Common and Sylvan but cannot speak

Challenge 4 (1,100 XP) Proficiency Bonus +2

Steely Fur. Hallava's fur is as dense as tempered steel. Nonmagical attacks that deal slashing damage made against Hallava are reduced by 3.

Keen Hearing and Smell. Hallava has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Hallava has advantage on an attack roll against a creature if at least one of Hallava's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14(2d8 + 5) piercing damage plus 7(2d6) cold damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Freezing Howl (Recharge 5–6). Hallava releases a bone-chilling howl. Each creature within a 30-foot radius of Hallava must make a DC 13 Constitution saving throw. On a failed save, a creature takes 21 (6d6) cold damage and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and its speed is not reduced.

Reactions

Rime Coat. When a creature hits Hallava with a melee attack while within 5 feet of it, a cloud of magical frost bursts from Hallava's fur. The attacker takes 4 (1d6) cold damage.

Lore & Unique Traits

Ancient Bloodline

Hallava’s appearance is deeply altered by ancient fey energy and its metallic fur, meaning it does not resemble a normal animal at first glance. A character must succeed on a DC 18 Intelligence (History) or Wisdom (Nature) check to recognize that Hallava belongs to an ancient, mythical bloodline of giant fey dire wolves.

Winter Guardian's Passage

Hallava can move through any snowy, icy, or difficult forest terrain without expending extra movement. It leaves behind no physical tracks or scent while moving unless it chooses to. It gains a +10 bonus to Dexterity (Stealth) checks when attempting to hide in a wintry forest setting.

Illusory Tracks

Hallava can choose to leave large wolf prints in the snow that glow with a faint, magical frost light (detectable as magical with Detect Magic or a DC 15 Wisdom (Survival) check).

The Path of Respect (Out of the Forest): If the adventurers have shown respect toward the forest and its spirits, the tracks guide them safely out of the wild or directly onto the path they were looking for.

The Path of Disrespect (Into a Trap): If the characters have defiled nature or angered the fey, the tracks lead them into a dangerous trap. The characters must succeed on a DC 15 Wisdom (Survival) check to realize they are being misled. On a failure, the party falls into an ambush (e.g., thin ice, avalanche danger, or surrounded by Hallava and forest spirits) and is surprised when combat begins.

Magic Item: Hide of Hallava

Armor (hide or leather) or Wondrous Item (cloak), rare (requires attunement)

This exceptionally dense, steel-gray pelt shimmers with a silver sheen and was harvested from the winter guardian of the ancient primeval forest. The fur feels cool to the touch, but it perfectly insulates its wearer from the freezing world outside.

Winter's Protection (Cold Immunity): You have immunity to cold damage. Additionally, you suffer no ill effects from extreme cold environments and cannot gain exhaustion from freezing weather.

Steely Defenses (Slashing Resistance): The metallic density of the fur absorbs sharp cuts. You have resistance to slashing damage.

Adventure Hook: Crafting the Hide

Because Hallava's pelt is woven with fey magic and steel-like hairs, an ordinary village cobbler cannot shape it into usable gear. To utilize the Hide of Hallava, the players must embark on a crafting quest:

Find a Master Artisan: They must seek out an elven smith, a dwarven master weaver, or a powerful fey creature who knows the ancient secrets of working mythical pelts.

Obtain Specialized Tools: Ordinary shears and knives will dull or snap against the steel fur. The characters need magical tools or extraordinary heat, such as dragon breath or a specialized elemental forge, to cut and shape the pelt.


r/dndmonsters • • 3d ago

5e Gravenroot - D&D BOSS Monster

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136 Upvotes

Gravenroot

Big ole plant Boss

-Loot table

-Quest Starters

-Lore

-Monster (duh)

Let me know what you thinK!


r/dndmonsters • • 4d ago

5e Tiamat & Bahamut on 250mm bases — because the baddest dragons deserve to be enormous

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39 Upvotes

We wanted the centerpieces of Dragonreign to be two names that really need no introduction: Tiamat and Bahamut.

Both are built on enormous 250mm bases. Tiamat is our take on the Queen of Chromatic Dragons. Five heads, a huge battlefield silhouette, and basically the kind of monster you put down on the table when things have gone very, very wrong.

Opposite her is Bahamut, the King of Metallic Dragons and one of the largest models we’ve ever created.

They’re the two biggest, baddest dragon centerpieces in the project, but definitely not the only ones. The main Dragonreign collection contains 50 dragon STLs, including 13 brand-new dragons, and we’ve already unlocked 11 additional Stretch Goals.

There are 5e statblocks available for the dragons through the campaign as well!

If you are interested in 3D printing, you can check out our campaign here:

https://www.kickstarter.com/projects/archvillaingames3d/dragonreign-era-of-the-dragon-lords?ref=844n26

Would you throw Tiamat or Bahamut at your party first?


r/dndmonsters • • 4d ago

5e Divine Design - Build Your Own Gods with Scalable Statblocks, Divine Domains & 500+ Traits!

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19 Upvotes

r/dndmonsters • • 5d ago

5e Definitive Beholders | New Beholders and Boholderkin with Lore, Lairs, Lair Actions

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89 Upvotes

r/dndmonsters • • 4d ago

5e Wasparagus - A CR 1 monstrosity that will make you stinky.

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7 Upvotes

The first wasparagus was created by Professor Thaddeus Stalkweather, a botanist and amateur alchemist trying to develop a vegetable that could of defending itself against garden vermin. He combined enchanted asparagus seeds with the essence of a captured queen wasp, producing a monster that erred on the side of beast rather than vegetable. Unexpected as the result was, the professor deemed it a success. He proudly displayed his creation to any brave enough to visit his greenhouse. Unfortunately, the wasparagus soon began reproducing, and the resulting hive became less interested in protecting vegetables than in protecting their nest. When Stalkweather attempted to end his experiment by destroying the colony, his creations turned on him. Reportedly, his final words were, "Perhaps carrots would have been a better start."

You can play around with the homebrew of the wasparagus to make your own version if you like.

More on this monster and many other free homebrews at Patreon.


r/dndmonsters • • 5d ago

5e Saryn & Cinder - D&D Duo

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15 Upvotes

Loot Table & Quest Starters on Patreon!

ENJOY!


r/dndmonsters • • 6d ago

Bellamy's Garden of Monsters - Entry 4 : The Sycophant Blossom

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25 Upvotes

After watching Pointy Hat’s video on plant monsters, I decided to create a few of my own. I’m trying to vary the mechanics of each plant monster a little, so I don’t just end up with a plant that bites (Ok this one bites but hear me out !). This time, I wanted to create a creature that was a bit more ‘repulsive’, based on the idea of parasitism and blood-sucking. This concept is reflected in the mechanics through ‘resource absorption’. Get too close and this plant drains your maximum HP; stay at a distance and it forces you to use actions to stop the passive loss of health.


r/dndmonsters • • 6d ago

5e Monsters for à Tharizdun army?

3 Upvotes

Hi everyone !
I am preparing a campaign for a friend and it is centered on a cult worshipping Tharizdun, the mad god.
The high priest will lead an army and attack my friend’s castle, but i am not sure of what an army of Tharizdun may be made of.
I thought about cultust and other mad creatures. Or aberrations.
But Which monsters do you recommends me to use in this army?
Thanks in advance


r/dndmonsters • • 7d ago

5e Bringing WoW's Death Knights to D&D! Five Statblocks (CR 4-22), Complete with 11 Iconic Spells Like Death Grip, Chains of Ice, Frost Tomb, and Death's Advance!

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10 Upvotes

I'm really excited to share these Death Knights and their spells with you all!

I know not every detail matches their WoW counterparts perfectly, but I tried to capture their iconic abilities and overall feel as closely as possible while still making them work within D&D's mechanics and giving them their own identity.

If you like my work, I suggest checking out the Vault of Ascending Items (the manual these statblocks come from), featuring over 130 pages of content filled with unique evolving items, quests, and monsters.

What's Inside?

  • A Collection of 50 Ascending Items, magic items capable of scaling through leveling or questing. Each item in this collection has 4 rarities (ranging from Uncommon to Legendary), meaning you are not just getting 50 items, but a total of 200 distinct items, uniquely balanced to be a powerful addition at each rarity without disrupting the game balance. A series of rules, guidelines, and balance considerations are included within the compendium to scale these items depending on the intended power level of your campaign, along with many different scaling methods and suggestions.
  • 12 Premade Ascension Quests, each meant to be used to ascend the items within the compendium or to be employed as additional quests and short adventures to include within your games. A table is also included to provide 50 ideas for simpler quests (one for each item within the manual) that can be pursued by players without disrupting the flow of the campaign. Each quest covers a unique location, featuring an interesting plot hook, monsters, environmental challenges, and riddles, while also possessing multiple tiers of play by adjusting the challenges depending on the adventurers' level.
  • 30 New Creatures and Monsters, all used within the quests included in the manual or summoned by certain Ascending Items. All these creatures are multi-tiered, offering varied levels of challenge and complexity to shape your quests and encounters. The monsters include Treants, Corrupted Dryads, Greater Elementals, Wizards, and many more.
  • A Table with 100 Additional Ascending Items Ideas, providing the name and a brief overview for each without providing mechanical rules. This is designed to provide GMs with ideas to create their own scaling items without having to come up with new concepts on their own.

This manual just received a v2.0 update, including updated layout, illustrations, rules, balance adjustments, a brand-new subclass, and much more. For the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older manuals, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!


r/dndmonsters • • 8d ago

5e Skeletar - D&D Monster

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148 Upvotes

Skeletar Creation table on Patreon

ENJOY!


r/dndmonsters • • 8d ago

5e The Blood Moon Beast (CR 5) - An Ancient Predator That Hunts the Wounded and Steals Their Voices

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17 Upvotes

For generations, the isolated village of Hollowmere has sacrificed one of its own to keep an ancient horror imprisoned beneath Saint Harrow's Church. Now a blood-covered survivor has fled the village, claiming that everyone is dead. Something has gone terribly wrong, and the adventurers must uncover what happened before it's too late.

The Red Tithe is a 75-page dark fantasy and folk-horror one-shot adventure for D&D 5E (2014) and 5.5E (2024), designed for 3-6 characters and approximately 4-6 hours of play.

The adventure combines investigation, exploration, roleplaying, moral dilemmas, and challenging combat as the characters investigate an abandoned village, encounter monstrous creatures, and uncover the truth behind a centuries-old tradition.

What makes the adventure different is its multi-tiered structure. The same story can be played at three separate level ranges:

  • Tier I: Levels 3-4
  • Tier II: Levels 10-11
  • Tier III: Levels 17-20

Each tier features appropriately scaled encounters, DCs, and a different manifestation of the main antagonist, the Blood Moon Beast.

The manual also includes 6 custom monster stat blocks, 3 battle maps with 8 total versions, and 4 tokens for tabletop or VTT play.

Whether you're looking for a Halloween horror one-shot or a dark adventure to integrate into your ongoing campaign, The Red Tithe is designed to work in either setting.

I've included several preview pages, maps, and one of the monster statblocks in the images!

You can find the complete adventure on DriveThruRPG!

My Kickstarter for 300+ Mythological Items for 5E and 5.5E is also live now! The campaign includes a physical hardcover, as well as printed editions of my previous manuals.

You can find more of my creatures, magic items, and manuals on DriveThruRPG, my Linktree, or over at r/JonnyDM!


r/dndmonsters • • 8d ago

need assistance with a odd red dragon

3 Upvotes

so i have a odd ancient red dragon called azorlond the shadows flame a red dragon with shadow sorcery and necrotic magics. the dragon is odd because he has some of the red dragon's ego and arrogance but unlike many others of his species, he is willing to give up his pride and ego if it means he wins in the end. he is a master of both combat but negotiations with his skills set.

how does one make it possible for a mix of pragmatic planning but also ego driven thoughs and ambitions? and what spells and ideas would assist in this monster?

please and thank you for your thoughs


r/dndmonsters • • 8d ago

5e Cryptid Miniatures - Reimagined Folklore for the Tabletop

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2 Upvotes

Welcome to the Old East, but be warned: these lands are dangerous to travel alone. It's best you have friends, or if not friends, then at least others you can stomach for a time.

Numeraeon: Tales of the Old East introduces players to a new 5E-compatible setting. Throughout your travels, you'll adventure across a dying world. A world influence and inspired by folk horror, high strangeness, and americana legends. It's a place where urban legends, cryptids, and monsters are real.

Our rulebook offers new subclasses, backgrounds, feats, items, and more. You'll need all the help you can get because the Old East is a dangerous land indeed.

The Cryptids

Our rulebook reimagines folklore, cryptids, and urban legends for the tabletop. Entities such as the Jersey Devil, Mothman, Rawhead & Bloody Bones, and more have been sculpted for the tabletop. Through our Kickstarter Campaign, you can select a range of cryptid & urban legend miniatures plucked reimagined from folklore and sculpted for the tabletop.

Twilight Hantu

Twilight Hantu is a small indie team of tabletop enthusiasts. For six years we have worked to build our rulebook working alongside some industry writers, line editors, and a host of talented artists. We are not a large publisher, but hope to deliver a quality tabletop experience and stunning miniatures this October with the launch of Numeraeon: Tales of the Old East. Everything that we have previewed on our launch page has been prototyped and manufactured in limited quantities and exists as physical items.

We hope that you will check out our work. Word of mouth really helps and we are hoping to reach our second stretch goal soon.

Join the Kickstarter: https://www.kickstarter.com/projects/jesseriah/numeraeon-tales-of-the-old-east


r/dndmonsters • • 9d ago

Bellamy's Garden of Monsters - Entry 3 : The Lurking Kelp

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33 Upvotes

After watching Pointy Hat’s video on plant monsters, I decided to create a few of my own. I’m trying to vary the mechanics of each plant monster a little, so I don’t just end up with a plant that bites. For this entry, I wanted a ‘trap monster’ that would really strike panic into the party. Not just a one-off trap, but more along the lines of ‘Oh shit, we’ve got to go and save Robert’. Especially if you set them up during a rest period, when the adventurers stop by a pond to camp for the night. From a mechanical point of view, this creature doesn’t deal much damage, but it excels at the ‘Poisoned + Grappled/Restrained’ combo, which puts even the most experienced adventurers in a tricky spot.


r/dndmonsters • • 9d ago

Bellamy's Garden of Monsters - Entry 3 : The Lurking Kelp

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15 Upvotes

After watching Pointy Hat’s video on plant monsters, I decided to create a few of my own. I’m trying to vary the mechanics of each plant monster a little, so I don’t just end up with a plant that bites. For this entry, I wanted a ‘trap monster’ that would really strike panic into the party. Not just a one-off trap, but more along the lines of ‘Oh shit, we’ve got to go and save Robert’. Especially if you set them up during a rest period, when the adventurers stop by a pond to camp for the night. From a mechanical point of view, this creature doesn’t deal much damage, but it excels at the ‘Poisoned + Grappled/Restrained’ combo, which puts even the most experienced adventurers in a tricky spot.


r/dndmonsters • • 9d ago

5e Gloryanna Presents: Nchaa Múh (Big Owl)

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10 Upvotes

r/dndmonsters • • 10d ago

5e A Collection of Floating and Hovering Creatures, From Specters to Elemental Lords

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28 Upvotes

These floating and hovering creatures come from across several of my manuals, each offering a different take on enemies that never touch the ground. From spectral undead and shadowy horrors to elemental forces and celestial beings, these monsters are designed to ignore terrain, bypass choke points, and reshape encounters through verticality and constant motion. Whether drifting silently through ruins, hovering above the battlefield, or descending suddenly from above, they excel at ambushes, area control, and pressure from unexpected angles.

The Specter and the Archspecter appear in Undead & Undead, the Umbrath and Greater Umbrath can be found in Diabolical Designs, the Celestial Firefly comes from Celestial Realms. The Greater Air Elemental and the Air Elemental Lord appear in Elements Unleashed. The Floating Horror is featured in The Aberrant Codex.

You can find all of them on my publisher page on DriveThruRPG, along with previews of each manual.

You can also check out my Linktree or visit r/JonnyDM for more D&D creatures, items, and much more.