r/CubeWorld • u/Blubbll • 9h ago
r/CubeWorld • u/u_ok • Jun 02 '26
Mod Post Update regarding fan project posts
Users in the subreddit seem to be largely split in regard to people advertising their Cube World adjacent projects here, so I'm going to lay down some ground rules going forward. These are subject to change based on feedback:
You can still post your Cube World adjacent projects in the subreddit. Users can decide if they want to see it via upvoting or downvoting.
You must use the new "Fan Project" flair for any posts that are in relation to your Cube World adjacent project.
You must include the title of your project at the start of your post title in brackets/parentheses in order to make your post immediately discernible as non-Cube World.
I'll be monitoring the subreddit and discussion in regard to this post and others as usual and may adjust these rules going forward. Thanks!
- u_ok
r/CubeWorld • u/u_ok • Apr 15 '24
Mod Post Cube World Omega FAQ + Updates
Unofficial Discord: https://www.discord.gg/cubeworld
Cube World on Steam: https://store.steampowered.com/app/1128000/Cube_World/
Official Cube World website: https://picroma.com/
Wollay's blog: https://wollay.com/
Wollay's twitter: https://x.com/wol_lay
What is Cube World Omega?
On May 25th 2023, Wollay released a new blogpost detailing his latest project, Cube World Omega. Cube World Omega is a new version of Cube World that is being designed on a new engine with new features, but in the spirit of the Cube World Alpha, which has often been described as a better game than Cube World's official steam release.
When will Cube World Omega be released?
We don't know! Wollay has not made any indication as to when the game will be released.
Will I have to buy Cube World Omega?
We don't know whether the game will be a free upgrade from the current Cube World (similar to how Alpha buyers got the Steam release for free) or if it will be a separate product.
What's new in Cube World Omega?
Wollay periodically posts updates on his Twitter account. You can find that here: https://x.com/wol_lay
r/CubeWorld • u/Blubbll • 23h ago
Finally being able to jump from the Starter Platform after 13 years is pure freedom.
Something released that will/did change CubeWorld forever. Thank you, chris.
r/CubeWorld • u/CheapScene9704 • 7h ago
Question Pineapple tame
did anyone figure out what you can tame with a pineapple.
r/CubeWorld • u/Several_Mess_3270 • 1d ago
Playing Omega On Low-Spec PC
Hi everyone! I'm trying the Omega beta (v0.1.13) through the Wollay Launcher, but the game closes right on startup with this error:
Cube World Omega could not start.
Stage: Initializing Vulkan graphics and reserving GPU buffers
Reason: vkAllocateMemory (buffer): VK_ERROR_OUT_OF_DEVICE_MEMORY (-2); requested 584712192 bytes
My setup:
- GPU: NVIDIA GeForce GTX 750, 2 GB VRAM
- Driver 582.78 (Vulkan 1.4 works fine)
- CPU without AVX2
- Launcher settings: view range low, shadows off, bloom off, vsync off
What I found in the log:
- It fails while building the vertex buffer (about 0.54 GB), right after the index buffer had already taken about 0.82 GB.
- The log also prints "vertex buffer size: 2.66536 GB" and "index buffer size: 3.99805 GB". The second one matches "max storage buffer size", and both are bigger than my whole card. My guess is that the buffers are sized by the Vulkan limit and not by the available VRAM, but that's just my reading of the log, so I may be wrong.
Since the settings are already at their lowest, I can't lower anything else on my side.
Questions:
1. Is anyone else getting this error, especially on cards with 2 to 4 GB of VRAM?
2. Has anyone found a workaround (launch option, config file, anything)?
3. Does anyone know the minimum VRAM the Omega beta is meant to support?
I can share the full client-latest.log if it helps. Thanks!
r/CubeWorld • u/Neither_Still5720 • 1d ago
Cube World Omega on Mac
Hello~ I just recently got access to play Cube World Omega. Currently, I'm away at Uni and do not have my PC with me, only my MacBook. I was trying to look into UTM or Crossover to try to run Windows. I also know trying to get Vulkan compatibility can be tricky too. Does anyone have any tip/advice or even know how I may be able to try to play Omega on my MacBook?
r/CubeWorld • u/Virtual-Fee1825 • 1d ago
Getting Access
All you have to do is email and create the account, right? I don't have to verify anything? (It's been a little over a week since I emailed) :(
r/CubeWorld • u/PotentialBet5419 • 1d ago
First look at my cube world inspired voxel based rpg sandbox game here is the link to try it out Now at itch.io: https://meatslappgames.itch.io/domainquest
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r/CubeWorld • u/Blubbll • 2d ago
I turned myself into a slime, Morty! (custom cwo character protocol testing)
r/CubeWorld • u/HolidayYard4584 • 1d ago
Fan Project [Dione Project] Pets, mounts and animal breeding are finally here!
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When I first shared Dione Project here, a lot of you asked about pets and taming.
I actually added an early version in 0.1.0, but honestly, I wasn't happy with it. It felt more like interacting with menus than actually having animals in the world. And then, in 0.1.1, taming broke completely lol.
So for 0.2.0, I decided to redo the whole thing.
Now, instead of opening a menu to tame an animal, you can just hold out its favorite food. It'll notice you, walk over, and eat right from your hand. Some of the more dangerous creatures, like wolves, still need to be weakened before you can tame them.
You can bring up to three companions on your adventures, with different roles like fighting, guarding, healing, helping out, or being your mount.
And yes, you can pet them. Just press E :)
I also spent some time making mounts more interesting. You can gallop without worrying about stamina, ride capybaras across rivers, and even fly on thunderbirds, harpy eagles, and drakes.
The animals you don't take with you can stay around your home. They'll eat from troughs, produce things like eggs and wool, and even have babies. I also added farm animals to towns, along with dogs and cats that'll wander over to check you out.
It's a pretty big change from the first version, and I'm much happier with how it feels now.
A couple of things about 0.2.0:
Old 0.1.x worlds aren't compatible, so you'll need to start fresh.
Multiplayer servers and players all need to be on 0.2.0.
Linux support is finally here, alongside Windows, including dedicated servers for both.
On first launch, the game asks for your permission before sending anonymous gameplay statistics.
The game is still free on itch.io while I'm developing it: https://dronen1456.itch.io/dione-project
There's also a bunch of other stuff in this update, including a guided introduction for new players, forts and castles, and a new map. I wrote about all of it here: https://dioneworld.com/en/devlog/animals-redone
I'd love to hear what you guys think of the new system, especially if you played the earlier versions!
r/CubeWorld • u/pentchev • 3d ago
Alpha New mod manager for Cube World Alpha
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Features include:
- Being able to manage locally installed mods by changing configurations, disabling/enabling, updating and deleting all in game.
- Being able to download mods and modpacks from a central system
// This is still in development! Let me know what you do/don't like or a wanted feature
r/CubeWorld • u/QG140apexrajang • 3d ago
Other Could some Beta tester send a feedback for me ?
Hey, could you guys send to Wollay a feedback about being able to remap the "Pet Whistle" and "Pet Riding" option to any controller button, since right now it's stuck on "Left Stick press"
Also about adding a Total Playtime Tracker, i've sent an email to [hello@wollay.com](mailto:hello@wollay.com) but i don't think he is gonna see it
Asked the community on Discord but without success
Thanks to the one willing to do it
r/CubeWorld • u/Blubbll • 3d ago
Accidently fumbled the worldgen hard enough to create the entry to rock bottom xD
r/CubeWorld • u/aBoyFromTheFuture • 4d ago
Wollay Post Working on a character view showing all equipped items and stats. Also spirit cube effects! #cubeworld #cubeworldomega
r/CubeWorld • u/Blubbll • 3d ago
Wollay's What If...? βΈ» What if CubeWorld Omega had PlotMe? (Custom CWO TerrainGen Experiment)
(or maybe some other CubeWorld Versions before it, which can actually be properly instrumented in such a way right now already - like Alpha & maybe Beta/Steam?)
r/CubeWorld • u/Skidallion • 4d ago
FYI Cube World Omega does Have Widget Tilt Settings
Looks like Wollay is updating the game with minor patches almost daily which is great!
I recived access to the Beta last week, though I weas using the same Email address I used for my Picroma Account back in the Alpha days, unsure if that is why I had no trouble.
r/CubeWorld • u/CsoregiEduard0 • 5d ago
Discussion So what the hell is the cube world gamma situation and why
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So I found this video in the official discord and a post from 2 days ago about this cube world gamma
The Reddit post mentions the "Ather" biome and the "Sepuff" mobs.
Fun fact: The sepuffs are a real mob in the Minecraft Ather dimension mod, so maybe that was the OP's inspiration, but if this is really just fake or a AI slop I think mods need to take measurements to avoid a fake or misleading cube world mod posts situation
r/CubeWorld • u/Blubbll • 5d ago
Managed to change World seed of cwo. Funfact: at seed 0, /spawn is underwater
r/CubeWorld • u/Calm-Floor2163 • 5d ago
Alpha I thought that was some insane dungeon I've never seen before.
Just the lovely map generation.
r/CubeWorld • u/pentchev • 6d ago
Trap your enemies!
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Preview of scout's trap ability from cube world alpha plus
r/CubeWorld • u/lbebert • 6d ago
Are spirit/elemental cubes doing anything?
I am playing Omega, we get a bunch of various cubes from quests and chest. I added some to my axe, it's pretty, but does it do anything besides the aesthetics? Stats seem to stay the same.
Thanks!