Hey everybody! I made a Necronomicon for an Evil-Dead-inspired one shot!
This contains useful spells, deadite powers, exorcisms, etc, all of which were helpful to my players for defeating deadites.
It also contained easter eggs for my previous campaign that only my players would understand, as well as easter eggs and hints for my future campaign.
The key was also a big part of the session, I hid it under my shirt for the whole session until my players got to the boss, which with a prepared action from a player, using Ray of Enfeeblement, the player was able to take the key fairly easily.
I had homebrew deathsave system using a d6. Immediately upon reaching 0 HP the players would roll and if they get a 1 they would die.
Upon death, their body would be possessed by a Kandarian daemon and their goal became killing their fellow players.
Flesh-merging was one of their powers, and so by the end all dead players became one giant flesh monster with 10 attacks per turn.
With one player left, (our final girl was my sister playing a Human Warlock, pact of the Fiend) they managed to get Nazkrul, the sword of death, kill a hag, enchant the sword with incantation, “Accede et accipe!” Roughly translated: “Come get some!”
(I had also brought my real sword as a prop and gave it to the player.)
They killed the giant flesh limb deadite, raising it above them as they showered in gallons of blood in true Evil Dead fashion.
Shoutout to u/OPLemonz for the Deadite statblock.
The session itself was chaotic, stressful, very unbalanced and I had to make up a lot of shit on the fly and the flesh merging became so confusing in regards to initiative that I fucked up the order several times lol.
Regardless my players had a very good time.
Happy Halloween everybody!
Now heres some info about my world so I can fill the word count lol:
Everscape:
Vingard
Known as the Land of the Warriors, towering mountains encompass a frozen landscape. A cold, harsh climate ruled over by several warring jarls. Vingard breeds a culture of strong fighters to protect the cities from threats such as the Frost Giants that live in the northern glaciers. Generally, magic is distrusted as most Vingardians prefer to settle their disagreements with weapons. Some of the most renowned blacksmiths hail from this province, as such, Vingardian weapons are highly sought after.
Mostly home to humans, snow elves, goliaths, dwarves and firbolgs.
Fargrove
The birthplace of Godrick, the capital country of Everscape.
Fargrove was once a monarchy ruled by the dragon king, Virideus who was slain by the Funky Thugs. A landscape with abundant forests, rolling hills of grass and towering mountains, The Grove is known as the most magical and beautiful province of Everscape. The capital city of Viridian is governed by The Imperium.
Mostly home to humans, wood elves, fairies, satyrs, centaurs, gnomes, halflings and firbolgs.
olympia
Known as the Land of the Scholars.
A mountainous and grassy tundra region home to The Imperium, a rising empire born from the Capital Vasilais, one of the most technologically advanced cities in Everscape. The city has a complex water system that allows for renewable water filtered and purified by magic. Unlike Fargrove, Olympia is democratic republic with city-states, each with their own government. No two Olympian cities are alike. Within Olympia resides a wizarding school known as Mystica University.
Mostly home to humans, high elves, dwarves, orcs and goliaths.
Solcara
The Face of the Sun. A rainforest to the south and a desert to the north. Solcara is one of the most diverse regions in Everscape, as well as the largest province. Solcara has a lucrative merchant population because of the resource-abundant jungle. The people of Solcara have adapted to its hostile environment - whether that’s the city built atop towering trees to avoid the monsters below or riding large geckos across the dunes of the desert.
Mostly home to tabaxi, wood elves, sun elves, humans, dragonborn and orcs.
Gods & Pantheon
The main gods are depicted as dragons, with corresponding chromatic color or type, although gods can appear in humanoid and other various forms.
Gods
1. Godrick - King God of Life, Nature and Health - Green Dragon
2. Eave - Goddess of Infinity, Space and Stars - Astral Dragon
3. Nethron - God of Death - Black Dragon
4. Ozan - God of War - Red Dragon
5. Vincall - God of Frost - White Dragon
6. Smithe - God of Storms & Lightning - Blue Dragon
7. Kronos - God of Time - Golden Dragon
Quasigods - Lesser gods that are tied to a specific domain, location or landmark. Generally, these are not depicted as dragons.
1. Vern - Goddess of Springtime
2. Froth - God of Wintertime
3. Sol - Goddess of Summertime
4. Dus - God of Fall
5. Loki - God of Trickery, Mischief, Thievery, Stealth
6. Aara - Fairy goddess whose dominion is Lake Aara, she also essentially rules Fiefgarden.
7. Boitata - Fire serpent that protects the rainforests and deserts of Solcara
Dæmonlords are Monarchs of kingdoms in Helscape, another realm where the dead and souls are forced to fight in an eternal war. If you’re playing a warlock, you can choose from here!
1. Bal - King of the Dæmonlords and Helscape
2. Ashgoth - Dæmonlord of Fire and Destruction
3. Ogrebile - Dæmonlord of Acid and Plague
4. The Abyss - Dæmonlord of the Oceans, Madness, Darkness
5. Slugcoin - Dæmonlord of Greed and Gluttony
6. Hornlech - Dæmonlord of Lust, Rape and Domination
7. Hathblood - Dæmonlord of Hatred and Bigotry
8. Agonon - Dæmonlord of Grief and Despair