r/runescape • • 2d ago

News - J-Mod reply The Week Ahead: October Patch Week

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127 Upvotes

Index:

Community Topics:

  • The API project launched to great success last week! We've compiled some thoughts and answered some of your burning questions about Plugins in a dedicated blog today. Read it here!
  • If you were due a pink Halloween mask yesterday but did not receive it: We identified and hotfixed a bug regarding this and you should receive the mask when you next login after todays update.

In case you missed it:

  • Plugins finally arrived in RuneScape last Monday, and we updated the existing Plugins on Friday! Check out the patch notes from Mod Light here.
    • Mod Light also hosted a dedicated livestream Q&A here where they interviewed Mod Jewel, our Plugin Moderator, and members of the Quest Helper team, ZoinkWiz and JosTheFarmer!
  • We shared an update around known issues with the Jagex Launcher that some of you may be experiencing. Read more here!
  • We shared the Hall of Fame list for the Week 1 kills of the Ghrazi Blood Knights at 2k Engage. Check it out here!
  • Mod Anvil hosted a thread on Reddit last Friday: Truth and Reconciliation. This is part of a longer process into working with the community (not just reddit) to listen to your long-term perceptions and concerns and understand what we all, Jmods and community, can do to build a happier, kinder and more welcoming community. Mod Anvil will continue reading through your comments in the time ahead and may ask some follow up questions where possible.

What's happening this week:

  • We'll be sharing a preview of our late-game rebalancing towards the end of this week. This will also include further details about the MTX Items that are being revised (which was previously scheduled for sharing last week).

JMod Comments Worth Highlighting:


r/runescape • • 3d ago

Ask and Answer Questions Here! - Weekly Discussion Hub - 25 October

3 Upvotes

In our weekly Discussion Hub you can ask all your RuneScape-related questions, including:

  • Questions from new or returning players
  • Questions you feel stupid asking elsewhere
  • Questions that don't deserve their own threads

Newest comments are placed at the top. Please share your RuneScape knowledge and help out with any advice you have!

You can also browse our archive of Discussion Hubs.


r/runescape • • 5h ago

Appreciation Upcoming Draynor Manor Graphical Update

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226 Upvotes

Source: https://youtu.be/lM0yrKQj8ns?t=2249&is=V3UrMzSvm8f6tBfy

This looks absolutely fantastic. Oh my goodness they are killing it with these graphical updates. I can't wait to feast my eyes upon this in game when it arrives.


r/runescape • • 10h ago

Creative Plugin: Dungeoneering (preview)

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478 Upvotes

Hey all,

We’re a team of three, and we’ve been working on a Dungeoneering plugin. The goal is to cover pretty much everything you need during a floor.

What it does

  • Puzzle help: guidance for solving puzzle rooms. You can turn guidance on or off per puzzle, so you only get help where you want it.
  • Door highlighting: doors are much easier to see, and it shows which ones you can open and which ones you can’t (yet).
  • Shift-click examine on skill doors: shift-click a skill door to examine it for quicker access to its level.
  • Key highlighting: keys on the ground are highlighted through walls and on the map, so missing a key is (almost) impossible.
  • Resizable keybag: make the keybag bigger.
  • Guardian room NPCs: every NPC in a guardian room is highlighted, including the small ones hiding in corners.
  • Crit/bon detection: shows where the critical path and bonus rooms are, based on resource tiers and skill door levels.
  • Dynamic tile markers: tile markers made specifically for Dungeoneering that know which direction you came from.
  • Room counter: tracks how many rooms you’ve opened and your rooms per minute.
  • Hide divination wisps: hide wisps to cut down on screen clutter.
  • Naming options: doors and keys can show their full name or an abbreviation.

Feedback and feature requests are very welcome, especially now, while we can still change things before submitting. If there’s something you’d want in a Dungeoneering plugin that isn’t on the list, or there's something you'd want us to change, let us know!


r/runescape • • 9h ago

Other Look how simple and nice things could be.

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241 Upvotes

r/runescape • • 3h ago

Luck Is this rare?

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68 Upvotes

I was in the middle of Secrets of Amberfell, got turned around a bit, ran up this hill, killed a wolf because why not, and got hit by the shooting star. I wasn't even trying for this achievement. If you look closely, you'll see the wolf bones and meat are sitting there on top of the star 🤣


r/runescape • • 2h ago

Creative Better Action Bars Plugin

56 Upvotes
  • Lets you separately upscale the action bar (picture is at 130%) without upscaling the rest of the game UI
  • Toggle to hide the summoning icon & bar from the action bar
  • Toggle to hide the background borders for icon

Are there any more customizations that you'd like for the action bar?


r/runescape • • 3h ago

Ninja Request Can this dumbass spade's hitbox be reduced?

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58 Upvotes

r/runescape • • 1h ago

Tip/Guide Rasial is an actual nightmare

• Upvotes

Simply do not understand how some of you guys can basically afk this boss , I've died so many times I'm actually almost too poor to buy more brews!

I just don't understand how you are suppose to manage P4 ? Im using the t90 tank necro armour with Omni guard and soulbound , soulsplit, I'm constantly walking from the what is basically Typeless damage , spamming super sara brews + super restores , spamming attacks on keybind 4 and 5 ( and f4 and F5 for other abilities ) , all whilst spam clicking the floor to walk , it's like I'm trying to annoy someone on a piano!

I suspect using a full 13 revolution bar doesn't help , but it was a recommendation from a rasial wiki guide for noobs lol

I can get him to 60 - 90k health but that's it , either my brews can't keep up , or Im out completely

On my 30th try now and I might just go back to boring old normal mode kerapac or low enrage araxxi 😭

Any would would be GREATLY appreciated 😅


r/runescape • • 15h ago

Creative Used Ability Display plugin showcase at Telos

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325 Upvotes

I recently uploaded a short video clip showcasing this plugin but since then I added a lot more features, including icons, colored texts and lots of settings to customize the display to your needs!
Name: Used Ability Display
On youtube: https://www.youtube.com/watch?v=5Rg2Q_LNxAc


r/runescape • • 14h ago

Tip/Guide I made tile packs for ED1, ED2, ED3, Sanctum of Rebirth, Zamorak, AoD, Raksha, The Ghrazi Blood Knights, and Arch-Glacor

258 Upvotes

Good morning all.

I've decided to destroy my sleep schedule by pushing out a collection of tile packs I've created spending well over 20+ hours creating with the goal of lowering the barrier of entry to PvM.

You can find all the tile packs here (Reddit is giving me a formatting errors, I included a step-by-step tutorial to import on my google doc)

OR

You can find these and more on the wiki by clicking here


ELITE DUNGEON SPECIFIC TILES

  • includes full dungeon map pathing collision for ALL Elite Dungeons
  • includes surge/dive tiles for speedy movement
  • includes highlighted monster POI tiles to clear to open gates
  • includes boss aggression lines with some melee distance indicators where applicable as well as default boss locations.
  • includes safe spot tiles/safe enough tiles to mitigate mechanics on bosses. Such as Sanctum Guardian & Crassian Leviathan blasts, spawn tile indicators for Black Stone Dragon’s Black Hands, Tarakat’s Rift, Corpse Carrier and Bloat, The Ambassador’s blendor spawn safe tiles and Sinister Fragment spawns.

ED1 example 1 ED1 example 2 ED1 example 3 ED1 example 4

ED2example 1 ED2 example 2 ED2 example 3 ED2 example 4 ED2 example 5 ED2 example 6

ED3 example 1, ED3 example 2, ED3 example 3, aggro radius has since been updated, ED3 example 4, ED3 example 5


SANCTUM OF REBIRTH SPECIFIC TILES

  • Necro flank indicators for Vermyx and Kezalaam’s Moonstone Obelisk, flank also 1 downs moonstone prison..
  • Blast Radius of Coilspawns for Vermyx
  • Melee distance tiles for Kezalaam
  • 1 tile walk safespots for Kezalaam for floor patterns as well as melee distance tiles
  • Nakatra indicators for Sanctum Heiroglyphs, Soulfire, Soulfire Crosswave (star pattern during Nefhtys)

SoR example 1, SoR example 2, SoR example 3.1, SoR example 3.2


Additionally, I had previously made Zamorak, Lord of Chaos tiles. I have since added to this collection.

Further Zamorak Tiles

Zamorak - Infernus, this is a full trace of P7's pathing collision tiles.

example

Zamorak - All pad 5 trap spawns, helpful to know where not to stand! (does not include traps on northern arena).

example

Zamorak - All pad Lure+trap safe tiles+Infernus tiles, something I use with minimal visual clutter from base POV.

example


Nex, Angel of Death Tiles

  • Boss spawn/shield the elements tiles
  • Mage Minion Amalgamation + Spawn tiles

example


Raksha Tiles

  • Boss aggro lines
  • initial melee distance tiles
  • full dragonkin device pathing tiles as well as tail swipe safe tiles

example 1 example 2


The Ghrazi Blood Knights

  • Boss aggro lines
  • Lord Vasily Ghrazi tile trace, since he doesn't really move.
  • Instance spawn in tile.
  • Closest dummy placement tile, if you game with those.

example


Are you struggling with Arch-Glacor’s Ice Pillar Mechanic? I gotchu.

I also created a step-by-step movement tile pack to never lose a big streak again. Simply position yourself at 1 and follow the movement guide. You will initiate movement when Ice Pillars go into the red tiles. Use your discretion to stall some time after getting to step 6 & 7.

example


r/runescape • • 6h ago

Lore I fucking hate Azzandra

60 Upvotes

"Oupsie doupsi daisy my lord and savior betrayed us all again 🤭🤭

It's okay I'm still loyal because he is so big and strong 🥹🥺

Daddy Zaros will surely reward me when he becomes an elder god 🤭 he won't pull the ladder behind him that's not his type of behavior 🙂‍↕️"

I wish azzandra jumped into the monolith with him and got vaporized and put back into the fuck ass altar he came from. I'm willing to give up every ancient spell to cast away his annoying ass back to the first age


r/runescape • • 6h ago

Humor stumbled upon this article about Gabe Newell... and turns out he has the exact same power as Zaros!!! he's actually in here in our world!!!!!!!

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63 Upvotes

r/runescape • • 5h ago

Discussion RuneScape quests

40 Upvotes

Some love them, some hate them, but we gotta admit most of these quests are absolute fire. They’re often hilarious, sometimes dark and gritty, and the dialogue is phenomenal. I just did Chef’s Assistant, and they did the Lumbridge cook so dirty.

Sometimes we spacebar through the dialogue to get to the rewards—even one of the POF chickens tells you to—but it’s worth slowing down and enjoying them once in a while.

I really enjoy the voiced quests, too. They nailed Icthlarin, in my opinion. Coming from OSRS, that’s been a fun change of pace. The one with the murdered priest ghosts by Paterdomus is probably my favorite so far.

I’m barely scratching midgame and still playing catch-up with quests, but I’ve been having a blast.

As I am playing catch-up, what are some quests I should look forward to? Are there any like the ribbiting tale from OSRS? Which ones unlock importent things that I should be working towards that differs from OSRS (I’m into grandmaster quests over there.)


r/runescape • • 6h ago

Creative Plugin: Boss-Split

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53 Upvotes

Have you ever been interested in speeds or improvement at bosses, have you ever wished you could know your trio AoD PB? If so this is the plugin for you!

This plugin is a live split equivalent for all bosses in the game, allowing you to track progression and see where you are going fast and slow.

It also includes an average timer for those who want to test consistency which will be valuable for revo optimisation.

I am looking to add CA timer examples when I have time so people can play against say the Master timer and see clearly what part of a kill is slow.

https://youtu.be/QKt3Ce56-Iw?is=bu1VAlSafYPhbJb0

Example of two raksha kills


r/runescape • • 7h ago

Suggestion Can we please change the shortcut here to work from the other side?

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59 Upvotes

Been doing Clues, and it's always annoying that I can't grapple to this tiny island - I instead have to go up through the Taverly Dungeon.

Can we please change it to be able to grapple here instead?(Unless I'm missing something)


r/runescape • • 2h ago

Achievement Took me 20 years, but I got there.

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22 Upvotes

November 05, 2006 I started playing Runescape. Took me almost 20 years to get to Master Max. I feel so happy. Most of my friends whom I started this game with left a decade ago.

Felt like celebrating with the community. Feeling super happy!


r/runescape • • 3h ago

Question Best AFK Melee training?

17 Upvotes

I know threads like this have existed over the years but I haven't seen an up to date one with certain combat changes + Havenhythe.

Right now I am AFKing at bogolins with aggro pots and an SGS, which is super low maintenance and giving like 600k an hour, but I am assuming there are a lot better options if I am willing to use better gear and keep up penance powders and use a halberd and such. What spot is the meta for most xp/hr melee training right now?


r/runescape • • 3h ago

Discussion Tile marker uses outside of PVM.

18 Upvotes

I saw a video on YouTube by eddimuz the other day and he shared a brilliant tip that I’ve implemented myself with tile
Markers and it’s so simple yet so effective..

Mark each cauldron in the PoH with a different coloured tile and label each one with the contents of the cauldron so you can easily differentiate between each one (hopefully a short term solution until jagex update them with recolouring/name updates when they’re filled)

I’m curious to see what other uses and QoL like that people have come up with to enhance and make gameplay more efficient/smoother.

I don’t just mean specific boss pathing and mechanic marking, what are some non-PVM uses that you all use for tile markers?


r/runescape • • 16h ago

Discussion My biggest issue with the game as a super causal player

170 Upvotes

I'm played the game super casually since the mobile app came out. And while getting rid of mtx is huge there's still something that bugs me about the game progression.

To me, when I start the game, it seems like a game about interconnecting skills, quests, and the economy. But established players seem to think that combat is the peak of Rs3.

What draws me to the game, (and how the game is presented in the tutorial) is the massive web of interconnected progressions between skills. Mine a new ore, smelt a new bar, make a new ore box, make a new hatchet, cut a new tree, combine the new ore and the wood to fletch new arrows. Etc. Etc.

In this view combat is just one possible skill to train. It's a source of some items, and it lets you use the combat equipment you created with the other skills, but it's not the most important part of the game. Upgrading your combat gear isn't any more important than upgrading your pick, hatchet, or mattock.

If anything, the game presents that quests are the ultimate goal of progression. Raising your skills to be able to complete quests, that are one time achievements.

However, the reality is that past a certain point, every skill except combat is pushed down the ladder. Combat becomes the main thing to do when not AFK. combat is the best source of a lot of resources. Combat is the best way to make money. Etc. Etc.

Maybe I'm a weirdo that just likes different things than most people, but to me, the vision of the game should be that active high level skilling should be encouraged, and at least as rewarding as combat. But there's just this weird vibe shift part way through the game where that just isn't true.


r/runescape • • 7h ago

Appreciation Thoughts from a returning veteran from osrs

32 Upvotes

Hi everyone

I've recently returned to Rs3 to test out the waters and wanted to share my experience with the game so far

First of all, the game has a definite charm to it. Most skills have plenty of methods to train them and explore with different intensities, and i found myself having a great time learning how to play the game again (except for you crafting, nobody likes you).

The afk training of most of them just feels wonderful and rewarding and in contrast to old school's tedious grinds for the sake of just being tedious, the game feels like progression is very much attainable.

I particularly loved doing construction using the fort, the new mining and smithing rework (hopefully ours will also be great) and thieving, which honestly seems to be best skill in the game currently (maybe a bit too good, i'm afraid of actually getting to 120 since i won't feel like i have any reason to train it anymore but heists are so much fun and)

The quests are amazing and i'm trying to follow a semi true timeline challenge in order to actually understand the story and experience it properly (very glad you guys plan on addressing it soon since it's in a bit of a mess right now to actually follow the plot)

One thing that i really want to address though is the constant annoyances of dailies, weeklies and holiday items that bombard you everywhere you go - even when i'm playing an ironman (btw) i'm constantly getting daily challenges, the dream of Iaia, the holiday event spam in my inventory (is there any way to turn these off completely? They're driving me nuts), ports, and a ton of weeklies and monthlies that just don't really sit right with me.

I must admit that i was a bit disappointed with the cancelation of reignited, although i get why it didn't sit right with the players it sounded nice mostly since i just cba to interact with all this clutter and i really hope that at the very least they will give us something to toggle all these off so i don't ever need to see them again.

All in all the game is a ton of fun, am currently grinding gwd1 in order to prepare myself for Araxxor and start learning some new pvm challenges

Really looking forward to plugins and this new era of Runescape, hopefully the golden age of Jagex is on the horizon and not just Osrs

Cheers


r/runescape • • 7h ago

Question How do I get rid of this path objective marker?

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27 Upvotes

**EDIT** Solved! It was an achievement path marker

I have tried clicking around but no luck yet?! Please help its so annoying!!!


r/runescape • • 4h ago

Question Maxed

15 Upvotes

After 20+ years i finally maxed!

Got the cape and im super happy about that.

What now?

Are there things i should do or start before continueing the game?

I took a break for a while because grinding all the stats was time-consuming (not going for 120 soon)

I already collected my potions in the meiyler district.

And focusing on quest cape next ( to unluck amascut etc)

Any advice anyone wishd they knew sooner? When maxin!?

Thanks !


r/runescape • • 10h ago

Discussion What’s the future of War’s Retreat rewards and Life Refresh?

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48 Upvotes

I understand why Life Refresh is categorised as an MTX-related item, but given that Treasure Hunter was removed around eight months ago, I’d assume most, if not all, Life Refreshes currently entering the game are obtained through War’s Retreat reward shop.

What I don’t understand is why Jagex has decided to remove them entirely rather than rework or replace them. They serve a legitimate purpose in the game, and we earn the points used to purchase them through PvM. It feels strange to remove a useful reward that players actively earn through gameplay without explaining the reasoning behind the decision.

Also, does this mean the only way to get rid of the Sign of Life cooldown will be to wait 30–60 minutes? If so, this could have a significant impact on Ironman and HCIM players in particular.

Finally, what does this mean for the future of War’s Retreat reward shop? If Life Refreshes are being removed, what are we supposed to spend our accumulated points on? Are there any plans to introduce alternative rewards or give the shop a broader rework?

I’d genuinely like to understand the reasoning behind these changes and what Jagex has planned for War’s Retreat going forward.


r/runescape • • 12h ago

Appreciation I love Havenhythe

66 Upvotes

I came back to the game a little over a month ago after a break and one of the first things I did was unlock Havenhythe.

I've since finally found the time to start the Havenhythe quest series.. and am now in the middle of Herald of Crimson.

There's so much I haven't seen of the island yet. Skilling methods and bosses I haven't done..

But I'm just utterly in love with the place. It is so well designed and pretty. I want to spend hours skilling here. The music, the atmosphere.. it gives me that same feeling I had when I first bought membership in 2009 and explored the lands past Misthalin and Asgarnia.

And gosh, Anya has me in her grasp. She's such a great addition to the cast! I love the whole storyline and lore. It's been so long since I did quests without the wiki.. but I'm glad I did and took my time with them.

The 2027 roadmap looks amazing.. but gosh, I cannot wait for Vampyrium!! I need more of this!!

Havenhythe might be my favorite update in years. The devs really outdid themselves! Thank you x3