r/metalgearsolid • • Jan 22 '26

♥️ /r/metalgearsolid rules update.

189 Upvotes

Hello, I hope everybody is well.

This is a quick post to announce that we have overhauled and updated the subreddit rules, in terms of the way they are listed in the reddit platform itself.

In essence the practical rules themselves and moderation has not changed. The main purpose of this update is to provide better clarity with Post removal messages, and to allow reports to be more specific.

You can read the new rule titles and their descriptions here.

Just three changes to note:

  • There is no longer a rule about spoilers when it comes to Posts. MGSV is over a decade old, and the spoiler rule was often used to report front page posts about the main spoiler for that game. Enforcing that is simply impractical. The intention of the rule remains, however, and it is now only applied to comments. If someone has stated that they haven't played the entire series, all users are still expected to respect this in their replies. Anyone can make their own choices about how far they dig through a subreddit for a game series, but putting spoilers in their inbox is actively hostile.

  • "Promotional Cosplay is not allowed". This is our attempt to provide a consistent rule that can be used to filter OF accounts looking for loopholes, while not punishing genuine cosplayers (including professionals) by restricting their activity. There's an element of subjectivity here, but if you think a post is a commercial account, please report it and do not engage in abuse in the comments. Just report it and move on.

  • AI content is now explicitly banned in all its forms. This was already functionally the case but we're making it clear with it's own rule. If you suspect a post contains AI content, please try to resist posting abuse in the comments and simply report and move on. False allegations can and do happen.

We'd also like to welcome anyone interested to apply to be a moderator. We expect to bring on a couple more people, starting out at a basic clutter removal role. If you think you'd be a good fit, please take some time to fill out our delightful application form.

You'll notice there are a couple of very specific rules that are really covered under other rules. These are for particularly egregious and common posts so that removals are very clear. Previously quite a few things kind of had to fall under "no low effort content" and that gave off the wrong idea and could be a little hurtful.


We'd like to thank the people who take the time to report posts and comments, overall the tone and discernment of reports is very much in-line with how we see the rules and how they are intended to shape the subreddit. This being said, all things considered there are very few removals needed relative to an active subreddit of this size. Things seem to be in a very good balance. I hope the community more or less thinks the same.

As per usual we are open to any and all feedback or discussion about the rules or the way you want the community to be run, so please say your piece in the comments, or if there's any questions you have or unclear rules or edge cases you can think of, bring that up too. The overall intent for the subreddit is still to provide an alternative to what you might see on a Metal Gear Discord, Instagram / TikTok etc. feed or a generic MGS-flavoured meme subreddit.


r/metalgearsolid • • Sep 20 '26

r/physint

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148 Upvotes

Occasional posts about general Kojima news are welcome here to a degree, but eventually Physint-specific discussion will not be appropriate.

The linked subreddit appears to be a good fit, so we're posting it here for those whose who aren't sure how to search.


r/metalgearsolid • • 7h ago

❕ MGS4 Metal Gear Solid 4 is everything a game should be. Incredible graphics, incredible details in gameplay and an incredible story. We will never get a game like this ever again in the modern gaming industry.

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302 Upvotes

r/metalgearsolid • • 10h ago

❕ MGS4 You know, after learning who this actually is my god is that brutal as hell! Spoiler

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360 Upvotes

So in MGS4 we are led to believe that this is the corpse of Big Boss, okay that makes sense Solid Snake did mess him up really bad in MG2. However it is revealed later that this is actually the body of Solidus, and that parts of him and Liquid Snake were used to rebuild Big Boss actual body.

I think it has to be asked here but....umm wtf did they even take from Liquid? Cause Solidus here is looking like a skinned nugget, man has no skin or limbs! I can only figure they took his organs and hair? (considering they preserved Big Boss body it make sense they might do the same to Liquids just in case they needed anything later).

Then the man doesn't even get the benifit of brain death, oh no, his mind is fully functional just locked away into a state of unconciousness. All I got to say is; Bravo to whomever came up with this masterpiece of body horror cause that is one fate that is truely worse than death.


r/metalgearsolid • • 5h ago

Rain in Afghanistan, how rare is this?

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140 Upvotes

This is my third replay and I've never seen this before.


r/metalgearsolid • • 3h ago

I completed Big Boss Extreme

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46 Upvotes

I’m very proud of myself. I just had to share!


r/metalgearsolid • • 15h ago

I'm afraid it's been 9 years 🎂Happy birthday to Greg Eagles❗️

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262 Upvotes

Happy Birthday to the legendary voice actor Greg Eagles, best known to Metal Gear Solid fans as the iconic voice of Gray Fox (Cyborg Ninja)!

His voice-acting career also includes Marvel's Luke Cage in Ultimate Alliance, Aku Aku in Crash Bandicoot, Afro Samurai in Bandai Namco's video game, and Grim in The Grim Adventures of Billy & Mandy, alongside countless other memorable roles across video games, live-action and animation! 🥷🦊


r/metalgearsolid • • 1d ago

❗ Solid Snake and Sam Fishers interactions in Rainbow Six Siege

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697 Upvotes

r/metalgearsolid • • 1h ago

Does everyone agree that the boss fights in MGS2 is far easier than MGS1?

• Upvotes

I played both in Normal mode because I'm not a good gamer.

I just finished MGS2 and I didn't die once in the final boss fights. I was so scared of the many RAYs, but they turned out to be a joke! In MGS1, I died many times during the REX fight so I thought 3 RAYs would be a nightmare. But nope, 3 RAYs were a cakewalk. I didn't even die once.

That sword fight with Solidus? Didn't die either. But in MGS1, I died multiple times during that fist fight with Liquid.

Same with the Helicopter. Died multiple times in MGS1, but the one in MGS2 was a piece of cake.

I just don't understand why the RAY fight was so easy. MGS1 gave me a sense of accomplishment after beating it. In MGS2, I feel nothing.


r/metalgearsolid • • 1d ago

✏️ Fanart Metal Gear Rex CAT I did years ago~

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479 Upvotes

r/metalgearsolid • • 1d ago

Today I finished Ground Zeros to 100%

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348 Upvotes

This is first time I ever completed a game to 100% and it was bit of a pain, but it was worth it


r/metalgearsolid • • 17h ago

📷 Cosplay Kaz costume

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39 Upvotes

r/metalgearsolid • • 12h ago

No Spoilers! Portable Ops is fun

15 Upvotes

I think I’m probably like 30% into the game, honestly much fun. I like the concept and I like the characters I’m meeting, but I can understand why Kojima doesn’t call it a mainline game, it doesn’t have any of his shenanigans (which I love!). I played all mainline games released before PO, I wish I had the option to play the rest of the series before GTA drops, but we’ll continue next year!


r/metalgearsolid • • 29m ago

🍊 MGS2 Advice for playing MGS2 Master collection?

• Upvotes

I've just finished playing MGS and loved playing though it. Now I booted up sons of liberty and cant wrap my head around it... I read through the basic actions and got a decent grasp of how it works, coming from MGS most of the general action buttons haven't changed. Yet with the few extra features it feels really unintuitive? maybe its just me?

I walk up behind a patrol and hold them up with my gun, but how do I move around to face them in first person...? I mean I cant let go of the X button (playing on xbox controller) cause id shoot them. I had a lot of trouble wrapping my head around this, getting caught a few times. I decided to do the VR Missions to see if they'd help and I'm not sure if its exclusive to the vr mode or harder difficulties. But walking outside of their field of vision catches their attention? Im no where near their field of vision and yet their wondering who's walking around?

I would appreciate some advice on controls or even the differences between the two games and how patrols act. Something like that will help


r/metalgearsolid • • 1d ago

♥️ MGSHDFix 5.0.0 Released! Metal Gear 1 & 2 Restored. Translation modloading support. Performance improvements, loading speed reductions, vanilla crash fixes, & more. :3

107 Upvotes

What's Changed

Lotsa stuff this update! We've got performance improvements, massive vanilla loading time reductions for MGS2, loose .MP3/.WAV/.OGG/FLAC soundtrack loading for MG1/MG2, WIP raw mouse input support, and TONS of restorations and bugfixes.

 

 

 

I'd love to start off by highlight our newest translation support updates first:

 

 

 

Translation modloading support has been added for all games.

We previously mentioned it in our 4.0.0 patch notes & it's finally done! Translation mods for all of the game's languages can be generated by our soon to be released MGSMC String Editor tool, allowing you to edit all of the game's text (cutscene captions, item/weapon descriptions, voicelines, codec conversation captions, everything .SDT & .GCX based) without having to modify or reupload any massive .SDT files.

 

The string editor generates a dif.json file (Example: here ), which contains the CRC32 of the game's original text, and the exact line what you want it to remap to.

This format allows you to translate an entire game's 60,000+ lines of text with a single 15 MB text file, as opposed to having to edit and upload 1.6 GB+ of .SDT & .GCX files.

 

These files simply get placed in a /translations subdirectory in the game folder (ie steamapps/common/MGS2/translations/your_translation.dif.json), and MGSHDFix will detect them up and load their translations into the game for you automatically.

 

We've also added a vector font rendering system for MG1 / MG2 which supports these translations (expanding it to MGS2 & MGS3 is pretty much finished as well, it just needs more testing & should be in MGSHDFix 5.1.0.) Our font system supports any standard .ttf font file as well - so we're able to add support for any language's glyphs if needed.

 

Translation mod makers: just send us an example of an unsupported block of text with fonts/characters you need the game to support, and we'll happily wire in any alphabets/custom glyphs needed to get your translations working properly through our systems. We want to enable the community to make more great mods as easily as possible.

 

We are also currently experimenting with adding support for loading standard .SRT subtitle files (placed directly alongside .SDT files with the same name) to allow for total control over adding, removing, and retiming captions in any codec/radio call, & cutscenes, without having to modify any .SDT files.

 

Plenty more on the way for 5.1.0 & beyond! ♥

 

 


 

New Restoration:

  • As a reminder, all restorations can be disabled. If something is missing from the config tool that you'd like to have the ability to disable, please give us a poke and we'll make sure to add it!

 

[Brackets denote what version the bug was introduced, ie Sons of Liberty, Substance, HD Collection, Master Collection]

 

🎮 Metal Gear 1 Specific Restoration:

 

Restored Snake's mouth movements when making outbound transceiver calls.

 

Fixed most songs having imperfect loops. (Requires MG1 - MG2 Restored Audio Mod)

 

Restored 3 missing animation sprites / palette quirks that were missing during the opening cutscene. (They're hard to notice unless you're going frame by frame.)

 


 

🎮 Metal Gear 2 Specific Restoration:

 

Added an option to restore the original MSX2 character sprites, complete with the original facial animations. (Yes, you can finally experience Mel Gibson fighting Sean Connery as Kojima intended.)

 

Restored the pre-radar explanation song for Campbell's first radio call at the very start of the game, which was using the later full variant of the song. (Requires MG1 - MG2 Restored Audio Mod)

Fixed the Evasion (Alert Level 2) music using the wrong song entirely. (Requires MG1 - MG2 Restored Audio Mod)

 

Restored elevator floor indicators in Zanzibar Building 1, and the basement of Marv's cell.

 

Restored original elevator idle behavior, where elevators would idly move up / down between floors until you press the call button.

  • This behavior does impact speedruns - some elevator calls are half the time of MC's fixed 64 tick door timings, some are slower (it depends on what floor they're sitting on when you call.)

 

Restored the Infiltration Point -> Zanbibar Building 1 exterior area's brightness / sunrise phase palette swapping.

  • Brightness levels as you progress through the level was correct, but they forgot to have the palette shift alongside it.

 

Restored a locked fence gate in the truckyard south of the Bridge of Sorrow.

  • This gate opens after watching the Bridge of Sorrow cutscene.

 

Added an option to restore the original boss names (Black Ninja -> Black Color, Night Fright -> Night Sight, The Four Horsemen -> Ultrabox.)

  • This includes the boss survival sprites in addition to all the radio messages, of course.

 

Restored the original cigarette idle animation timings (MC waited 3x longer than the MSX version for Snake to start smoking), cigarette smoke animations, and per-room cigarette wind behavior.

 

Added a new "Retranslated MSX Script" option, which restores multiple radio conversations that were mistranslated (ie Grey Fox calling himself your "Number One Fan" instead of "One of your fans"), as well as restoring several pop culture references that also got removed (ie Lone Ranger & Gundum references.)

  • The retranslation is not a dramatic change, but just tightens up some language to bring things closer to the original Japanese MSX2 script.

  • This feature also restores the original character names as well (Johan Jacobsen -> Yozev Norden, Gustava Heffner -> Nastacha Marcova)

  • Restoring the original item descriptions is still being worked on too (I have to figure out resizing text next, since there's a line-count difference that I've been wrestling with.)

  • Currently English only.

    • We're looking for translators to help translate the game's other languages for integration directly into MGSHDFix! Contact us on Discord or Github if you're interested in helping out!

 

Restored a number of doors which were using the incorrect sprite. [2006 Subsistence]

 

Restored a number of outright missing doors. [2006 Subsistence]

 

Restored 2 missing pitfall traps. [2006 Subsistence]

 

Restored the censored Sauna guard. [2006 Subsistence]

 

Restored a red cross that was edited to green outside the Sauna room. [2023 MC]

 

Restored the Balmal cigarette package during the second intro cutscene. [2006 Subsistence]

 

Restored the lighter's missing flame sprite when attacking without the spraycan equipped. [2006 Subsistence]

 

The Bridge of Sorrow cutscene (Gustava & Marv on a bridge, trying to avoid massive spoilers in notes) has been reprogrammed completely to fix numerous timing & positioning issues, as well as missing sprites. [2006 Subsistence]

  • Gustava's eyes now open/close at the correct pacing (both with restored original portraits, and vanilla Master Collection portraits.)

  • Gustava now moves along the correct path when sent flying.

  • The chasm now lights up properly during the explosion. (This was likely reduced for photo-sensitivity reasons. The old behavior can be restored under graphics -> reduce photosensitive effects.)

  • Fixed Marv sometimes facing the wrong direction at the start of the cutscene.

 


 

🎮 MGS2 Specific Restoration:

 

Restored missing PS2 GS overbright inversion on Snake/Raiden's face when triggering the L1 flash effect on the main title screen. [2002 Xbox Substance] (Example)

 

Fixed incorrect texture UVs on the Tanker's opening credits breaking its fade effect. [2011 HDC]

  • An upcoming fix for the incorrect sizing/placement of the Tanker's opening credits in Fullscreen compared to PS2/letterbox mode is in the works for 5.1.0. (This one requires a bit of texture work to go alongside the fix.)

 

Restored the missing clouds/haze behind the Manhattan skyline during the Tanker exterior cutscenes. [2002 Xbox Substance]

  • This has been broken in all non-PS2 Sons of Liberty editions of the game. The model for the clouds/glow was supposed to be spawned with their scale set to 10,000, but Substance accidentally set it to 100,000.

 


 

 

New Features:

 

✨ Metal Gear 1 & Metal Gear 2 Shared Features:

 

Added an option to make doors automatically check your inventory for keycards (how MGS2 keycards work).

 

Added native vector font rendering! All of the game's low resolution glyph textures have been replaced with proper .ttf (font file) support.

  • This currently supports the game's built in glyphs.

  • Translation mod-makers: If you need us to add support for your language - send us some example text that doesn't show up properly in-game, and we'll work on adding full support to both the game's built in text rendering system & our own vector font system for you. ♥

  • Support is being expanded to MGS2 & MGS3 in an upcoming HDFix update.

 

Added support for loading loose .OGG, .MP3, .FLAC, and .WAV files that are placed beside .SDT audio containers.

  • MG1 - MG2 Restored Audio Mod has been released utilizing this feature to reimport all the original MSX2 music, fixing tons of volume issues, compression artifacting, incorrect and missing songs, and looping bugs in the game's vanilla audio.

  • A modmaker's guide can be found over here for how to set up audio with custom looping duration & volume corrections: Audio Replacements Guide

  • Loose audio loading will be expanded to MGS2 & MGS3 if there's demand for it - just give us a poke if you have a mod you're working on that could use that support and we'll set it up!

 

Added speedrunner overlay support. (Shows all ranking stats + IGT, same as MGS2 & MGS3's.)

 

Added an option to disable health loss when cigarettes are equipped. (This is on by default to match the original MSX2 behavior.)

 

Splashscreen logo skip has been added for MG1 / MG2.

 

Added support to swap confirm/cancel (X/O) buttons in menus.

 

Added a brand-new Developer menu, complete with stage select & item/weapon modification.

 


 

✨ Metal Gear Solid 2 & 3 Shared Features:

 

Raw mouse input has been added for both MGS2's Bluepoint third person camera (complete with mouse-wheel zoom in & out), and MGS3's third person camera.

  • We're still working on proper raw mouse input for first person as well. Fingers crossed for 5.1.0! :3

 


 

✨ Metal Gear Solid 2 Specific Features:

 

Loading Time Reductions!

  • We've greatly sped up level loading by adding a new system that prefetches a list of all the assets for all the rooms that are directly connected to the current stage you're in.

  • On Linux/Steam Deck, this can reduce level transitions load times by 4~6 seconds for every room you go into.

  • Speedrunners have reported that this new prefetch system has shaved upwards to 5 minutes off of the elapsed realtime from their runs.

  • Loadtime reductions come in two flavors (Speedrunner tab -> Load Optimizations):

    • "Preload Only" (On by default. We prefetch asset lists as mentioned above - doesn't affect IGT.)
    • "Full" (OPT IN ONLY. This option further reduces level transition times by reducing the fade to black & music fade between levels, as well as skipping the first area namecard. This option DOES affect IGT, and is only for people who REALLY WANNA GO FAST at the cost of authentic experience.)

 

We've added options to make Olga's bossfight taunt, Stillman's coolant tutorial, Raiden's sword training, & the ending skippable (while keeping the correct adjusted IGT.)

 


 

 

New Bugfixes:

 

 

🐛 Shared Bugfixes:

 

Fixed text in the launchers getting blurry when full-screen. [2023 MC]

  • The viewport is hardcoded to switch text rendering to 1920x1080 scaling when in full-screen, despite rendering at native resolution when windowed...

 

Fixed all games hanging/getting stuck in the background when closing/alt-f4'ing. Games now close cleanly. [2023 MC]

 

MG1 & MG2: Fixed incorrect vector line UI scaling in the save/load data menu. [2011 HDC]

 

MG1 & MG2: Fixed the in-game timer not pausing during the pause screen. [2006 Subsistence]

 

MG1 & MG2: Fixed the in-game timer not pausing while navigating the load/save data screen. [2006 Subsistence]

  • (Yes, just sitting idle on the MGS3 save data menu screen was counting towards IGT...)

 


 

🐛 Metal Gear 1 Specific Bugfixes:

 

Fixed binoculars/TELESCOPE MODE not hiding the status HUD underneath it. [2006 Subsistence]

 

Fixed an off-by-one typo in scorpion path-finding which caused them to never move Northwest & always get stuck in the lower-right corner of the screen. [2006 Subsistence]

 

Fixed an off-by-one typo which caused guards to always skip one of their valid spawn points during alerts in every room. [2006 Subsistence]

 


 

🐛 Metal Gear 2 Specific Bugfixes:

 

Corrected over 180 typos across all of MG2's languages. [2006 Subsistence]

 

Fixed 21 doors which were incorrectly positioned (in most cases hovering slightly above all other sprites with a visible gap at the bottom...) [2006 Subsistence]

 

Fixed a number of pitfall traps which were using the incorrect sprites for their surrounding areas, and a few more that were mispositioned in general. [2006 Subsistence]

 

Fixed outgoing radio calls showing the recipient of the call (ie Campbell) before Snake finished sending his first message. [2006 Subsistence]

 

Fixed some swapped tiles (repeating ground sprites, wrong shadow textures used, ect) in Infiltration Point -> Zanzibar Building 1. [2006 Subsistence]

 

Fixed incorrect colors & flicker timings for the radio's scanline effect. [2006 Subsistence]

 

Fixed incorrect companion following distance / update frequency. [2006 Subsistence]

  • This could be seen ingame as Gustava sitting in a puddle during the Marv escort cutscene.

 


 

🐛 MGS2 Specific Bugfixes:

 

Fixed sparks, Solidus's glowy-blue tentacle arm effects, & other temporary lighting systems leaving walls lit up after they ended. [2011 HDC]

 

Fixed a Marine during the Tanker overview cutscene (T02a1D) on the top level who would stop walking & just hover in place. [2001 PS2 SoL]

 

Fixed two Marines during Seizure of Metal Gear Ray (T12a1D) who were spawned in before they were supposed to be (& visibly a-posing to assert their dominance over Ocelot.) [2001 PS2 SoL]

 

Fixed Ocelot's opening "Show’s over! If you wish to live, I suggest you run now!" lines having incorrectly scaled lipsync animations. [2001 PS2 SoL]

 

Adjusted shading on the the Shell 1 - Shell 2 Connecting Bridge's pipe to make it more obvious where Solidus dented it. [2001 PS2 SoL]

  • (The dent was there in the model but the flat orange color made it difficult to see in most camera angles.)

 

Fixed ALERT/EVASION indicator not showing up when the radar is turned off. [2023 MC]

 

Fixed Radar type not being saved properly. (This resulted in radar randomly resetting when loading saves, invalidating many Big Boss runs in the past.) [2023 MC]

 

Fixed a number of models having incorrect heat signatures when using the thermal goggles. [2011 HDC]

 

Fixed incorrect color palette when using the thermal goggles. [2011 HDC]

 

Fixed some double speed lights in the Tanker opening cutscenes. [2011 HDC]

 

Fixed the M9's hammer not being visible during cutscenes (it's always been hiding inside of Snake's hand.) [2001 PS2 SoL]

 

Fixed ~50 typos across all languages with how the "AV-8B Harrier II" was spelled. [2001 PS2 SoL]

 


 

 

MGSHDFix Improvements & Internal Bugfixes:

 

 

⚙️ Shared:

 

The High CPU Usage fix's waiting margin was tweaked slightly to further improve performance gain.

 

Added a new Performance VS Quality mode dropdown for MGS2 & MGS3's depth of field restoration.

  • This performance mode halves the resolution of blur effects - although it's blurry anyway so it's not super noticeable.

  • Performance mode is automatically enabled for users on minimum spec hardware (ie GPUs weaker than an Nvidia 1070, & Steam Deck users) so people who don't dig through the launcher have solid performance out of the box. ♥

 

Increased tooltip visibility time in the config tool.

 

The launchers no longer silently relaunch when closing the game with skip launcher enabled.

 


 

⚙️ Metal Gear Solid 2 & 3 Specific:

 

Fixed display cropping affecting the save/load data screen.

 

Boosted performance a hair when using color correction.

 


 

⚙️ MGS2 Specific:

 

Tweaked the blur radius of motion trails slightly to clean up some unintentional blurring on UI text (ie the Tanker intro's opening credits.)

 

Fixed a performance regression with AMD GPUs (& users using DXVK) on the main menu which was related to the scanline fix.

 

Naked Raiden can now run around with the HF Blade.

 

Naked Raiden will no longer get stuck when entering Arsenal Gear's Ascending Colon (W43A) when the HF Blade is equipped.

 

Corrected thermal goggle swap's Substance palette having an incorrect shade of dark blue.

 

Soft particles are now automatically disabled on minimum spec hardware for performance.

 

Fixed keep aiming forcing the player to go prone after firing while crouched.

 


 

⚙️ MGS3 Specific:

 

Grass distance override settings will automatically scale back in some grass heavy cutscenes (ie The Boss's flower arena) for users on minimum spec hardware (ie GPUs weaker than an Nvidia 1070, & Steam Deck users.)

 


 

Full Changelog: https://github.com/ShizCalev/MGSHDFix/compare/4.1.2...5.0.0

 


 

Installation / Update Instructions

If updating from a previous version:

  1. Delete any old MGSHDFix Config Tool.exe and MGSHDFix.asi from your /plugins folder to avoid conflicts.

  2. Ensure d3d11.dll is removed if upgrading from pre-2.5.0 versions.

  3. Extract the new release into your game folder (MGS2 or MGS3 under steamapps/common).

Steam Deck / Linux:

Use this launch option:

WINEDLLOVERRIDES="wininet,winhttp=n,b" %command%

 

DualShock 2 / 3 Setup

https://github.com/ShizCalev/MGSHDFix#dualshock-2--3-setup

 


 

Download Links

 


 

Community Bug Tracker & Support


r/metalgearsolid • • 1h ago

☮️ Peace Walker Someone for farming parts in peace walker ps5?

• Upvotes

r/metalgearsolid • • 1d ago

NO! THAT IS NOT SOLID SNAKE! Outfit check 90's Delta force

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168 Upvotes

I've managed to combine XOF gear with XOF NPC recolor mod and it actually works!!!!

What would you guys' rate 0-10


r/metalgearsolid • • 22h ago

♥️ Some of my MGS gaming magazines!

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29 Upvotes

Been collecting these from the early 90's. Different times where hype is on paper rather than being passed on by one internet shorts to another!


r/metalgearsolid • • 1d ago

Share your hidden secrets, glitches, obscure details that are not known by this community.

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681 Upvotes

If you eat a spatsa (mushroom that makes you fall asleep) while on a ladder. Regardless if your feet is still very close to the floor. You would fall off, bonk your head, and Snake would immediately die.

Is this an oversight from the devs? Not sure, but I like to think its the La-li-lu-le-lo's fault.


r/metalgearsolid • • 12h ago

Server maintenance???

0 Upvotes

About 15 hours into MGSV TPP and I can’t load up the game anymore. It says there’s server maintenance and just leaves me on a black screen. It’s been like this for 3 days now which doesn’t seem right.
Also im ps5, with a disc copy. Anyone having the same problem or know how to fix this?


r/metalgearsolid • • 1d ago

✌️ MGSV Maintenance longer than normal?

9 Upvotes

I tried to play MGSV this morning (about 13/14 hours ago(, and have been checking ever since. Maintenance is still ongoing, and therefore I can't access my online GMP.

I'm leaving the game until it's back, as I don't want to lose staff, I'm massively in the negative without the online portion.

I thought it was normally just a few hours on a Tuesday?


r/metalgearsolid • • 2d ago

I made a mod that allows to import custom unity maps into MSGV

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576 Upvotes

hi this is my first post ever, just wanted to share this, im just a couple of hours deep into this project so i wont be releasing anything yet, if anyone wants to collab and expand this feel welcome to contact me
this is made on top of Infinity heaven and foxkit-3


r/metalgearsolid • • 1d ago

❕ MGS4 Tips For Big Boss Emblem (MGS4)

3 Upvotes

I picked up MGS4 on the switch 2 when it came out and have been having a pretty fun time with it.

Id consider myself a veteran of the series so I went into big boss hard first and beat the game twice, but I wasn't really tracking my kills or anything.

Now Ive decided I want to get the emblem on Big Boss extreme and Im just wondering if anybody has any useful tips I might benefit from.

Specifically im stuck right now doing the frog battle with rat patrol; it seems like matter what I do they all just die.

I tried stun grenades and they just always get thrown back no matter how I throw them.

If I try to take out all the frogs myself I run out of ammo, but it seems like rat patrol is unable to even kill a single frog by themselves.

I tried taking out all but one on the roof, then I ran down ahead to set up mines to try and take the enemies down before the squad can get killed... And they die to the single frog I left on the roof so they wouldn't move on.

It seems like matter how proactive I am these guys always end up splitting up and dying and since enemies spawn from the roof and come up from the bottom im always fighting to either get ahead of rat patrol and take the enemies out before them or circle back behind them to stop the enemies from getting Johnny and ed in the back.

The sneaking doesn't seem so bad, its just these on rail sections that I know are going to be a headache.

Thanks :)


r/metalgearsolid • • 1d ago

🍊 MGS2 Snake running from the flood could have been a cool bonus mode in substance.

8 Upvotes

Supposedly it was almost completely done but kojima scrapped it because it was boring. could have been useful as either a completion bonus extra or something in substance. Maybe could have been integrated into snakes tales.


r/metalgearsolid • • 2d ago

♥️ Sometimes I like scrolling thru Kojimas old photos

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283 Upvotes