r/esports • • 6h ago

Discussion A student esports tournament in Xi'an found a sponsor by helping fill an internet café

0 Upvotes

In 2003 I was a student in Xi'an trying to bring university esports players together. The alliance I started was called XUGA, the Xi'an University Esports Alliance. After it grew past 30 universities, I planned its first tournament. I had watched plenty of events but organised almost none. I thought an internet café might provide a venue and prizes. Instead, I found I would have to pay for the computer time myself. I went to café managers without a proposal or slides and came away empty-handed.

A monitor distributor overheard one of those conversations. He told me that sponsors spend money to make money. I began preparing proposals and thinking about what each partner needed.

Coca-Cola was negotiating an exclusivity agreement with a newly opened café near Xi'an's Bell Tower. The café was reluctant, and its location was far from the universities. A student tournament could bring a crowd to the café, while giving Coca-Cola something to offer in those talks. Coca-Cola paid, the café got naming rights, and I organised the two-day event. Four games were played and close to 500 players took part.

I took no payment. I deferred a semester's tuition to pay the core team who had handled publicity, organisation and technical work; my mother later sent me the tuition money again. I wrote about XUGA in my history of Chinese esports, first published in 2013. This account is adapted from that chapter, which is free to read, link in the comments.


r/esports • • 7h ago

Event Hosting League of Legends Worlds Finals in a Theater

0 Upvotes

Hosting Finals watch party at Regal Metro Pointe Costa Mesa

901 S Coast Dr, 2nd Floor, Costa Mesa, CA 92626 · Inside Metro Pointe at South Coast.

Saturday, November 14, 2026

Doors open 10:30 AM · Event 11:00 AM–4:00 PM PST

About 80 Spots left

Giveaways, snacks and drinks

https://lolworldswatchparty.com/

Last year was sold out watching T1 win was such a fun time

Let me know if you have any questions in the comment ill reply


r/esports • • 18h ago

News Black Dragons Set to Cease Operations

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3 Upvotes

r/esports • • 22h ago

News LiTox Announcement

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1 Upvotes

r/esports • • 1d ago

Discussion I made an esports scoreboard for people with slow connections

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18 Upvotes

I’m sure most of you understand the pain of having a slow connection and just wanting to know the status of a game. I do, so I built a solution.

I built https://rawscores.gg, the lightweight esports scoreboard, that is 99% smaller than other websites with no tracking and no external scripts.

Let me know if anything is broken or missing!


r/esports • • 1d ago

Discussion App or Site to track stats live?

0 Upvotes

When I’m going to worlds for league of legends, would be nice to be able to track stats live while I watch the game. Does the lol esports site have live stats or any other site/app?


r/esports • • 1d ago

News ILS SONT TROP FORTS (PGW26)

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1 Upvotes

Humble a gagné contre Big pendant le tournoi Brawl Stars organisé lors de la Paris Game Week ce week-end

Les deux équipes ont été très forte digne d’une final d´un mondial

Vous pensez qu’ils vont gagner les Worlds ?

Cash Prize de 9000€


r/esports • • 2d ago

Discussion Trying to build a tiny grassroots esports org as a student — how do small orgs actually find their first players and first tournaments?

2 Upvotes

I'm a second-year BCA student in Jaipur, and on the side I'm trying to build a small grassroots esports brand from scratch — no pro roster, no sponsors, no tournament results yet, just the brand and the ambition. I keep seeing advice aimed at orgs that already have a team, but almost nothing about the very first step: going from zero to an actual roster that plays together.

So I'm asking people who've been around the grassroots scene: how do small orgs actually find their first players? Is it open tryouts on Discord, recruiting from college gaming societies, poaching free agents from ranked ladders, or something else entirely? And once you have a handful of players, how do you get into your first scrims and small tournaments when nobody knows your name yet — do you just sign up for every open bracket, or do you need connections first?

And the honest part I want to hear: what kills small orgs early? Is it players leaving after the first loss, no clear practice schedule, trying to cover too many games at once, or running out of steam before anything happens?

No links or names here — I'm not recruiting, I just want to understand what the first few months of a tiny org are actually supposed to look like before I waste mine doing it wrong.


r/esports • • 2d ago

Discussion Want to become a world champion?

0 Upvotes

After last year's World Championship I wanted to play a game about the management side of esports: not the players' mechanics, but the decisions around them. I couldn't find one I liked, so I built it as a solo dev.

It's called Gales of Gods: MOBA Manager, set in its own fantasy world. Things I tried to model from how real orgs work:

- Staff matters: head coach, assistant, analyst and more. A weak analyst gives you bad draft advice and you can follow it into a loss.

- Fearless Bo5 drafting, so champion pools and preparation matter across the series, not just in one game.

- An academy where young players grow with experience, training and playing time, and can stall if you rush them.

- Budgets, sponsors and facilities: you can't sign every star and build a training center in the same year.

- Promotion and relegation across four divisions, plus international events.

During matches the game stops at key moments and you make the call, like contesting a drake or splitting the map. On easier modes your staff suggests the best option; on harder ones you're on your own.

I'd love to hear from people who follow the scene closely: what do esports management games usually get wrong, and what would you want a game like this to simulate better?

It's free on Android and available free2play: https://play.google.com/store/apps/details?id=com.kronendgames.galesofgods


r/esports • • 2d ago

Discussion How CrossFire found its audience in China: an account from 2013

14 Upvotes

Tencent originally licensed CrossFire to go after Counter-Strike's audience. The early tests went badly enough that the team changed who they were trying to reach.

Someone under my StarsWar post asked about CrossFire's history. I wrote about its early years in the Tencent chapter of my Chinese esports history, first published in December 2013. This is adapted from that account. It covers the Chinese launch and promotion. The chapter doesn't cover the North American invitations mentioned in that comment.

According to producer Wu Yimin, as quoted in the chapter, Counter-Strike had two to three million players online across the platforms that could be counted, before adding players on local network servers. That was the audience Tencent initially wanted.

CrossFire came to Tencent bundled with another Korean game, A.V.A. The first three test versions were discouraging. My account describes experienced FPS players and beginners alike being dissatisfied with them.

The team changed direction. Instead of trying to persuade established CS players to move, it focused on bringing new people into FPS games.

That meant reducing the mechanical complexity and giving beginners a better chance of killing experienced players. Increasing the headshot rate was one of the changes I described. Xu Guang, the lead designer, worked on improving how the game felt to play.

There was a different audience in mind now: people who could become FPS players, rather than people who already considered themselves good at CS.

Tencent also used existing brands to build recognition. CrossFire joined WCG, and there was a partnership with Razer around the DeathAdder mouse. These gave the new game connections to names that players already knew.

How did the local tournaments work?

In the chapter, I described the Hundred Cities League starting in September 2008 with 20 provinces, three cities in each province and two internet cafés in each city. That made 120 cafés, with matches at the weekend and a different set of cities each month.

Paying for and managing all of that directly would have been expensive. Tencent's promoter network worked through exchanges with local suppliers. It could offer resources from the QQ platform, then add relatively small amounts for booking computers and supplying gift packs.

So the tournament circuit and the promotion network developed together. Local competitions helped spread the game. The same approach later became part of the League of Legends rollout described in the chapter.

I was more critical of the esports ecosystem around CF.

Writing in 2013, I thought the game's commercial success had not translated into comparable strength for its stars, clubs and media. I also argued that the lack of a LAN mode made it harder for students to organise their own matches and spread the game around university dormitories.

Those were my judgments at the time. They should not be read as a description of CrossFire in 2026, or as a claim that its competitive history ended there.

Full Tencent chapter in English:

https://github.com/bkingfilm/china-esports-history/blob/main/docs/en/14-tencent-what-does-it-want.md


r/esports • • 3d ago

Discussion Missing approval nearly canceled China's 10,000-ticket StarsWar esports gala in 2006

4 Upvotes

In January 2006, our team was preparing StarsWar 2, a star-player esports event in Shanghai. We had taken on a 4,000-person venue, much bigger than the events we knew how to run. Three weeks out, the venue told us that the number of foreign players required approval from foreign-affairs or national-level authorities. More than half the tickets had already gone out. Without that document, the venue would cancel the event.

The normal sports-authority process required an application three months in advance. We called everyone we knew. Zax, who founded StarsWar and a Warcraft III replay site, knew a player called 5V, then working at the sports administration. He waited outside officials' offices each day, explaining the event and chasing signatures. A week before opening, the application reached the final seal. The official who needed to stamp it was away until the following month.

By then more than 10,000 tickets across two days had sold out. Fans from other cities had bought train tickets and booked hotels. Each day we weighed postponing the event against carrying on without knowing whether the venue could open. Zax kept his composure. The rest of us watched our phones for news from Beijing.

Three days before the event, the sealed approval arrived by fax. StarsWar 2 went ahead in Shanghai on January 21 and 22. More than 10,000 spectators came through the venue over those two days. The machines failed after the first match and took over half an hour to fix; the casters did not even have lighting over their desk. The arena still filled. I was on that organising team, and wrote about the near-cancellation in my history of Chinese esports. The chapter is free to read, link in the comments.


r/esports • • 3d ago

Discussion Built a free fantasy league for Worlds 2026 — looking for feedback

2 Upvotes

Hey all — made a small, free, fan-made fantasy game for Worlds 2026: draft 5 pro players + a coach under a credit budget, pick a captain for bonus points, score automatically from the live match feed, open booster packs for items, and run private leagues with friends for podium rewards.

Not affiliated with Riot, just a side project for my friend group that I opened up. Would love feedback if anyone tries it: https://nexusfantasy.io


r/esports • • 3d ago

Event We Have the First Ever Female Big Buck Hunter World Champion, Kattey Pass!

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23 Upvotes

r/esports • • 4d ago

Discussion Does esports count as a sport?

11 Upvotes

my and my little sister have had several arguments on this from the perspective of Varsity smash player(me) and little league baseball her definition is

a athlete is someone who plays a sport works hard and dosnt play video games.
personally her definition is bs but what do yall think


r/esports • • 4d ago

Discussion job in esports

4 Upvotes

I know that esports is a big industry and might have some exciting job and internship opportunities available, but I don't know where to find them, what roles are available, or what they pay. Can someone help me with this?


r/esports • • 4d ago

News How G2 Could Unlock One of Esports Marketing's Biggest Untapped Opportunities

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0 Upvotes

Reaching millions of impressions has never been the predominant issue in modern esports marketing.

The big question, however, is: How do we monetize that reach?

A recent initiative by G2 that almost flew under the radar is, in my opinion, one of the most interesting esports marketing activations in recent years.


r/esports • • 4d ago

Discussion made an aim trainer that actually plays like valorant

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6 Upvotes

hey, i made a free, open-source aim trainer that plays like valorant, not another dot clicker.

it’s based on 瞄准专家, a chinese web trainer. that one needs a vpn, maps often don’t load, and it’s all in chinese, so i turned it into an offline desktop app that just works.

it has 8 valorant maps for now and you can build any scenario you want on each one. there are already built-in drills for angle holding, pre-aiming, strafing bots, flash dodging and more.

main reason i’m posting is i’d love people to help make it better. new scenarios, maps, vct plays, fixes, ideas, anything. want it to be something the community builds, not just me.

https://github.com/unkwsr/open-aim


r/esports • • 4d ago

Question Could I get into an E-Sports team?

0 Upvotes

hello !!

I was wondering if I have a chance to pursue esports professionally? I play Brawl Stars, I have 100k trophies roughly and I've frequently gotten to masters in ranked almost every month (I haven't made it to pro yet).

My account is decent and I focus on ranked more than trophy pushing, but I have no social media presence at all.

For additional context, I'm not 18 yet but I'm at the starting age for most pro players.

Should I actually pursue the career? Any advice is appreciated, as I'm a bit stuck at what to do.

(My English isn't that good, so I'm using a translator ^^)


r/esports • • 5d ago

Event I made a free fan site for Worlds 2026: watch every co-stream side by side with live standings, plus a one-life roguelike where you coach a pro to the final

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2 Upvotes

r/esports • • 5d ago

News GODz Leaving GodLike

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2 Upvotes

r/esports • • 6d ago

Discussion Razer brought 3 or 4 staff to WCG 2004. More than 100 mice disappeared

44 Upvotes

Razer's co-founder min-liang tan went to the 2004 World Cyber Games with a new mouse and only three or four staff. by the end, more than 100 mice were missing. this is the account in my 2015 chapter about him, from a book on the people and companies behind chinese esports.

- 2000: razer became fatal1ty's first sponsor

- 2004: tan and robert krakoff took over from the company's professional managers

- 2004: they launched the diamondback, with tan as creative director

- october 2004: the WCG finals in san francisco meant more than 200 computers for that tiny team to look after

razer was already well known, but its finances had never been healthy. tan felt that product design and marketing weren't in gamers' hands. after the managers left, krakoff became president and tan took the creative role. the diamondback was their new flagship, intended to replace the boomslang line. WCG was a chance to put it directly in front of competitors from around the world. it was also the first time razer sponsored WCG; poor finances had kept it away before. three or four people couldn't keep watch over all those machines. according to the chapter, the missing mice had been pocketed by players. back home, those players showed them to their teammates and recommended them. what looked like lost equipment became a way for the mouse to reach gaming communities in other countries.

(from my history of chinese esports, first published in chinese. this chapter appeared in 2015 and is free to read, link in the comments)


r/esports • • 5d ago

Question Did any one have this app

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0 Upvotes

r/esports • • 6d ago

Question Can anyone identify who's signature this is?

2 Upvotes

Selling a PC for a friend who's ex left it at their place. Was told it was signed by some "pro gamer". This could be upside down too idk


r/esports • • 6d ago

News Official update from DACH CS Masters on the Reveal integrity investigation (Reveal vs. Sissi State Punks)

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3 Upvotes

Posting the full update as an image since it's a formal statement and I didn't want to compress it or risk misquoting it in a text post.

TLDR Version: no grounds found to exclude the full Reveal roster; the remaining allegation concerns two players specifically (DGL and Rand); Reveal has voluntarily benched both for the rest of the season; predictions on the Reveal vs. Sissi State Punks match are being refunded 100%. Full details and caveats are in the image.


r/esports • • 6d ago

Discussion Interviews For a Story

2 Upvotes

Hey All! I'm looking for a few up-and-coming gamers to interview for a story I'm working on for a digital publication in NYC. Please LMK if interested. Tx!