r/dungeondraft • • Sep 24 '25

Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)

49 Upvotes

Hey everyone,

1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.

The changelog for this update is the following:

  • Disable SnappyMod by default
  • Fixed disabling snappy mod being auto-reenabled
  • Fixed the Brightness slider on the Export window

---

The changelog for 1.2.0.0:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft • • Sep 07 '25

Dungeondraft 1.2.0.0 Rusty Kirin

145 Upvotes

Hey everyone,

The changelog for this update is the following:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft • • 2h ago

Showcase VAMPYR CASTLE [45x70]

Thumbnail
gallery
59 Upvotes

r/dungeondraft • • 8h ago

Showcase The Coastal Outpost [81x76]

Thumbnail
gallery
62 Upvotes

r/dungeondraft • • 7h ago

Showcase Carnath Roadhouse & 2nd Floor | HotDQ [36 x 36]

Thumbnail
gallery
46 Upvotes

r/dungeondraft • • 2h ago

Showcase Tentei aerospace material lab : an isometric multi level sci-fi map, made in Dungeondraft for starfinder , lancer or other sci-fi systems.

Thumbnail
gallery
10 Upvotes

A material test lab operated by Tentei aerospace, where technicians and engineers work daily to develop new kind of materials and technology to push the limits of space exploration beyond what is currently available.

Built in Dungeondraft using this asset pack and final post processing in krita. Also available on my Patreon and itch.io .

Required mods : custom snap mod

Good to have : nudge mod, unnoficial patch.

Time taken : 10 hours

other more complex versions of the map with individual assets are also available on Patreon.


r/dungeondraft • • 9h ago

[25x31] Modern Nightclub Day

Post image
15 Upvotes

Hi, I am Snowy from Snowy's Maps! I have made 100s of epic battlemaps, and over 30 ready-to-run DnD5e and PF2e sessions and oneshots!

If you would like full access to the map at its full resolution, check out the main post here:

patreon.com/snowysmaps/posts/public-modern-127066453/

P.S. I am running a free trial currently meaning you can get ALL of my maps watermark free and at full resolution. Check it out here:

https://snowysmaps.com/membership


r/dungeondraft • • 7h ago

DnD Maps - Forest/Swamp

Thumbnail gallery
9 Upvotes

r/dungeondraft • • 1d ago

Showcase The Occultist's Tomb: Map + Dungeon Guide for DMs! [35x35]

Post image
50 Upvotes

r/dungeondraft • • 1d ago

Showcase A bar for the rich - [30x20]

Thumbnail
gallery
55 Upvotes

r/dungeondraft • • 1d ago

Showcase DOWNLOAD my FULL VTT Library of Battle, City & World Maps (1000+ Scenes for FREE) 5+ years of Mapmaking! Featuring: Snowy's Maps

Thumbnail
gallery
87 Upvotes

Hello!

Alongside my good friend, Snowy's Maps, we're launching a 7-Day Free Trial on our Patreons so everyone may access our full catalogue of Maps as we approach the end of the year.

I am offering total access to over 1200 pieces of my content. This time, including my Battle Maps, City Maps, World Maps, Regional Maps, my Assets for Dungeondraft, Scene Art (provided by RedSunArt) and my 5e Homebrew Content!

Matthew.Wayfarer Free Trial:
Link: https://www.patreon.com/c/matthewwart/membership

Snowy's Maps Free Trial:
Link: https://snowysmaps.com/membership

After joining, access all of my content via my MASTER LIBRARY post - pinned at the top of my page. Select your tier and discover all of my releases. For Scholars and Sages, all of it is available with just one Master Link at the top of their pages.

Thank you so much for your support and happy playing!

P.S. This month, I release my last batch of Autumn/Halloween content. Next month, I am introducing my Korean assets and maps :)


r/dungeondraft • • 21h ago

Ruin Keep Seige

Thumbnail
gallery
10 Upvotes

Ruin Keep Siege

Maps without watermark and higher Quality FREE on my PATREON

I'm a novice mapmaker from Perú who loves making battlemaps. Every map I post are usable for every VTT out there. You can find my maps in high quality (200ppi) and low quality (100ppi) with and without grids.


r/dungeondraft • • 1d ago

Death Knight-Dreadnaught (Sleeping Dragon's Wake) [11x32]

Thumbnail gallery
14 Upvotes

r/dungeondraft • • 1d ago

Showcase Town Street / Town Chase [50x20], quite versatile x)

Post image
15 Upvotes

r/dungeondraft • • 1d ago

Showcase Disused Balneary - Agents of Edgewatch

Post image
25 Upvotes

r/dungeondraft • • 1d ago

Discussion DungeonDraft or WonderDraft?

11 Upvotes

I just found out about both Apps and they look fantastic for what I need. I need to make 3 maps for something that I wrote and do not know which to choose...

Here is what I need:

  1. A simple cave map consisting of 5 caverns joined by tunnels. The 5th cavern has a small stream running through it.

  2. A Village Map in a forested area consisting of dome houses (Wetu), a large Circle in the center of the village which has a fire at the center of the Circle. At the eastern most part of the tree line is a very large tree. At the north of the tree line there is a path that goes to a clearing which has a smaller Circle and Fire. Further North is another path that leads to a creek and 100 foot cliffs. At the East of the Village is a large farmland.

  3. Area map of the Village and surrounding area which includes a few other clearings.

Thank you in advance for your advice!


r/dungeondraft • • 1d ago

EXPANDED Shrine of the Sea God + handouts!

Thumbnail gallery
6 Upvotes

r/dungeondraft • • 2d ago

Showcase Dwarven Barrel Wagon - Mobile Tavern!

Thumbnail
gallery
375 Upvotes

r/dungeondraft • • 2d ago

6+ YEARS FULL Battlemap Library (1000+ Maps from Snowy's Maps and Matthew Wayfarer) 100% Free

Thumbnail
gallery
76 Upvotes

Hey everyone!

I'm posting today in collaboration with Matthew Wayfarer, one of my good friends, where you can snag 6+ years worth of content for free with a 7-day trial!

During that time, you can download everything without any limits, including all of my maps and no-prep DnD5e/PF2e FoundryVTT oneshots available to Mage Masters. From Matthew, you can also get a wide variety of awesome battlemap, city, and even regional map content!

--

To actually get all of the FREE CONTENT, you will need to JOIN the ongoing FREE TRIAL for either/both Patreons here:

Link for Snowy's Maps: http://patreon.com/cw/snowysmaps/membership

Link for Matthew Wayfarer: https://www.patreon.com/cw/matthewwart/membership

And if you enjoy all of our content, maybe consider staying!

Enjoy!
Snowy

P.S. We are both offering freebies if you join in on the fun. From me, a oneshot for all paid members (including free trial folks) and from Matthew, a city map!


r/dungeondraft • • 2d ago

Showcase The Palace of the Eptir - [60x40]

Post image
31 Upvotes

r/dungeondraft • • 2d ago

Showcase Working on Pixel Art Assets

Post image
16 Upvotes

Hey-o! Just wanted to show something I'd started working on a couple of days ago! I really enjoy Dungeondraft but I sometimes run into the problem of mismatched assets when it comes to sci-fi, or stuff being too realistic for my personal preference.

I wasn't sure it was going to work but it does! Surprisingly so pixel art works well with Dungeondraft's engine and all that :D

Started about 4 days ago and got around 270 assets done! The map test looks plenty flat but in the future I'll run it through Map Shine in Foundry to give it some cool active lighting :]

Anyway, hope you all have a great day!


r/dungeondraft • • 3d ago

Showcase Gibbet Crossing - Phandelver & Below

Post image
74 Upvotes

Gibbet Crossing - Phandelver & Below


r/dungeondraft • • 3d ago

Showcase A Halloween special! - [30x20]

Thumbnail
gallery
33 Upvotes

r/dungeondraft • • 2d ago

Lord Guerau's Tower-House - A baron's humble stronghold. First (complete) DD battlemap with the basic asstes plus a couple I found for free.

Thumbnail gallery
9 Upvotes

r/dungeondraft • • 3d ago

Showcase Fort in the Desert - Now with FVTT module and UVTT files!

Thumbnail
gallery
42 Upvotes