r/beatsaber • • 13d ago

News Beat Saber Update v1.45.3 with “Ghostbusters” by Ray Parker Jr.

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151 Upvotes

Hey players,

Spooky season gets its Shock Drop: “Ghostbusters” by Ray Parker Jr. The Academy Award-nominated theme from the 1984 film just haunted its way into Beat Saber. Keep an eye out while you play, you won't be alone in there.

The Level Editor got a pile of upgrades, including Mirrored Paste, a Bulk Change dialog, draggable Light Gizmos, event seeding shortcuts and a redesigned keybinds page with search.

We also fixed a long list of visual bugs across environments, including Panic 2.0, Dragons 2.0, The Prodigy, Coldplay, Lady Gaga and Hip Hop Mixtape 2. Full release notes below.

See you on the leaderboards!

RELEASE NOTES:

[Meta Quest 3S, 3, 2]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment

[Oculus Rift]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting
- Updated: Improved performance on Rift S

Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized

[Steam]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting. Maps with a dark intro now start dark
Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized


r/beatsaber • • Aug 21 '25

News Beat Saber Updated Unity Version 6000.0.40f1

32 Upvotes

Hey players, we just released Beat Saber update v1.40.9 with Unity version 6000.0.40f1. This update delivers fixes across all platforms, along with numerous improvements and new features for the Level Editor. If you encounter any issues, please don't hesitate to contact us in the comments below or via the support email support@beat-games.com.

Please note that this is a “quality of life” update and does not include new music or feature content.

RELEASE NOTES:

[Quest 3]

- Added: Automatically swap selected controller when current controller is deactivate

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Frame rate will drop considerably while playing "Lustre" on Expert+ difficulty

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

[Quest 2]

- Added: Automatically swap selected controller when current controller is deactivated

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

[Oculus Rift] 

- Added: Automatically swap selected controller when current controller is deactivate

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Multiple tabs do not load when selected across all game modes

- Fixed: Frame rate will drop considerably while playing "Lustre" on Expert+ difficulty

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

Level Editor:

- Added: ‘Recorder’ feature

- Added: FPS limit for Beatmap Editor when headset is not connected

- Added: ‘Delete’ level button

- Added: Custom selection window

- Added: Custom keybinds

- Fixed: After the user changes the Colour ID or RGB values, the Colour Wheel and Shader markers 

- Fixed: After pressing Play, the selected UI settings are not applied

- Fixed: When first selecting the ‘Light v2’ tab, the blue colour is highlighted even though it is non-functional

- Fixed: When using certain environments, the individual light tabs in the group info extend beyond the right edge of the screen

- Fixed: If a custom song has no title, the Favorites and All Songs lists fail to load

- Fixed: While editing in the Lights V2 tab, some text is displayed incorrectly and gets clipped

- Fixed: Inside the 'Copy Difficulty' settings, the player is able to start and stop the song they are editing

- Fixed: When using 'Split' too close to existing partitions, the numbers will overlap

- Fixed: In the Panic 2.0 environment, the names of Multiple Group Event Info individual settings extend beyond their boxes

- Fixed: When Arcs are connected to diagonal Dot Notes, their directions are displayed incorrectly

- Fixed: When creating a new Difficulty, the blue dot does not appear above the back arrow in the song Settings Menu

- Fixed: Bombs that have already been placed appear as notes when selected

- Fixed: The difficulty titles are misaligned with their checkboxes on the 'Copy From Difficulty' screen

- Fixed: Newly created Levels do not appear in the 'Last Modified' row

- Fixed: 'Use Color Override' will activate and deactivate unexpectedly when switching color tabs

- Fixed: When adding obstacles to a beatmap and entering Test Mode, the Pause Menu appears inside the obstacles

- Fixed: Dropdown boxes will open and clip through the Save Changes screen in the ‘Song Settings Menu’

- Fixed: When the user scrolls forward into stage elements, the wall placement preview remains visible

- Fixed: When deleting color schemes in the Color Scheme Mode, the Color Scheme list does not automatically scroll up

- Fixed: When a player  selects the ‘Copy‘ button on a difficulty in a custom beatmap, then switches to a different custom beatmap, the ‘Copy‘ button appears functional but does not work as expected

- Fixed: The translation options in the ‘Group Info‘ menu do not work when selected

- Fixed: The camera position set in ‘Edit’ mode persists across saves and when returning from the ‘Settings’ screen

- Fixed: Unexpected text appears on multiple ‘Lights Lane’ names when using the 'Fall Out Boy' environment

- Fixed: Open drop-down menus persist when returning back to the Level Editor Settings menu

- Fixed: Droplists in the Level Editor menu don't close after the user exits the screen

- Fixed: Aliasing is observed when viewing blocks

- Fixed: The ‘Copy’ button remains selectable but loses functionality if the user deletes the beatmap they were trying to copy

- Fixed: When the player drags the white lines to change BPM and Beats values, using Ctrl+Z to undo does not restore the previous values

- Fixed: The player is unable to select the scroll bar and scroll by dragging the mouse when changing the environment

- Fixed: ‘Screen Resolution’ changes will not be saved when exit

- Fixed: ‘Directional Arrows’ appear mirrored when the ‘Mirror Quality’ is set to High in the Tutorial

- Fixed: A long loading symbol with no warning message displays when the user selects a ‘Custom Song’ without any beatmap difficulties saved in ‘Solo/Party Mode’

- Fixed: Reaching triple digits causes the last number to be cut off when in the group event mode

- Fixed: The player  is unable to click and drag the scroll bar to navigate in the ‘Keyboard Shortcuts’ section

- Fixed: ‘Settings’ do not save after selecting the ‘Exit’ button

- Fixed: The beatmap will freeze if the user’s headset disconnects from the PC and reconnects after being returned to the ‘Meta Home’ menu during gameplay

- Fixed: Player will become stuck if they attempt to open a custom beatmap with missing or corrupted files

- Fixed: Bookmark is not saved when loading the same beatmap where the bookmark was create

[Steam]

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Footprints in playerspace don’t change colour correctly

Level Editor:

- Added: ‘Recorder’ feature

- Added: FPS limit for Beatmap Editor when headset is not connected

- Added: ‘Delete’ level button

- Added: Custom selection window

- Added: Custom keybinds

- Fixed: After the user changes the Colour ID or RGB values, the Colour Wheel and Shader markers

- Fixed: After pressing Play, the selected UI settings are not applied

- Fixed: When first selecting the ‘Light v2’ tab, the blue colour is highlighted even though it is non-functional

- Fixed: When using certain environments, the individual light tabs in the group info extend beyond the right edge of the screen

- Fixed: If a custom song has no title, the ‘Favorites’ and ‘All Songs’ lists fail to load

- Fixed: While editing in the ‘Lights V2’ tab, some text is displayed incorrectly and gets clipped

- Fixed: Inside the 'Copy Difficulty' settings, the player is able to start and stop the song they are editing

- Fixed: When using 'Split' too close to existing partitions, the numbers will overlap

- Fixed: In the Panic 2.0 environment, the names of ‘Multiple Group Event’ info individual settings extend beyond their boxes

- Fixed: When Arcs are connected to diagonal Dot Notes, their directions are displayed incorrectly

- Fixed: When creating a new Difficulty, the blue dot does not appear above the back arrow in the song Settings Menu

- Fixed: Bombs that have already been placed appear as notes when selected

- Fixed: The difficulty titles are misaligned with their checkboxes on the 'Copy From Difficulty' screen

- Fixed: Newly created Levels do not appear in the 'Last Modified' row

- Fixed: 'Use Color Override' will activate and deactivate unexpectedly when switching color tabs

- Fixed: When adding obstacles to a beatmap and entering Test Mode, the Pause Menu appears inside the obstacles

- Fixed: Dropdown boxes will open and clip through the Save Changes screen in the ‘Song Settings Menu’

- Fixed: When the user scrolls forward into stage elements, the wall placement preview remains visible

- Fixed: When deleting color schemes in the Color Scheme Mode, the Color Scheme list does not automatically scroll up

- Fixed: When a player  selects the ‘Copy‘ button on a difficulty in a custom beatmap, then switches to a different custom beatmap, the ‘Copy‘ button appears functional but does not work as expected

- Fixed: The translation options in the ‘Group Info‘ menu do not work when selected

- Fixed: The camera position set in ‘Edit’ mode persists across saves and when returning from the ‘Settings’ screen

- Fixed: Unexpected text appears on multiple ‘Lights Lane’ names when using the 'Fall Out Boy' environment

- Fixed: Open drop-down menus persist when returning back to the Level Editor Settings menu

- Fixed: Droplists in the Level Editor menu don't close after the user exits the screen

- Fixed: Aliasing is observed when viewing blocks

- Fixed: The ‘Copy’ button remains selectable but loses functionality if the user deletes the beatmap they were trying to copy

- Fixed: When the player drags the white lines to change BPM and Beats values, using Ctrl+Z to undo does not restore the previous values

- Fixed: The player is unable to select the scroll bar and scroll by dragging the mouse when changing the environment

- Fixed: ‘Screen Resolution’ changes will not be saved when exit

- Fixed: ‘Directional Arrows’ appear mirrored when the ‘Mirror Quality’ is set to High in the Tutorial

- Fixed: A long loading symbol with no warning message displays when the user selects a ‘Custom Song’ without any beatmap difficulties saved in ‘Solo/Party Mode’

- Fixed: Reaching triple digits causes the last number to be cut off when in the group event mode

- Fixed: The player  is unable to click and drag the scroll bar to navigate in the ‘Keyboard Shortcuts’ section

- Fixed: ‘Settings’ do not save after selecting the ‘Exit’ button

- Fixed: Player will become stuck if they attempt to open a custom beatmap with missing or corrupted files

- Fixed: Bookmark is not saved when loading the same beatmap where the bookmark was create


r/beatsaber • • 2h ago

Fan Art Made a beat saber userbox/badge for myself :)

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3 Upvotes

Featuring my Ocs aquamarine, sage, boomkitty and the master


r/beatsaber • • 13h ago

General Help Big rank demotion overnight?

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8 Upvotes

Hey peeps, I took a break for a little bit and recently started playing again. I played a bunch of ranked beatleader maps yesterday and had a really nice rank bump. I jumped on again today and noticed my rank had shifted back down, I thought it was a glitch but I checked the website and this is where it's at.

Anyone know what could've caused that?

Wondering if the original rank shift yesterday was miscalculated?

The only thing that changed was I clicked the 'Pristige' thing on my profile which levelled me up (?), not sure what that even is but can't see why that would affect rank.


r/beatsaber • • 1d ago

Screenshot Thank you for the reweight, BeatLeader!

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13 Upvotes

r/beatsaber • • 1d ago

Fan Art Drew another beat saber multiplayer mermaid art :)

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7 Upvotes

The character belongs to norenoroi
Also this was made in animal jam, so this is way my art style looks different


r/beatsaber • • 19h ago

Discussion Strobe Lights in the VR Game Beat Saber

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1 Upvotes

r/beatsaber • • 20h ago

Video Villain Virus by Kobaryo (feat Camellia, ranked)

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1 Upvotes

r/beatsaber • • 2d ago

Video Please rate my new swinging technique

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84 Upvotes

Yes, this is a totally real run and not the replay mod going haywire out of nowhere


r/beatsaber • • 2d ago

Video i was so close to first pass without slower song/no arrows brooo 😢 (also sound warning for your ears)

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35 Upvotes

r/beatsaber • • 1d ago

Beat Map Mapping the scariest (/j) song in Beat Saber, Part 1

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5 Upvotes

Guys it's already out lol https://beatsaver.com/maps/5560a

Tried to simulate head movement to give you a better view of how it'll look in-game but my stupid mouse has drift

Also ignore the fact the song continues with a black screen I forgot to trim it because I had to edit in the music because my screen recorder completely ruined the audio


r/beatsaber • • 1d ago

Modding BSManager and 1.45.3 Support?

1 Upvotes

Hello all,

I have a little question, maybe it is basic but still couldn't understand. Is there a support for 1.45.3 on BSManager?

There is only IPA.Injector and when I try old ones mod list full but on this new one there is none. Also my maps gone. Is there any solution that I'm missing? Bec I want to play my dlcs but also want my mods, atleast b-haptics :/

Best wishes and may the force be with us all.


r/beatsaber • • 2d ago

General Help Swings look unstable in replays

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14 Upvotes

My swings look really unstable in beatleader replay, which probably contributes to my bad acc. Is there a way to fix this? The replay link is https://replay.beatleader.com/?scoreId=34991123

For some reason, my swings from months ago look a lot better. This might be partly due to using a high JD of 0.8 instead of 0.5 to 0.6 now. https://replay.beatleader.com/?scoreId=32880356


r/beatsaber • • 2d ago

Video Clean It Up from Hazbin Hotel

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2 Upvotes

Holy crap this was hard. Took me a dozen tries at least to capture a run where I made it all the way through.


r/beatsaber • • 3d ago

Discussion DIVA won! Next up: what Beat Saber level feels like it's rated easy, but it's actually hard?

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2 Upvotes

r/beatsaber • • 3d ago

Discussion Is the quest 3 tracking actually bad? Be honest

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51 Upvotes

I’ve owned a quest 3 for almost a year now and I’ve heard a lot of complaints about the tracking especially from beat saber players. Me personally, I have had no issues with it. Even on expert + maps I still find that the tracking keeps up with me. Anytime I did fail it was usually due to my skill rather than the headset itself. I know some have complained about the lack of tracking rings and to be honest that’s a fair point. When holding the controllers sideways you can see the saber subtly jumping around as the headset tries to guess as to where the controller should be. Flipping it so the faceplate faces the headset fixes the issue. However, this scenario hardly ever occurs in game (at least for me). When the faceplate is occluded it’s usually only for a second or two and the headset does a pretty good job filling in the gaps. Is it on the same level as outside in tracking headsets? No. But do I think it’s pretty good for what it is? Yes. What is your experience with the quest 3 tracking. I’ve left a video so you can see the level at which I am playing at.


r/beatsaber • • 3d ago

Beat Map SOMEONE PLEASE

2 Upvotes

Can someone please make LAMBO by EBEN into a map this was my childhood song

https://youtu.be/UUCmIKoKEoY?is=TcrVilB1G77bAzxr


r/beatsaber • • 3d ago

Question Your experience is running in the background

1 Upvotes

I have a meta quest 2 and the standard straps (can’t get a better one yet) and every time I play an expert plus level, the game auto pauses with the “your experience is running in the background” thing showing up. Every single time it ruins my runs because it removes my savers and THEN pauses, so I have 8 misses out of my control due to this “feature.”

I’ve tried using the controllers further away from the headset, and taping the proximity sensor near the lenses but nothing is working. I know it’s “supposedly” triggered by double tapping the headset but I haven’t done that once.

If anyone has any ideas please let me know so I can actually do uninterrupted runs on expert plus.


r/beatsaber • • 4d ago

Video FINALLY got my dream #1 on a ranked map YAY

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62 Upvotes

*on beatleader, I'm 0.05% away from #1 on scoresaber sob


r/beatsaber • • 3d ago

General Help About a Real-Time Leaderboard Mod for MultiplayerPlus (Quest)

1 Upvotes

Does anyone know of a Quest mod for MultiplayerPlus that displays a real-time leaderboard showing everyone’s scores or accuracy percentages while a song is being played?
If no such mod exists, could someone please make one for Quest? I’d really appreciate it!


r/beatsaber • • 4d ago

Video Moshi by Pegboard Nerds and Tokyo Machine (ranked, easy-hard)

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7 Upvotes

r/beatsaber • • 4d ago

Modding DirectX 11 translation layer for my Vivify port on Quest

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121 Upvotes

It's not perfect, but it's getting there


r/beatsaber • • 4d ago

Video how

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2 Upvotes

just HOW


r/beatsaber • • 4d ago

Video Neon by F.O.O.L and Midranger

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0 Upvotes

Why must so many of the songs I love be so hard in this game?

Link to leaderboard: https://beatleader.com/leaderboard/global/4cb9d91/1


r/beatsaber • • 5d ago

Modding All of my mods have disappeared out of nowhere, is there a way I can get them back? I've downloaded so many songs...

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113 Upvotes