r/TalDoreiReborn • • Oct 10 '25

Homebrew NALYS ILDARETH

5 Upvotes

If I was to flesh out this incredible cool looking moon cleric as an npc, I would not know what to do with their chakram weapon. As anyone used this character? If so, have you done anything with the weapon in their build? Especially after Celia Rose Gooding’s performance in divergence, the moonweaver has been so interesting to me and I think this character could be a great way to explore more of that.

r/TalDoreiReborn • • Jul 22 '25

Homebrew Gauging Interest in an Iron Authority/Rifenmist Jungle campaign guide/adventure module

7 Upvotes

Last year, my friends and I had a great time as I ran a campaign set in the region surrounding the Iron Authority city of Ezordam-Haar. It lasted 12 sessions, but easily could have run longer if I hadn't cut content to keep the narrative tight.

As a result, I now have a decent catalogue of details fleshed out for the Iron Authority, various tribes and tomendas of the Rifenmist Jungle, and the 50-mile-radius region surrounding Ezordam-Haar. I also have a campaign structure with encounters and more that I'm willing to restructure to make available for other GMs.

I've laid the bare structure to begin the work of making this guide, but I hesitate to carry through with it unless there is a good level of interest. If you read the following descriptions of planned chapters and find yourself wanting more, please let me know in the comments:

The Iron Frontier

A resource guide for campaigns set in southern Tal’Dorei, in the world of Exandria.

What to Expect:

This system-agnostic resource guide is based on a campaign run in 2024 located in the region surrounding Ezordam-Haar, a city of the Iron Authority, and the region north of it in the Rifenmist Jungle. Within this guide, this region is referred to as the Iron Frontier. This guide serves to assist game masters setting a campaign in this region, giving more detailed factions, ideas, and plot hooks to pick and choose from.

Contained within is also a campaign module titled “Ironhide’s March,” inspired by the homebrew campaign of the same name that inspired this guide.

Themes of the setting and campaign include nature versus industry, freedom versus control, how different factions and cultures react in the face of oppression, and the lengths authoritarian regimes go to in order to gain and maintain power.

The information within this guide will often expect you to be familiar with information found in the Tal’Dorei Reborn sourcebook, which is the best resource for more detailed context of the rest of Tal’Dorei. 

Below are descriptions of each chapter. Feel free to read any and all chapters which interest you by clicking the chapter title, which links to the document tab for that chapter.

Table of Contents:

Chapter 1: Welcome to the Iron Frontier

This chapter is a short introduction to each of the more granular regions of the Rifenmist Jungle and Iron Authority. Regions of note include several tomendas of the elven Orroyen tribes, the city of Ezordam-Haar, and the contested region of desecrated jungle that lie between the two, known colloquially as the Banescar. It also includes a map of the region more detailed than can be found in Tal’Dorei Reborn.

Chapter 2: Factions

In this chapter, learn about the various factions which influence the Iron Frontier. Most oppressively, the Iron Authority thrusts forward its military might into the frontline of the Rifenmist Jungle, influenced by the conquering mandate of Bane. Within the Jungle, a number of Orroyen tribes band together in resistance, calling on the assistance of woodland spirits and the Wildmother herself. In the cities of the Iron Authority, guilds of thieves find opportunities in the margins of the conflict. And across the domain of the Authority, a nascent network of abolitionists seeks to topple the empire’s regime of slavery.

Chapter 3: The Cities of the Iron Authority

This chapter focuses primarily on the city of Ezordam-Haar, providing readers with a map of the city, detailed districts, factions, shops, NPCs, and various plot hooks adventurers might find within. The other cities of the Authority are given a more modest treatment, while still fleshing out their presence far beyond what can be found in Tal’Dorei Reborn.

Chapter 4: The Tomendas of the Orroyen

Read this chapter to learn about a number of tomendas, translated from Elvish to “stopping places,” within the Rifenmist Jungle, inhabited by the nomadic Orroyen tribes. These tribes vary widely in culture and temperament, yet are forced to band together if they hope to resist the Iron Authority’s encroachment on their homeland. Nomadic by nature, tribes rarely stay within a single tomenda for more than a few years, but the tomendas are influenced by the cultures of their most frequent inhabitants.

Chapter 5: Ironhide’s March

Ironhide’s March is an adventure module providing a framework for a campaign story set within the Iron Frontier. Inspired by the work done for the homebrew campaign of the same name, it seeks to provide game masters with a series of encounters, plot hooks, and ideas to guide players through the following story:

The Orroyen tribes, in their fight against the Iron Authority’s advance, have received word of a terrifying new weapon- the Thorncurse Project. While details about it are scarce, it sounds as though this project seeks to turn the magic of the forest against the Orroyen, corrupting nature itself toward Bane’s oppressive goals.

In response, the Orroyen recruit a band of adventurers. Their mission is to enter the city of Ezordam-Haar and discover the truth behind the Thorncurse Project’s rumors. Within Ezordam-Haar, a number of paths are available for the players to pursue this knowledge. Most of these paths culminate in the infiltration of the magically surveilled and guarded dungeon belonging to the Arcane Enclave. The Arcane Enclave, a guild of wizards and artificers researching war magic in service of the Iron Emperor, have made a breakthrough. The Thorncurse Project, and the powerful magic it contains, has the power to bring not just the Rifenmist Jungle, but the whole of Tal’Dorei to its knees… unless the adventurers can stop it in time.

For details on the rest of the module, read Ironhide’s March.

r/TalDoreiReborn • • Oct 17 '22

Homebrew Tales from Tal'Dorei ( A 4+ year Homebrew Campaign)

32 Upvotes

I was the DM for a 4+ year campaign set primarily in Tal'Dorei. The campaign finished earlier this year and I have since written up the entire campaign. This was my first experience DMing and first time I've written up a campaign. I wanted to share it with you all in the hopes that others could find inspiration from it or even use it. I'm also really interested to hear people's thoughts and feedback from anyone who may take a look at it.

I also wanted to write up this campaign for my players. There are notes set throughout that tell the story of the characters my players played throughout the campaign. There is also a "Meet the Characters" section at the beginning that payed homage to the characters they created.

All art, maps, variant rules, and adventure credits are listed at the end of the document.

​

Campaign Summary:

A little over a decade has passed since Vox Machina slew the Chroma Conclave and banished the Whispered One, much of Tal'Dorei has recovered. But hate still festers in the hearts of those on the fringes of society, cast aside, or forgotten. The Cloaked Serpent raises armies south of Syngorn as their cultists spread like a poison through the veins of Tal'Dorei's cities.

This adventure begins in Byroden, a small town nestled in the untouched wilderness of the Mornset Countryside, but quickly leads characters across central Tal'Dorei, visiting the major cities of Kymal, Westruun, and Emon, and even delving into the Underdark to the hidden drow city of Ruhn-Shak.

Will the adventurers manage to uncover the sinister plots of the Cloaked Serpent in time? The adventure begins, where will you take it?

​

Note: There may be some formatting issues within the document if you use a browser other than Google Chrome. Everything formats correctly in Google Chrome.

https://www.gmbinder.com/share/-NEc1pYB5Yc3wXPx9pU6

r/TalDoreiReborn • • Sep 03 '24

Homebrew Reading the thingy I discovered a giant named Woden... So I went and made lore for him cause I was bored. Sorry ahead of time if I spelt anything wrong or just bad grammar

6 Upvotes

BE WARNED!!! LOTS OF WRITING THATS PROABOBLY SPELT WRONG

Woden Tempestar, Demigod of the Storm, Child of Kord, King of Tempestar the City of Clouds, Speaker of Thunder, Controller of Lightning, and Chosen of The Giants. Woden is a very large sized creature. Standing well over any other giants, he slayed and dominated any fights he was in. Once, ever, in his life, he got wounded and that was when an Ancient white and blue dragon snuck up on him while he was in Jovatthon. 

Woden was born in the ancient and primordial giant city known as Everdawn, there he became a vastly powerful general to the giants of the city. He served as a general for many years, slaying countless dragons, monsters, and traitorous giants in the war against the dragons, known as the war of titanus draconis (Giants versus Dragons in Draconic). After the war he and the majority of storm giants went to build the two great strongholds made for the Strom Giants, but also other Giants. The First one they built was Orcandar, the stronghold of waves. And the second is Tempestar, the city of thunder.

Orcandar, the stronghold of Waves was built under the depths of the Ozmit Sea. Where it has spent thousands of years, resting. Hidden from the mortals above, and creatures below... and even fellow giant-kin after Tempestar fell. Orcandar was a magnificent huge trading post for the giants and few intelligent monstrous creatures who made a life bartering and haggling, even few dragons have been known as resting or living at Orcandar with their hordes. Some Dragon's being a good structure in the community for as long as the city has stood, such as Kimmisidus the Jealous and Cevnulth the Winged Storm. After the Age of Arcanum, The Calamity, and The Divergence, Orcandar was doing great, it was a cooking pot for trade and travel of Giant-Kin and creatures alike. But when Tempestar fell, and Woden disappeared without a trace, Orcandar closed itself off. Only creatures invited, or knew about the stronghold before it's seclusion, were allowed inside. 

Tempestar, the city of Clouds was built using the corpses of a Primordial Titan of Air, and a Primordial Titan of Earth. Using their own magic, the giants used the Air Titan's body to help lift the Earth Titan, that way they could mine out the insides of the Earth Titan and use their findings to craft intricate and magnificent items. Tempestar quickly became the center of Giant and Giant-kin civilization, not only that but it became an amazing pinnacle of both craftsmanship and magical prowess.

The Giants of Tempestar became incredible magical casters, and arcane wielders. They even began to use the bodies of the Primordials to learn how to travel between the planes using the city, becoming the first city to ever learn interplanar travel, and inspiring the cities of Aeor and Avalir to do so many years later. During the Calamity, Tempestar rested next to Vasselheim under Kord's orders, in order to suppress and subdue any and all of the Betrayer's attacks. After the Divergence, Tempestar sat on Issylra, both helping Vasselheim and investigating the remnants of their old Kingdom Everdawn. 

While investigating they discovered that cultist and worshippers of the whispered one would stay at the ruins of Everdawn and learn anything they could that the giants already knew, in order to find a way to bring back their deity. Afterwards the Giants knew that it was dangerous being so close to the cult, so they decided to go to the city of Jovatthon and discuss on the continent of Tal'dorei. But it was too late, on the way, the majority of the cult sacrificed themselves to bring back the Primordials, but as they came back the Prince of Tempestar, Ovoulk, Woden's son, planeshifted the city... causing Tempestar to never be seen again on the Material Plane.

Meanwhile, Woden, was still in Vasselheim. He was fighting the Dawn Marshal of the Braving Grounds, on the Day of Challenging. After hearing about Tempestar, he left... leaving to Bwualli, where he's been staying ever since. On the day he left, an evil paladin of Grummsh, whom had been sneaking in Vasselheiim, snuck in and killed the Dawn Marshal, stealing Kord's Titan Stone Knuckles.

Edit: If anyone would like I can post the monster stat block sheet I made for Woden too, later

r/TalDoreiReborn • • Apr 10 '23

Homebrew The Old "Forest of Doom" Adventure from Dragon Magazine in Tal'dorei

21 Upvotes

I was always fond of the "Forest of Doom" adventure from the Dragon Magazine (I think it was #73) page 44, Anyhow I thought it would fit perfectly in the Mirescare of Tal'Dorei. Anyhow I converted the original from 1e to 5e and changed the location to the Verdant Expanse. Let me know what you think?

https://homebrewery.naturalcrit.com/share/uO0NLJQMLPxL

r/TalDoreiReborn • • Jul 26 '23

Homebrew Anyone running skyship battles for their home Tal'Dorei campaigns?

3 Upvotes

We're junkies for swashbuckling adventures, whether it be on a pirate's galleon on the seven seas or a skyship soaring over the storm clouds. Would love to know what kind of skyship encounters y'all have cooked up for your players or what your DM has done for you?
If any DMs or Players here are interested in adding ship combat to your D&D 5e repertoire, we are about to release a supplement for it next week on Kickstarter!
Link here

Our aim is to compliment but not overwhelm the 5e combat that you know and love, while still providing the options to make those dogfight battles as complex, crunchy and tactical as you want.
We're also working on a Custom Ship Builder App to go alongside all of this as well.

art by art.of.caustic