r/Simulated • u/jasonkeyVFX • 12d ago
r/Simulated • u/jasonkeyVFX • Aug 15 '26
LiquiGen backyard splash
real time liquid simulation and HDRI lighting in LiquiGen
r/Simulated • u/jasonkeyVFX • May 15 '26
LiquiGen paint bot
real-time playback of ultra high poly LiquiGen sim cache in Unreal using ZibraGDS plug-in for compression (93% with no visible loss)
r/Simulated • u/gmatessi • Jun 17 '26
LiquiGen Can displacement maps interact with the simulation?
As this would save performance (lack of mesh) is there a way for the liquigen software to interact with displaced planes? I know displacement is considered as shader/texture specific, but I was curious if this software supported it. For context: I’m trying to create a waterfall with rocky terrain displacement maps generated in Gaea Quad-Spinner and put a water simulation on it.
r/Simulated • u/mangosdangoes • Jan 01 '26
LiquiGen Liquigen blood drip issue
Hello!
I am currently having trouble trying to simulate some blood dripping from a sword in Liquigen. The sword is animated and moving about in a slow, idle animation. The issue is that the blood reacts too aggressively to even the slightest amount of movement, causing it all to fly off the blade instead of sticking to it and dripping consistently until nothing remains.
Does anyone have any suggestions?