r/Simulated • • 12d ago

LiquiGen honey balls

202 Upvotes

r/Simulated • • Sep 08 '26

LiquiGen 4D liquid print

147 Upvotes

r/Simulated • • Aug 15 '26

LiquiGen backyard splash

173 Upvotes

real time liquid simulation and HDRI lighting in LiquiGen

r/Simulated • • 20d ago

LiquiGen orby

98 Upvotes

r/Simulated • • 2d ago

LiquiGen large scale impact study

46 Upvotes

r/Simulated • • May 15 '26

LiquiGen paint bot

89 Upvotes

real-time playback of ultra high poly LiquiGen sim cache in Unreal using ZibraGDS plug-in for compression (93% with no visible loss)

r/Simulated • • Jun 17 '26

LiquiGen Can displacement maps interact with the simulation?

1 Upvotes

As this would save performance (lack of mesh) is there a way for the liquigen software to interact with displaced planes? I know displacement is considered as shader/texture specific, but I was curious if this software supported it. For context: I’m trying to create a waterfall with rocky terrain displacement maps generated in Gaea Quad-Spinner and put a water simulation on it.

r/Simulated • • Jun 25 '26

LiquiGen chi town sim

3 Upvotes

r/Simulated • • Mar 07 '26

LiquiGen Let's make a splash [OC]

48 Upvotes

r/Simulated • • Jan 08 '26

LiquiGen smith splash

113 Upvotes

r/Simulated • • Jan 06 '26

LiquiGen Spaceship Liquid Sim

18 Upvotes

r/Simulated • • Jan 01 '26

LiquiGen Liquigen blood drip issue

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11 Upvotes

Hello!

I am currently having trouble trying to simulate some blood dripping from a sword in Liquigen. The sword is animated and moving about in a slow, idle animation. The issue is that the blood reacts too aggressively to even the slightest amount of movement, causing it all to fly off the blade instead of sticking to it and dripping consistently until nothing remains.

Does anyone have any suggestions?

r/Simulated • • Oct 13 '25

LiquiGen slime sacs

31 Upvotes