r/GamePhysics • u/YaboiGh0styy • 13m ago
[Assassin’s Creed: Syndicate] Ragdoll physics are always fun
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r/GamePhysics • u/YaboiGh0styy • 13m ago
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r/GamePhysics • u/MattPhasedArray • 1d ago
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During stumbling or falling, there are no keyframed animations anywhere, they are not even blended in.
When a character gets hit or experiences any form of physical force, the body behaves like a fully simulated physical puppet. Balance controller then calculates where to put each feet and how stiff each joint should be based on the momentum of the body and which way it goes. All of it is computed in real time.
It’s my take on the kind of physics euphoria by natural motions brought to gta and rdr games, thus the chosen name, despair physics. It will be one of the core mechanics in my upcoming fps called "Upper Management".
If you are interested in where this ends up, best place to follow is my official site and a mailing list, as due to the rules, until release this is my only post here about this game.
r/GamePhysics • u/Kroniik96 • 4h ago
Check it out i need play testers and feedback please
r/GamePhysics • u/EchoStarz1 • 20h ago
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r/GamePhysics • u/Chaos_Blad • 2d ago
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r/GamePhysics • u/DMONEYDelano • 3d ago
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r/GamePhysics • u/Striking-Optimals846 • 2d ago
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r/GamePhysics • u/perSWade • 3d ago
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r/GamePhysics • u/kostrubaty • 4d ago
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Screencast from my upcoming physics-based game M-Niam. All runs in 60fps in the browser.
Let me know what you think!
r/GamePhysics • u/nofuture09 • 4d ago
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r/GamePhysics • u/Kenneth485gamez_YT • 3d ago
so in flee the facility ghost town there used to be a way to get on the roof of like the saloon (the one close to the exit) and mr windy added an invisible barrier so you cant get up there anymore... right? WRONG i found a way! the tutorial is this video (my video btw) https://www.youtube.com/watch?v=UkzBb1slBrk (also change the video quality to 720P in the youtube settings)
r/GamePhysics • u/Longjumping-Dust5093 • 5d ago
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by The Dor Brothers
r/GamePhysics • u/JoJothemonkeboy05 • 4d ago
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r/GamePhysics • u/swag_mario_88 • 3d ago
was doing some Roblox F1, went into the pitlane, changed to softs, then went into another pit box tried Leaving, and ended up with this, and Reminded me of that one 2014 Nico Hulkenberg meme.
r/GamePhysics • u/Project-Zer0 • 4d ago
r/GamePhysics • u/Lumpy-Exercise-156 • 5d ago
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r/GamePhysics • u/J60cat • 6d ago
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r/GamePhysics • u/Mental-Upstairs-5512 • 5d ago
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Hey everyone, here's the grab-and-throw mechanic from Goffy Clash, a multiplayer party brawler currently in development. The physics aren't quite where they need to be yet, especially when it comes to the throwing feel and collisions, but here's how the mechanic looks at the moment.
Sorry this showcase took a little longer than expected to get posted. Curious to hear what stands out in the clip, particularly the momentum, weight, and overall feel of the throws.
r/GamePhysics • u/ColdSubject • 7d ago
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I was scoping out enemies when I bumped into one of the smaller boats and got a kick how they react like they're full of air. This was my best result after bumping around for like 5 minutes.
r/GamePhysics • u/LandscapeItchy4874 • 7d ago
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r/GamePhysics • u/XaNMortum • 6d ago
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r/GamePhysics • u/Ghost-Manu1 • 8d ago
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r/GamePhysics • u/geotidee • 6d ago
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