r/DnDHomebrew • u/Azarneth • 20h ago
5e Two D&D 5e Homebrew Swords: An Artifact Greatsword with a Death Bargain and a Rare Longsword with Blindsight [Feedback Welcome][Full Rules]
Hi everyone!
Two swords I've been working on recently.
Playing with Death is an artifact greatsword with a risky ability that can save you from dying.
Hangfang's Echoes is a rare longsword with a bat skull, blindsight and some extra thunder damage.
Any feedback or suggestions are always welcome. The Emporium's forge is always open!
Full rules below.
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Playing with Death
Weapon (greatsword), artifact (requires attunement)
Weight 6 lb.
Properties: Heavy, Two-Handed
Magic Weapon. You have a +3 bonus to attack and damage rolls made with this magic weapon.
Death's Edge. While holding this sword, when your current hit points are equal to or less than half your hit point maximum, once on each of your turns you can deal an extra 1d8 necrotic damage to a creature you hit with it.
The Death Bargain. When damage would reduce you to 0 hit points but not kill you outright, while holding this sword, you can instead drop to 1 hit point and gain 20 temporary hit points. Choose one hostile creature you can see within 60 feet of you that isn't summoned or controlled by you or your allies.
For 1 minute, once on each of your turns when you hit the chosen creature with this sword, you can deal an extra 3d8 necrotic damage. This damage stacks with Death's Edge.
If you reduce the chosen creature to 0 hit points with an attack from this sword before the minute ends, you regain 4d8 hit points and the bargain ends.
Otherwise, when the minute ends, you drop to 0 hit points and begin making death saving throws as normal. This effect isn't damage and can't be prevented by death ward.
Once you use this property, you can't use it again until the next dawn.
Traits: Hungry, Tenacious, Relic
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Hangfang's Echoes
Weapon (longsword), rare (requires attunement)
Weight 3 lb.
Property: Versatile (1d10)
Magic Weapon. You have a +1 bonus to attack and damage rolls made with this magic weapon.
Awakened Echo. While holding this sword, you can use a bonus action to awaken the bat skull for 1 minute. For the duration, while holding the sword, you have blindsight out to a range of 10 feet, unless you are deafened.
Once used, this property recharges at dawn only if the sword has hung upside down for at least 4 consecutive hours since its last use.
Lingering Screech. Once on each of your turns, when you hit a creature with this sword while Awakened Echo is active, the target takes an extra 1d6 thunder damage, and you can cause a spectral echo to cling to it until the start of your next turn. If the target moves or is moved 5 feet or more before then, it takes 2d6 thunder damage, and the echo disappears.
Traits: Resonant, Temperamental
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âïž Art by J. Zangrilli (Azarneth's Forbidden Emporium)
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I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. đ§ââïžđČ