r/DeadlockTheGame • u/SketchyJJ • 29d ago
r/DeadlockTheGame • u/Anihillator • 15d ago
Game Update Deadlock Update - 13 Oct 2026 - Fairfax Industries Employee Spotlight
https://store.steampowered.com/news/app/1422450/view/703281660030880788
Today, Fairfax Industries is proud to introduce their most valuable salesman: Deadman Danny. Wielding a rocket launcher and flying high above the streets of New York (courtesy of the Chimera Mk1 - the latest and greatest in self-adhered aviation technology), Danny rains his Strix Salvo missiles down upon foes, marking them for future attacks. Jettison Fuel is a handy trick that both expels heat from the Chimera System, while also dousing nearby enemies in the warm embrace of a firey inferno. Yet his most impressive tactic has always been his ability to Close the Deal, wowing prospective customers with an explosive hands-on demonstration of all that Fairfax has to offer. - "At Fairfax Industries we say "All's Fair", but that's not true! Because with the Fairfax Chimera Mark 1, you have the advantage."
Take flight with Deadman Danny, available in-game now! With only two hero releases remaining, keep your votes coming to help determine who will be joining us on Friday October 16th at 2pm PDT.
r/DeadlockTheGame • u/FairwellNoob • 12d ago
Game Update Deadlock - Paint the Town
r/DeadlockTheGame • u/FairwellNoob • 19d ago
Game Update Make Your Move.
r/DeadlockTheGame • u/FairwellNoob • 26d ago
Game Update Listen up, Crumbums! Your King is here.
r/DeadlockTheGame • u/SketchyJJ • Jul 30 '26
Game Update Deadlock - Matchmaking Update
r/DeadlockTheGame • u/amazingmuzmo • 13d ago
Game Update 10/14 Patch
- Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
- Baba: Spirit Resistance scaling reduced from 0.12 to 0.1
- Baba: Now has -7% Base Bullet Resistance
- Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies
- Baba: Threadsap - Cooldown increased from 26s to 28s
- Baba: Granny Long Legs - Cooldown increased from 30s to 32s
- Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
- Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
- Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
- Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
- Baba: Baba's Brew - Barrier reduced from 100 to 90
- Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
- Street Brawl: Baba Threadsap duration lasts 35% less
- Deadman Danny: Health regen increased from 2.5 to 3.25
- Deadman Danny: Base health increased from 680 to 730
- Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
- Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
- Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
- Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
- Deadman Danny: Strix Salvo - Cooldown from 30s to 25s
- Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
- Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
- Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
- Deadman Danny: Close the Deal - 1AP increased from +50 to +90
- Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%
- Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
- Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
r/DeadlockTheGame • u/Anihillator • 8d ago
Game Update Deadlock Update - 20 Oct 2026 - Shh... This Won't Hurt a Bit.

https://store.steampowered.com/news/app/1422450/view/669505296465396778
It's hard to know if that chill in the air is from the approaching fall breeze, or from the withering glare of Nurse Harrow, who now joins us on the streets of Manhattan. To some, her practices may seem unorthodox, her patients at the Marble Hill Possession Ward cannot say that the results aren't effective. With Leech Therapy, she throws a jar full of leeches that attach to oncoming enemies, draining their health and energy, before crawling back to deliver their haul. Cracking open one of her vials, she releases her Wretched Vapors, possessing her allies with a powerful boost of effectiveness - though subjects should be warned of the side effects when the vapors wear off. To efficiently keep her teammates fighting their best, she loads her syringe full of Healing Needles to inject medicine directly into their veins. And when her patience runs out, she opens her bag to release all the Lurking Terrors captured inside, making her adversaries run for cover. - "Trust me, I know best."
With Nurse Harrow joining us today, that marks the end of of our City Never Sleeps releases. We want to thank everyone for participating in voting once again, and hope you've been enjoying all the new delights that NYC has to offer.
City Never Sleeps Voting Stats:
- Big Turnout: Over 110 Million votes were cast over the course of the event.
- Narrow Victory: The closest contest was Baba vs Solomon, decided by a nearly 0.5% difference in votes.
- Oracle: Only 847 players voted in every round, and only voted for that round's eventual winner.
- Unlucky: 36,236 players voted in every round, and never once picked that round's winner.
- Dedication: 22,194 players exclusively voted for Nurse Harrow. One player cast exactly 1000 votes for her.
- Highly Effective: Nurse Harrow voters consistently proved to have a higher win rate over all other hero voters.
r/DeadlockTheGame • u/Anihillator • 22d ago
Game Update Deadlock Update - 06 Oct 2026 - Mind the Birds!

https://store.steampowered.com/news/app/1422450/view/703281025618282871
It was a close contest, but today we find New York's notorious pigeon lady leaving her favorite perch in Central Park and joining the fight on the city streets.
Tourists in the park might not think much of ol' Baba sitting on her bench - sipping tea and talking to her birds - but the locals have always suspected that something more brews below the surface. In the heat of battle, Baba throws out her Threadsap, a chaotic spool of yarn that steals the very spirit of her enemies, granting her greater power. While her legs might not be what they used to, her trusty bench comes to life with a creak of metal, allowing her to run, jump, and kick with impressive vigor. Parkgoers know it's best to stay on Baba's good side, as at tea time you might find yourself splashed with one of Baba's Brews (some of them much sweeter than others), and when tea time is over - The Birds come out to play... "They think they know magic? Oh I'll show 'em some magic."
Baba and her pigeons are available now! We'll see you back here on Friday at 2pm PDT to introduce our next hero.
Additionally, the end date for our first Ranked season has been pushed back to Thursday November 5th, 2026 at 2pm PDT, with the next season starting immediately after.
r/DeadlockTheGame • u/SketchyJJ • Sep 16 '26
Game Update Minor Update - 09-16-2026
[ General ]
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
to toggle the slow drag behavior on and off)
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
[ Items ]
- Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
- Hollow Point: Bullet Resist Reduction increased from 9% to 10%
- Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
- Shadow Weave: Now builds from Sprint Boots
- Shadow Weave: Sprint speed increased from 1.5 to 2
- Shadow Weave: Cooldown reduced from 45s to 37s
- Cultist Sacrifice: Bounty reduced from 180% to 170%
- Ballistic Enchantment: Duration increased from 14s to 20s
- Spiritual Overflow: Buildup is 35% slower
- Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
- Spiritual Overflow: Fire Rate reduced from 30% to 25%
- Restorative Locket: Heal per boon reduced from 0.5 to 0.45
- Restorative Locket: Stack range reduced from 35m to 32m
- Trophy Collector: Souls per minute reduced from 18 to 16
- Veil Walker: No longer builds from Sprint Boots
- Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Veil Walker: Movement speed bonus is now removed when the invisibility is removed
- Veilwalker: Spirit Power reduced from 10 to 6
- Fortitude: Max Health regen increased from 2% to 2.25%
- Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
- Lifestrike: Melee hit heal increased from 30% to 35%
- Leech: Bullet and Spirit Lifesteal increased from 25% to 28%
- Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
- Golden Goose Egg: Damage Penalty increased from -10% to -15%
- Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
- Golden Goose Egg: Souls per minute reduced from 90 to 80
- Slowing Hex: Cooldown increased from 27s to 29s
- Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
- Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%
- Decay: DPS reduced by 25%
- Decay: Duration increased by 20%
- Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
- Mercurial Magnum: Base bullet damage reduced from 25% to 20%
- Focus Lens: Damage increased from 30% to 35%
- Focus Lens: Cast range increased from 20m to 25m
[ Heroes ]
- Abrams: Infernal Resilience T3 increased from +8% to +9%
- Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
- Celeste: Stamina cooldown increased from 5 to 5.3
- Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
- Celeste: Light Eater T3 decreased from +25 to +22
- Celeste: Dazzling Trick cooldown increased from 34s to 38s
- Celeste: Radiant Daggers T2 reduced from +80 to +70
- Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
- Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
- Graves: Health per boon increased from 33 to 35
- Haze: Fixation headshot stack count increased from +2 to +3
- Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
- Holliday: Health per boon increased from 41 to 43
- Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
- Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
- Ivy: Stone Form radius reduced from 6m to 5.75m
- Ivy: Stone Form T1 max health heal reduced from 7% to 6%
- Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
- Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
- Lady Geist: Essence Bomb T3 damage increased from 26% to 30%
- Lash: Gun falloff range reduced from 18m->54m to 16m->48m
- Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
- Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- Lash: Flog heal reduced from 50% to 40%
- Lash: Flog angle increased from 38 to 40
- Lash: Flog T3 reduced from +40 degrees angle to +25
- Lash: Flog T3 reduced from +20% heal to +15%
- Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45
- Paige: Captivating Read T1 increased from -11s Cooldown to -14s
- Paige: Captivating Read T3 increased from +1m to +2m
- Paige: Fixed some collision issues with Rallying Charge
- Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
- Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- Rem: Lil Helpers now have a target UI when instant cast mode is selected
- Shiv: Alt fire base damage increased by 4%
- Shiv: Alt fire damage per boon increased from +0.2 to +0.24
- Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- Silver: Health per boon increased from 28 to 31
- Silver: Sprint speed increased from 1.5 to 2.5
- Silver: Dashes and light melee's no longer pause your gun's cycle time
- Silver: Boot Kick can only target heroes and objectives now
- Silver: Entangling Bola can only target heroes now
- Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
- Venator: Ira Domini now works with Ricochet, all the shots will bounce
- Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
- Viscous: Alt fire damage growth reduced by 10%
- Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
- Viscous: Splatter T1 reduced from +2m to +1.5m
- Viscous: The Cube cast range reduced from 26m to 20m
- Viscous: Puddle Punch cooldown increased from 21s to 24s
- Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
- Vyper: Slither T3 barrier duration reduced from 5s to 4s
- Vyper: Petryifying Bola cooldown increased from 105s to 115s
- Warden: Bullet damage per boon reduced from 0.28 to 0.25
- Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21
- Warden: Alchemical Flask projectical range and speed reduced by 30%
- Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
- Warden: Willpower T3 debuff resistance reduced from 40% to 30%
- Wraith: Card Trick heart heal reduced from 75 to 60
- Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- Wraith: Card Trick T3 Clubs slow from +20% to +15%
- Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it
- Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2
r/DeadlockTheGame • u/SketchyJJ • Jan 22 '26
Game Update Deadlock - Old Gods, New Blood
r/DeadlockTheGame • u/Razzamataaz • Mar 06 '26
Game Update Gameplay Update - 03-06-2026
r/DeadlockTheGame • u/SketchyJJ • May 28 '26
Game Update Deadlock - Minor Update - 05-28-2026
- Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
- Urn timer now gets frozen with Frozen Shelter
- Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
- Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
- Fixed the trailing team Urn runner's extra sprint bonus not working properly
- Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
- Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
- You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer
- The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
- If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
- Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
- Parrying a trooper now stuns the trooper
r/DeadlockTheGame • u/wickedplayer494 • Aug 12 '26
Game Update Deadlock update for 8/12/26
Via the Steam Community:
- Apollo: Riposte melee resist reduction increased from -22% to -25%
- Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
- Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
- Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
- Billy: Base health regen reduced from 2.5 to 2.0
- Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- Billy: Chain Gang spirit scaling reduced from 1 to 0.7
- Doorman: Doorway range reduced from 70m to 65m
- Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
- Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
- Drifter: Rend spirit scaling reduced from 1.7 to 1.4
- Drifter: Stalker's Mark cooldown increased from 24s to 26s
- Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
- Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
- Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
- Lash: Falloff range reduced from 20m->58m to 18m->54m
- McGinnis: Bullet damage base and growth values reduced by 5%
- McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
- McGinnis: Mini Turrets no longer shoots heroes on ziplines
- McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
- McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
- McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
- Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
- Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
- Vindicta: Stake T1 reduced from +65 Damage to +45
- Vyper: Petrifying Bola radius increased from 8m to 12m
- Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
- Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
- Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
r/DeadlockTheGame • u/Fysi • Feb 09 '26
Game Update Deadlock - Introducing The Dazzling Celeste
r/DeadlockTheGame • u/SketchyJJ • Jul 28 '26
Game Update Deadlock - Minor Update - 07-28-2026
Minor Update - 07-28-2026
[ General ]
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
[ Items ]
- Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
- Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
- Curse: No longer has -14% Damage Output innate
- Curse: Now applies a -25% Damage Output debuff for the 3.25s duration
- Diviner's Kevlar: Spirit power increased from +35 to +40
- Echo Shard: Now has a 0.5s post-cast time
- Echo Shard: No longer grants +5% Fire Rate
- Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
- Ethereal Shift: Cooldown increased from 35s to 37s
- Frenzy: Now has +10% Bullet Lifesteal as an innate
- Fury Trance: Active now grants +1m Move Speed
- Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)
- Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- Mystic Shot: Cooldown reduced from 9s to 8s
- Mystic Shot: Spirit scaling reduced from 1.2 to 0.9
- Restorative Locket: Heal per boon increased from 0.32 to 0.5
- Scourge: No longer grants +17% Debuff Resist innate bonus
- Scourge: Active now grants +20% Debuff Resist (retroactive on application)
- Scourge: Max Health per second reduced from 2.5% to 2.3%
- Slowing Bullets: No longer grants +15% Weapon Damage
- Weighted Shots: Weapon Damage reduced from +40% to +30%
- Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc
- Spiritual Overflow: Ability Duration reduced from +15% to +13%
- Spiritual Overflow: Fire Rate reduced from +32% to +30%
- Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now
- Spirit Burn: Changed from the cooldown being on the item to being target based
- Spirit Burn: Removed half cooldown against NPC
- Spirit Burn: Explosion damage reduced from 110 to 50
- Suppressor: Duration reduced from 5s to 4.5s
- Tankbuster: No longer procs off of items
[ Heroes ]
- Apollo: Riposte base stun duration increased from 0.6s to 0.8s
- Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
- Billy: Rising Ram T3 reduced from 8% Max Health to 7%
- Calico: Ava T2 reduced from +45% Move Speed to +40%
- Calico: Ava T3 reduced from +20% damage amp to +18%
- Celeste: Shining Wonder radius increased from 16.5m to 17.5m
- Celeste: Shining Wonder damage increased by 10%
- Celeste: Shining Wonder buffer duration increased from 3s to 3.25s
- Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
- Doorman: Call Bell Charge Time increased from 6s to 7s
- Doorman: Doorway duration reduced from 20s to 15s
- Doorman: Doorway T1 duration increased from +15s to +20s
- Doorman: Doorway T3 range reduced from +45m to +40m
- Doorman: Luggage Cart damage reduced from 80 to 60
- Doorman: Luggage Cart T1 increased from +60 Damage to +80
- Doorman: Luggage Cart range reduced from 25m to 20m
- Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m
- Drifter: Rend spirit scaling reduced from 1.8 to 1.7
- Drifter: Rend T3 silence duration reduced from 2.3s to 2s
- Dynamo: Singularity cooldown reduced from 265s to 250s
- Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
- Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
- Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
- Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
- Haze: Fixation T3 reduced from +0.14 per Stack to +0.11
- Haze: Fixation T3 now also scales with Weapon Damage (0.0003)
- Ivy: Stone Form T3 spirit scaling reduced from +1.7 to +1.5
- Kelvin: Frozen Shelter cooldown reduced from 195s to 185s
- Lady Geist: Life Drain changed from 75% Damage to Heal to 100%
- Lady Geist: Life Drain DPS reduced to provide the same effective heal as before but with less DPS
- Lady Geist: Malice Damage amplification reduced from 8% to 7%
- Lady Geist: Malice T3 increased from +7% Damage Amp to +8%
- Mina: Sanguine Retreat recast time increased from 3.5s to 4s
- Mina: Sanguine Retreat T3 cast range increased from +3m to +4m
- Mirage: Dust Devil T3 no longer increases Lift Duration by +0.3s
- Mirage: Fire Scarabs duration reduced from 7s to 5s
- Mirage: Fire Scarabs T2 reduced from +2 Charges to +1 Charge
- Mirage: Fire Scarabs T2 now also increases duration by 2s
- Mirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
- Mo & Krill: Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
- Mo & Krill: Combo now lets you cast items while using it
- Paige: Rallying Charge cooldown reduced from 220s to 210s
- Pocket: Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
- Pocket: Flying Cloak T3 reduced from -11s Cooldown to -10s
- Shiv: Stamina regen increased from 5.5s to 6s
- Shiv: Killing Blow recast window reduced from 20s to 16s
- Venator: Sprint speed reduced from 1.5m to 1m
- Venator: Bullet falloff range reduced from 20m-51m to 18m-47m
- Venator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
- Venator: Ira Domini blessed stakes damage increased from 100 to 115
- Viscous: Splatter damage reduced from 70 to 55
- Viscous: Splatter spirit ratio reduced from 0.8 to 0.7
- Viscous: Splatter base bounce count increased from 1 to 2
- Viscous: Splatter T3 bounce count reduced from +2 to +1
- Viscous: The Cube T3 reduced from -25s Cooldown to -20s
- Viscous: Puddle Punch slow duration reduced from 4s to 3s
- Viscous: Puddle Punch slow increased from -20% to -30%
- Viscous: Puddle Punch cooldown reduced from 24s to 21s
- Viscous: Goo Ball T2 increased from +10% Resists to +20%
- Silver: Gun falloff range reduced from 20m->46m to 17m→42m
- Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
- Silver: Lycan Curse precast time increased from 0.2 to 0.3
- Silver: Lycan Curse precast movespeed reduced from 7.6m to 2.5m
- Silver: Lycan Curse T1 reduced from +20% Resists to +15%
- Yamato: Grapple T3 charges from +2 to +1
- Yamato: Grapple T3 Charge Time increased from 4s to 5s
- Yamato: Flying Slash T2 reduced from +40 Spirit Power to +35
r/DeadlockTheGame • u/SketchyJJ • Jun 12 '26
Game Update Deadlock - Minor Update - 06-11-2026
- Urn give up time reduced from 75s to 60s
- Urn bounty reduced by 10% (unreduced for trailing team)
- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
- Kill comeback bounty values increased by 8%
- Street Brawl: All ability and item range/radius values are reduced by 10%
- Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%
- Opening Rounds: Spirit Power increased from +4 to +7
- Arcane Surge: Fixed various cases with the bonuses not working
- Apollo: Disengaging Sigil velocity increased by 50%
- Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
- Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
- Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
- Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
- Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
- Apollo: Flawless Advance now allows Apollo to parry during it
- Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%
- Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
- Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
- Calico: Gloom Bombs melee resist debuff now stacks additively
- Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
- Calico: Gloom Bombs melee resist now applies on impact rather than explosion
- Calico: Return to Shadows damage increased from 140 to 150
- Calico: Return to Shadows T2 damage increased from +65 to +75
- Calico: Return to Shadows T3 heal increased from 350 to 450
- Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2
- Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35
- Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
- Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25
- Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
- Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s
- Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
- Grey Talon: Bullet damage growth reduced from +1.0 to +0.85
- Grey Talon: Rain of Arrows cooldown increased from 22s to 23s
- Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s
- Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet
- Holliday: Powder Keg various improvements to the launch angels, velocities and feel of casting
- Holliday: Powder Keg now starts with 2 charges
- Holliday: Powder Keg Charge Time increased from 3.5s to 7s
- Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4
- Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"
- Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
- Holliday: Fixed various issues with placing bounce pad on elevated areas
- Holliday: Bounce Pad landing radius reduced from 12m to 9m
- Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)
- Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
- Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
- Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended
- McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
- McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%
- McGinnis: Fixed some rare cases where Heavy Barrage would stop working
- McGinnis: Heavy Barrage DPS reduced from 22.5 to 21
- Paige: Rallying Charge distance for max amp reduced from 350m to 250m
- Paige: Rallying Charge T2 increased from -30s Cooldown to -50s
- Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5
- Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5
- Pocket: Bullet damage growth reduced from +0.2 to +0.16
- Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s
- Pocket: Affliction now does half damage on objectives
- Seven: Bullet damage growth reduced from 0.337 to 0.24
- Seven: Power Surge T3 reduced from +12s Duration to +10s
- Seven: Storm Cloud now hits breakables
- Shiv: Killing Blow now has +30% more cooldown whenever it does not execute a player
- Silver: Lycan Curse cooldown increased from 40s to 70s
- Silver: Lycan Curse T3 no longer heals
- Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%
- Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
- Victor: Aura of Suffering radius reduced from 9m to 8m
- Victor: Aura of Suffering T3 now also increases radius by +1m
- Victor: Fixed some client performance issues when using Aura of Suffering
- Victor: Shocking Reanimation cooldown increased from 230s to 240s
- Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s
- Victor: Shocking Reanimation T3 increased from +150 Damage to +175
- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0
- Warden: Bullet falloff reduced from 20m->58m to 18m->47m
- Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63
- Warden: Alchemical Flask T2 reduced from +40 Damage to +35
- Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%
- Warden: Willpower spirit scaling increased from +0.5 to +0.8
- Warden: Binding Word T3 reduced from -18s Cooldown to -14s
- Warden: Last Stand lifesteal increased from 65% to 75%
- Warden: Last Stand T2 increased from -30s Cooldown to -35s
- Warden: Last Stand T3 increased from +3s Duration to +4s
r/DeadlockTheGame • u/FairwellNoob • Jun 30 '26
Game Update Minor Update - 06-30-2026
https://store.steampowered.com/news/app/1422450/view/688635449342692003
[ Urn / King of the Hill ]
- King of the Hill objective has been rethemed and renamed to "Unstable Rift"
- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Rift Troopers drop no souls when killed
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the Unstable Rift Zone are now revealed on the minimap
- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
- Urn runner can no longer parry
- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
- Urn is deposited immediately at the drop off point.
- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
- Urn runner gets +4 permanent buffs on deposit
- Urn is now louder when it talks and is easier to hear by nearby enemies
- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
There are two debug commands you can use to test these out
- citadel_force_spawn_idol - This spawns the Urn
- citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
[ General ]
- Reworked Boon reward table

- Health per boon reduced by 5%
- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
- Rejuv buff duration reduced from 4 minutes to 3
- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
- Guardian bounty reduced from 1500 to 1250
- Walker bounty reduced from 4000 to 3500
- First blood bounty reduced from 150 to 125
- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- Dash Jump distance increased from 18m to 19m
- Dash Jump vertical impulse increased from 400 to 425
- Jump Pads on top of the double sinner buildings have been removed
- Hovering an item in the shop now shows you a preview for your investment bars
- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
- Street Brawl: Increased item randomness a bit
- Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
[ Items ]
- Mystic Shot: Cooldown increased from 8s to 9s
- Toxic Bullets: Bleed damage increased from 1.7% to 1.9%
- Scourge: Max Health DPS reduced from 3.5% to 2.6%
- Scourge: Max Health DPS now scales with spirit power (0.0055)
- Cursed Relic: Damage Penalty increased from -10% to -14%
[ Heroes ]
- Abrams: Siphon Life T3 reduced from +3m Radius to +2m
- Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s
- Apollo: Riposte T1 increased from -7s Cooldown to -8s
- Apollo: Riposte grace window to target after channel increased from +1s to +1.3s
- Apollo: Riposte cast range increased from 25m to 35m
- Apollo: Riposte targeting angle increased from 70 to 90
- Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
- Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
- Billy: Bullet damage per boon reduced by 10%
- Billy: Bashdown melee scaling reduced from 1.1 to 0.9
- Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%
- Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%
- Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- Celeste: Dazzling Trick cooldown reduced from 35s to 32s
- Celeste: Radiant Daggers buff duration increased from 25s to 30s
- Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
- Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m
- Celeste: Shining Wonder damage increased by 10%
- Doorman: Doorway cooldown increased from 40s to 45s
- Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)
- Drifter: Rend cast time reduced from 0.5s to 0.4s
- Drifter: Rend post cast time reduced from 0.5s to 0.4s
- Drifter: Rend T2 increased from -7s Cooldown to -8s
- Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
- Drifter: Bloodscent T2 increased from 18% missing health heal to +24%
- Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s
- Grey Talon: Rain of Arrows cooldown increased from 23s to 25s
- Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8
- Holliday: Powder Keg velocity reduced slightly
- Holliday: Powder Keg charge delay increased from 7s to 7.5s
- Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2
- Holliday: Powder Keg T3 reduced from +100 Damage to +80
- Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%
- Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s
- Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
- Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55
- Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
- Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%
- Lash: Ground Strike cooldown reduced from 21s to 18s
- Lash: Flog angle increased from 30 to 38
- Mina: Rake missing health as damage increased from 5% to 6%
- Mina: Sanguine Retreat T3 now also increases range by +3m
- Mina: Nox Nostra damage increased from 4.45 to 4.6
- Mina: Nox Nostra T1 damage increased from +1.74 to +1.9
- Mo & Krill: Sand Blast T2 slow increased from -25% to -30%
- Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s
- Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
- Paige: Health per boon increased from 29 to 33
- Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
- Paige: Plot Armor T3 increased from 75% Barrier to 100%
- Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- Paige: Rallying Charge T3 Max Amp increased from +50% to +70%
- Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
- Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- Pocket: Bullet damage per boon reduced from 0.16 to 0.14
- Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s
- Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
- Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
- Rem: Lil Helpers Spirit Resist reduced from 15% to 12%
- Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- Seven: Lightning Ball charge delay reduced from 7s to 6s
- Seven: Storm Cloud time to expand increased from 1.5s to 3.5s
- Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
- Seven: Storm Cloud T2 now also increases Initial Radius by +5m
- Shiv: Alt Fire damage now has a custom value per boon (+0.2)
- Shiv: Alt Fire ammo consumed per shot increased from 3 to 5
- Shiv: Alt Fire knockback movement is now disabled by slowing hex state
- Shiv: Serrated Knives cooldown reduced from 18s to 16s
- Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
- Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
- Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- Shiv: Killing Blow now deals damage to troopers and neutrals along the way
- Shiv: Killing Blow executing a hero now instantly fills the rage bar
- Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
- Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
- Shiv: Killing Blow range reduced from 18m to 12m
- Shiv: Killing Blow T1 now also increases range by +6m
- Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
- Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%
- Vindicta: Stake T2 reduced from -20s Cooldown to -22s
- Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s
- Vindicta: Crow Familiar collision radius between each crow increased slightly
- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
- Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0
- Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s
- Viscous: Goo Ball T3 increased from +6s Duration to +7s
- Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
- Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8
- Warden: Bullet damage per boon reduced from 0.34 to 0.28
- Warden: Willpower T2 increased from -22s Cooldown to -24s
- Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7
r/DeadlockTheGame • u/wickedplayer494 • May 31 '26
Game Update Deadlock update for 5/31/26
Via the Steam Community:
- Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%
- Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0
- Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s
- Apollo: Itani Lo Sahn damage increased from 190 to 200
- Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6
- Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
- Graves: Ghouls damage reduced by 15%
- Graves: Ghouls bounty increased from 25+1/min to 35+2/min
- McGinnis: Heavy Barrage range reduced from 50m to 36m
- McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
- McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
- Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s
- Pocket: Affliction T3 reduced from +18 DPS to +14
- Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%
- Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%
- Silver: Entangling Bola cooldown increased from 20s to 23s
- Silver: Entangling Bola T2 increased from -5s Cooldown to -8s
- Silver: Lycan Curse Fire Rate reduced from 65% to 60%
- Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s
- Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85
- Yamato: Flying Slash cast range reduced from 30m to 28m
r/DeadlockTheGame • u/SketchyJJ • Apr 30 '26
Game Update Deadlock - Gameplay Update - 04-30-2026
[ General ]
- Base health per boon reduced by 7
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- Reduced bullet damage growth by 5% for the following heroes: Victor
- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased from 15% to 25%
- Medic Trooper missing health percent heal reduced from 14% to 12%
- Medic Trooper fixed regen growth per minute reduced from 3 to 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
[ Items ]
- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- Active Reload: Fire Rate increased from +22% to +25%
- Opening Rounds: Weapon Damage reduced from +45% to +30%
- Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
- Opening Rounds: Spirit Power reduced from +10 to +7
- Split Shot: Max Stacks reduced from 6 to 5
- Split Shot: Weapon Damage per stack reduced from 10% to 8%
- Split Shot: Cooldown increased from 24s to 27s
- Shadow Weave: Moved from T4 to T3
- Shadow Weave: Out of Combat Regen reduced from 10 to 5
- Shadow Weave: Duration reduced from 18s to 10s
- Shadow Weave: Ambush duration reduced from 8s to 5s
- Shadow Weave: Cooldown increased from 32s to 45s
- Shadow Weave: Spot Radius increased from 18m to 20m
- Shadow Weave: Ambush Spirit Power reduced from 35 to 20
- Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
- Shadow Weave: Ambush Melee damage reduced from 25% to 20%
- Alchemical Fire: Spirit Power increased from +8 to +10
- Heroic Aura: Cooldown reduced from 25s to 22s
- Heroic Aura: Bullet Resistance aura increased from 15% to 17%
- Blood Tribute: Now has an innate 8% Debuff Resistance
- Blood Tribute: Active Debuff Resist reduced from 40% to 35%
- Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
- Spiritual Overflow: Now provides +15% Ability Duration
- Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
- Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
- Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
- Frenzy: No longer grants +15% Base Spirit Resistance
- Frenzy: No longer grants +0.75m Base Move Speed
- Frenzy: Now grants +160 Health
- Frenzy: Base Fire Rate increased from 10% to 15%
- Frenzy: Low HP Move Speed increased from 2.5 to 4
- Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- Frenzy: Low HP Fire Rate increased from +25% to +40%
- Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
- Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
- Restorative Locket: Heal per stack reduced from 20 to 16
- Return Fire: Bullet Resistance increased from 8% to 10%
- Return Fire: Bullet Damage Returned increased from 60% to 65%
- Reactive Barrier: No longer restores 1 stamina on trigger
- Reactive Barrier: No longer grants +6% Spirit Resist
- Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
- Reactive Barrier: Cooldown increased from 40s to 55s
- Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
- Trophy Collector: Moved from T3 Item to T2
- Trophy Collector: Souls per stack reduced from 25 to 18
- Trophy Collector: Out of Combat regen reduced from 4 to 2
- Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
- Trophy Collector: No longer gives +20 Health per stack
- Dispel Magic: Spirit Resistance reduced from 16% to 10%
- Veil Walker: Now upgrades from Sprint Boots (includes it's stats)
- Veil Walker: Bonus Health Reduced from +175 to +125
- Bullet Resilience: Now grants +3 Out of Combat Regen
- Spirit Resilience: Now grants +3 Out of Combat Regen
- Counterspell: Cooldown increased from 20s to 23s
- Counterspell: Bonus health reduced from +75 to +50
- Rescue Beam: Cast range increased from 32m to 35m
- Colossus: No longer grants +300 Bonus Health
- Colossus: Base Health increased from +15% to +25%
- Leech: Bonus Health increased from 120 to 160 (the sum of the two components)
- Inhibitor: Weapon Damage reduced from 25% to 10%
- Supressor: No longer grants +50 Bonus Health
- Supressor: Now grants +8% Bullet Resistance
- Cold Front: Damage Height increased from 3.5m to 5m
- Spirit Snatch: Spirit Power Steal increased from 15 to 20
- Arctic Blast: Damage Height increased from 3.5m to 5m
- Scourge: No longer grants -4% Cooldown Reduction
- Scourge: Now grants +15% Debuff Resistance
- Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06
- Lifesteal Adjustments:
- Active Reload: Lifesteal reduced from 18% to 14%
- Bullet Lifesteal: Lifesteal reduced from 16% to 13%
- Spirit Lifesteal: Lifesteal reduced from 16% to 13%
- Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
- Spirit Rend: Lifesteal reduced from 12% to 10%
- Fury Trance: Lifesteal reduced from 18% to 14%
- Infuser: Lifesteal reduced from 16% to 13%
- Infuser: Active Lifesteal reduced from 80% to 70%
- Leech: Lifesteal reduced from 30% to 25%
- Vampiric Burst: Lifesteal reduced from 16% to 13%
- Vampiric Burst: Lifesteal reduced from 80% to 70%
- Mystic Reverb: Lifesteal reduced from 10% to 8%
- Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
- Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
- Lady Geist: Life Drain heal reduced from 80% to 75%
- Abrams: Siphon Life heal reduced from 80/40% to 70/35%
[ Heroes ]
- Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
- Apollo: Disengaging Sigil base damage reduced from 100 to 85
- Billy: Rising Ram T3 now also reduces cooldown by 10s
- Celeste: Bullet cycle time reduced from 0.65 to 0.58
- Celeste: Shining Wonder radius increased from 14m to 15.5m
- Celeste: Shining Wonder damage increased from 120 to 135
- Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
- Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
- Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%
- Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
- Dynamo: Quantum Entanglement cooldown increased from 19s to 20s
- Haze: Restored being able to slide while using Bullet Dance
- Haze: Bullet Dance range increased from 15m to 16m
- Haze: Bullet Dance now has 30% evasion in the base ability
- Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
- Holliday: Fixed Rising Ram interrupting Lasso
- Holliday: Spirit Lasso T1 increased from +68 Damage to +80
- Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s
- Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
- Infernus: Flame Dash DPS now does half damage to objective
- McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
- McGinnis: Medicinal Specter duration increased from 6s to 6.5s
- Mina: Nox Nostra DPS reduced by 6%
- Mirage: Base health regen reduced from 2 to 1.5
- Mirage: Fire Scarabs duration reduced from 8s to 7s
- Mo & Krill: Burrow move speed increased from +4 to +5
- Paige: Stamina increased from 2 to 3
- Paige: Dash speed reduced to slow bucket
- Paige: Plot Armor cooldown reduced from 30s to 28s
- Paige: Bookwyrm recharge timer reduced from 8s to 7s
- Paradox: Kinetic Carbine cooldown reduced from 30s to 28s
- Paradox: Time Wall T2 weapon damage increased from +30% to +35%
- Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
- Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
- Pocket: Affliction cooldown reduced from 150s to 140s
- Rem: Fixed a bug with Naptime that allowed you to attack while casting it
- Rem: Pillow Toss recharge timer reduced from 10s to 9s
- Shiv: Alt fire knockback reduced by 10%
- Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13
- Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
- Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
- Silver: Slam Fire Current Health As Damage reduced from 4% to 3%
- Venator: Gutshot damage scaling reduced from 0.8 to 0.7
- Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8
- Victor: Aura of Suffering T2 increased from +28 Max DPS to +34
- Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s
- Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
- Viscous: Fixed various locations where Splatter didn't bounce properly
- Vyper: Lethal Venom cooldown increased from 24s to 28s
- Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s
- Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
- Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
[ Street Brawl ]
- Unstable Concoction reduces the players respawn time by 50%
- Seraphim Wings damage reduced while in air reduced from 60% to 40%
- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
- Mystic Expansion Radius bonus reduced from +20% to +16%
- Greater Expansion Radius bonus reduced from +30% to +25%
- Enhanced Escalating Exposure: Max Stacks from +8 to +6
- Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
- Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
r/DeadlockTheGame • u/Kyyndle • May 22 '26
Game Update Deadlock - Gameplay Update - 05-28-2026
r/DeadlockTheGame • u/wickedplayer494 • May 26 '26
Game Update Deadlock update for 5/25/26 (5/26/26 UTC)
Via the Deadlock developer forums:
- Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
- Urn timer extension when contested increased from 1.25s to 3s
- Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
- Urn comeback bullet and spirit resist auras reduced from 50% to 35%
- Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
- Urn runner no longer has sprint disabled
- Urn runner now has max sprint acceleration
- Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
- Urn runner for the team that is behind now gains an extra +4m Sprint
- Urn collision radius increased by 20%
- Various smaller urn holding timers and variables adjusted to account for the new location
Please continue to give feedback on the Urn as we work through iterations on it.
r/DeadlockTheGame • u/gogodboss • Jan 29 '26
Game Update Deadlock - Graves Prefers The Dead
r/DeadlockTheGame • u/Razzamataaz • May 22 '26
Game Update Gameplay Update - 05-28-2026
r/DeadlockTheGame • u/ColonialDagger • Jun 04 '26