r/ArcRaiders • • Jan 26 '26

Discussion Solo vs Squads offers extra xp

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9.7k Upvotes

r/ArcRaiders • • Sep 17 '26

Discussion To those who says Arc is a PvP game. Is the reason why the Arcs Won and that we live underground...

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2.8k Upvotes

r/ArcRaiders • • Feb 09 '26

Discussion This is a breathe of fresh air!

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10.2k Upvotes

I love this! I have like 16 kills only and love being a team player!

r/ArcRaiders • • Nov 13 '25

Discussion PSA: What Embark did with skin prices is a negotiation tactic called "anchoring" I know this will get downvoted because many will fall for the PR move, but this is planned. $16 microtransactions do not belong in a $40 title. Period and here's why.

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15.5k Upvotes

Anchoring is a super commonly used tactic. Here's the definition of it:

The anchoring negotiation tactic involves setting an initial price point to influence the final agreement. By making the first offer, a seller can set a high anchor, which influences the buyer's perception and makes subsequent concessions seem more reasonable. Conversely, a buyer can set a low anchor, like stating a maximum budget, to steer the negotiation in their favor. The first number presented acts as a mental reference point, impacting the entire bargaining range. 

Basically, give us really high prices at the beginning of the game then go "Oh we heard you guys! We lowered the prices by $5!" to influence content creators to create content about it being "unprecedented" and to influence us, the consumers.

People in the comments will filter in and state "They need money to continue making the game" which is a false corpo-speak argument. Microtransactions became a thing in games to make F2P games possible. Games with a low bar to entry and will attract a larger playerbase, while betting that the average player will spend an X amount to keep development on going.

A $40 game has no reason to do this. Arc sold 4 million units already, has made hundreds of millions of dollars in initial sales alone and will continue to sell (how Pay-to-play games typically fund on going development, through marketing). We also have *very* close games we can compare this to.

Helldivers 2:

  • $40 base price with $20 upgrade just like ARCraiders
  • Cheaper cosmetics ($5 for a skin + suit sometimes less cosmetics can also be mix and matched)
  • Earnable premium currency

As you can see, these practices are much more consumer-friendly. I'm not suggesting the removal of microtransactions but right now it's a very unfair price point still, especially considering the base price of the game ($40) and the fact currency isn't earnable.

Also I'd like to point out how all the earnable cosmetics outside of one in the game are just incredibly barebones. Everything cool goes into the store and that's not okay. I know there will be a huge portion of people who downvote this because of the honeymoon phase of the game, and the obvious PR move that Embark are doing, but I wanted to post this all the same.

EDIT: I'm seeing a lot of comments that they need microtransactions to fund future game development, which is true and I don't disagree in anyway with. Which is puzzling because I'm not suggesting the removal of them, but rather a price adjustment and/or a way to earn them in-game.

Additionally, games with an up front price tag continue to generate income post release by up-front sales, with the updates being big marketing pushes to bring new consumers in. It's very strange that people are posting as if the game won't continue to sell on the 4 platforms the game is sold on.

r/ArcRaiders • • Aug 21 '26

Discussion BurntPeanut did a sponsor streamed today and... wow

3.7k Upvotes

If I was Embark I would be truly embarrassed of the state of the game. Between how easy it is to snipe him and the cheaters it was an awful display of the game. Bluntly just cheating without any worry about getting banned even though they were on stream.

The only positive note is maybe this will finally put Embark on the spot addressing some of the problems with cheaters after sponsoring someone who just showed how terrible the state is for PVP.

r/ArcRaiders • • Nov 14 '25

Discussion ARC Raiders is basically a giant game-theory experiment, and the optimal strategy is to avoid PvP entirely.

14.1k Upvotes

I understand everyone has their own opinions about PvP in this game, but this is speaking strictly from a game-theory perspective and nothing else:

ARC isn’t a zero-sum game like Tarkov where killing someone actually increases your expected value. ARC is a positive-sum loot economy, there’s more than enough gear on the map for every team to leave rich without ever shooting another player.

So from a game-theory perspective:

PvP is almost always a negative-EV move.

  • You risk losing all your loot
  • You burn ammo/meds
  • You waste precious time
  • And players rarely carry anything you actually need

But here’s the big thing players don’t realize:

When you start a fight, you force other teams to “defect.”

One gunshot triggers the whole lobby:

  • Third parties collapse
  • Everyone starts playing paranoid
  • A chain reaction of aggression wipes out multiple teams

What you end up with is one final squad alive among 6–8 eliminated teams…
and that last team can’t even carry the loot that’s on the ground.

Three players physically cannot hold all the value created by eight dead teams.
Most of the loot is literally wasted, a massive destruction of potential utility.

From a pure economic analysis, PvP shrinks the total pie for the entire lobby.

Inventory slots make this even worse.

Because inventory is so limited, the time value of PvP is near zero:

Every minute spent fighting is a minute not spent gathering high-value environmental loot you can actually take with you. Even if you win a fight flawlessly, the “return” barely moves because you simply don’t have the slots to absorb all the loot that drops.

So what’s the rational strategy?

Don’t shoot first. Don’t shoot at all unless someone forces it.

If you ignore me and I ignore you, we both:

  • maximize our loot
  • avoid wipe-risk
  • avoid triggering lobby-wide defection
  • extract with more total value

This creates a natural Nash equilibrium where the dominant strategy is peace, not aggression.

The funniest part?

In ARC Raiders, peace isn’t the friendly play: it’s the sweaty, optimal, min-max play.

r/ArcRaiders • • Aug 26 '26

Discussion [Embark] Cameras are coming in the October update

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3.7k Upvotes

Time to remember your Raids...

Cameras are coming to the Rust Belt in October!We'll be at Gamescom this week to make some memories with you in the meantime!

https://x.com/ARCRaidersGame/status/2092643233964716253

r/ArcRaiders • • Nov 27 '25

Discussion Locked rooms now turn you into a fireball if you glitch inside

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23.1k Upvotes

Quickly tested with a noisemaker, W update

r/ArcRaiders • • Jan 23 '26

Discussion New roadmap from January to April

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10.4k Upvotes

r/ArcRaiders • • Jan 16 '26

Discussion Embark Have Begun Permanently Banning Cheating Stream Snipers Who Have Harrassed Streamers For Months

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9.1k Upvotes

r/ArcRaiders • • Dec 17 '25

Discussion Neil Newbon on AI performances

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8.9k Upvotes

r/ArcRaiders • • 6d ago

Discussion Arc Raiders devs had the same debates players are currently having over PvE mode, but the "dad gamers" pushed them to try it anyway

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1.7k Upvotes

This really isnt pve vs pvp or anything we have been arguing. this is casual "dad gamers" trying to find a place in arc raiders. You can be a gamer that is a dad and not be casual. You can be a casual gamer that doesnt have kids. The pve test was for casual gamers to find a place in arc. That is not a bad thing.

r/ArcRaiders • • Dec 06 '25

Discussion The "Meta" for the pre-wipe event is Level 1 gear. Let that sink in.

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8.9k Upvotes

We are days away from the wipe. This should be the time when we burn through our stash, equipping the most expensive weapons and armor we have because they're about to disappear anyway.

But because Skill Points are tied to Stash Value, nobody wants to risk their gear. The game is actively punishing me for using my best gear.

So here I am, sitting on a pile of high-tier loot, deploying with a Level 1 Stitcher and a Kettle because I need to protect my stash value for the next season.

Is this really the intended "End Game" experience? Turning us into hoarders instead of fighters? The Expedition system needs to change.

r/ArcRaiders • • May 22 '26

Discussion Sick of hearing about PvE, Give the PvP players what we actually want…

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4.9k Upvotes

r/ArcRaiders • • Jan 24 '26

Discussion Anvil BP don't exist and it's a conspiracy made up by the Big Anvil

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6.7k Upvotes

There is no body text.

I have looked for hours I know the crates I know the maps they don't exist don't believe them

r/ArcRaiders • • Feb 10 '26

Discussion Do you think people should be banned if they duplicated excessive amounts of items??

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5.6k Upvotes

Posted this same question on X and it seems most people don’t think a ban should be given but rather items/coins removed instead if the duplication bug was used to sell items. What are the thoughts of the people of Reddit on a possible ban?

Update: X post is now at 2,950 votes with 60.3% saying no ban and 39.7% saying yes to a ban.

r/ArcRaiders • • Dec 01 '25

Discussion I find it a bit silly that people with around 140+ hours are complaining about the game getting stale. You have been playing the game as a full time job for one month.

10.1k Upvotes

The game has been out 30 days. So many posts here now where people are complaining and being upset that the game is becoming stale and repetetive. No shit you have maxed everything out.

Take a break and come back if you find the game fun, but complaining just for the sake of complaining or that the game cant feed you with new experiences every fucking hour is just unrealistic. Queue into squads for once and chat with people, I think most of you are missing out on a lot when you only treat the game as a spreadsheet with things to mark as done.

Also, watch Embarks documentary on YouTube and most of your questions/complaints will be answered.

r/ArcRaiders • • May 20 '26

Discussion Huge win Embark! Let's gooooo!♡

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5.1k Upvotes

What do you all think? The green highlight is amazing! The yellow is interesting! Love this communication! This is great imo, and surrendering 10 times, because u cant keep up with the big boys no longer does anything for you. ( those who were doing it.) Hahaha GGz! 😂💚🫡

EmbarkLetsGo

r/ArcRaiders • • 14d ago

Discussion Anon summarizes the state of the community following the PvE toggle

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1.6k Upvotes

Just like with ABMM, it hurts the PvPvE players the most. And as we have already seen, the Mixed demographic is the one that has lost the most players since April, going from 40% (a majority) to 27% (the minority) in September. Embark keep fumbling the Mixed playerbase in an attempt to appease the two extremes instead of focusing on the core of the game

r/ArcRaiders • • Nov 06 '25

Discussion Charging ~$10 for a chicken helmet that you only see in menus in a P2P Game is Stuid

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9.3k Upvotes

Don't you dare tell me this is okay or that Embark needs to use these prices to keep the game alive.

EDIT: Typo in the title but you get the point.

r/ArcRaiders • • Mar 09 '26

Discussion Embark .. pleassssee, this is just not FUN

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6.3k Upvotes

Ok I know, this subject has already been discussed again and again but .. this is just too much frustration

I really enjoy this game. If I'm getting killed by someone, even if I defend myself, well, ok it does happen. That's the game. If I do a mistake and down and die, ok that's happening too

But what am I supposed to do here? I just want to interact with people, the game, and doing my Weekly task, But when my whole gameplay resume to: Go to Sperenza, wait a game, finally load in, see the times, realise there no point, rush to extraction, rince & repeat (7 times in a row at moment i write this ..)

Everything is already looted, 99% of player are already out, and there is no even point to try because the respawn timer make it impossible to get lot of point for this situations , i'm at point where i don't even see point to keep playing if i don't even have chance to does anything else

r/ArcRaiders • • Apr 17 '26

Discussion 5 days? Are you Serious, Embark…

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3.9k Upvotes

I saved up 3 million credits throughout this entire season to “chill” on the last phase of the expedition. It’s practically worthless now because of the lack of communication.

I do like the new change but this needed to be implemented in the BEGINNING on the season…

People have lives, on vacation, or have important stuff scheduled… like wtf, Embark. A 5 day window is absurd.

r/ArcRaiders • • Jan 03 '26

Discussion Nvdia disables filters

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8.5k Upvotes

r/ArcRaiders • • Nov 05 '25

Discussion Attention to all Top Side Sheriffs

14.9k Upvotes

You are not alone.

I found my niche. I found my purpose. I found the meaning of the raider’s life.

The solo sheriff life. It’s not easy to kill a man. You take everything he’s got, and everything he could’ve had.

I jump in. Listen for sounds, gun shoots, flares going up. I investigate. I’m here to help, fight the arcs. Any arcs. I’ll pick you up, patch you up. I’ll kill murderers, Judge Dredd style. No mercy. I never killed a man that didn’t need killing.

You can have the loot. My reward is justice.

Join me. Against the arcs, for humanity.

Make a difference. Enlist. Resist. Fight the good fight.

Embark ID: Zanywoop

Edit: Over 14k new sheriffs with a 97% upvote ratio, making Top Side a better place. I love you all, you beautiful legends.

r/ArcRaiders • • 15d ago

Discussion "nerfed loot in pve mode" you sure about that?

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1.8k Upvotes

All seen was collected in 1 pve mode game. In the shopping centre on the new map.Tempest included no keys no puzzles no events. Just normal map conditions.

Edited: no security breach either. Don't have the perk.