r/NoMansSkyTheGame • • 2d ago

Discussion Sean has posted again!!

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4.7k Upvotes

any ideas on what the new update could be?

r/NoMansSkyTheGame • • Sep 21 '26

Discussion ⚠️Apparently, there are people using bots to discover tons of star systems and planets, trying to ruin the game.

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3.4k Upvotes

Someone on X said that all celestial bodies will be discovered in just a few weeks. I'm about to cry.

r/NoMansSkyTheGame • • Jun 06 '26

Discussion What's your dream update that hasn't come true yet? I'll start first:

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6.6k Upvotes

Backround image by u/xMr_Lagz

r/NoMansSkyTheGame • • Jul 12 '26

Discussion I found an amazing settlement.

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8.0k Upvotes

Anyone have any clever ideas for a name for this town?

r/NoMansSkyTheGame • • Sep 17 '26

Discussion Space station update is peak

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6.8k Upvotes

I am in love with how my space station looks, despite my previous clip of an unknown enemy trying to holdo manoeuvre it. The thing is gargantuan. All vanilla no mods no glitches just alot of grinding

EDIT - Coordinates to the HurstCorp Galactic Capital system can now be found in the comments below. We welcome you to join the HurstCorp alliance and colonise are capital system with epic builds

r/NoMansSkyTheGame • • Aug 11 '26

Discussion What do you think the COSMOS update will focus on?

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3.0k Upvotes

I’m wondering if this is an update on the scale of NEXT, which could include biome diversity and multiplayer overhaul. I’m trying to think of it from the perspective of bringing Light no Fire tech over to No Man’s Sky. What do you guys think the focus will be? Will we get a reset?

r/NoMansSkyTheGame • • Sep 08 '26

Discussion I hope Cosmos updates solar systems to be more realistic.

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4.0k Upvotes

r/NoMansSkyTheGame • • Jul 26 '26

Discussion Any other Travelers whose birth year starts with "19"? Represent!

2.2k Upvotes

If you're interested, I've created a sub just for us: Please stop by, and consider joining us! r/oldmansky

I'll be 55 this fall, and I was just wondering if any other Travelers were born way back in the 1900's. If so, is NMS not *exactly* the kind of detailed space exploration game we waited for for decades? I've waited over 45 years to be able to climb into a starship, pick a planet, fly to it, land, and get out and walk around a completely alien landscape that's populated with stange plants and animals.

NMS is better than the 9-year-old me could have ever dreamed.

Edit: Created follow-up question to measure interest in an OG (Original Gamers, lol) sub, and explaining why:

https://www.reddit.com/r/NoMansSkyTheGame/s/NXbqB9MY7f

r/NoMansSkyTheGame • • Mar 22 '26

Discussion How many of you Travelers remember when the Stations were like this?

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6.1k Upvotes

Found an old local backup with a NMS.exe dated 12/10/2022 and decided to fire it up for a walk on the nostalgic side. It is most definitely a different game now. lol

How many of you out there have been through the various updates? This was when I first bought the game I believe, but now have 100% completion in both GoG and Steam and somewhere around 14000 hours combined from both. (retired, could not do that while working)

Just thought it would be interesting to take a trip in the wayback machine. (and for those of you old enough to get that reference, hiya friend)

r/NoMansSkyTheGame • • Nov 01 '25

Discussion I noticed a pattern in corvette creations

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6.8k Upvotes

After observing several visits to the anomaly and seeing the sharing here in the community posts, I’ve noticed a certain pattern in the designs of authentically created corvettes.
And by authentically, I mean actually created without the use of external programs, glitches, etc.

W.A.S.P-style corvettes — slim, aerodynamic, compact. They give off that “ready for combat in an asteroid belt” vibe.

Brutalist-style corvettes — those massive cargo blocks, where you can feel that they’re crewed by a geographical exploration organization hauling plenty of resources to the edges of the galaxy.

Junk-style corvettes — messy, asymmetrical, sometimes with a single thruster on one side and the cockpit on the other, giving the impression it belongs to that Vy’keen who’s been patching this contraption together for ages.

So, for you all — which of these styles attracts you the most?

r/NoMansSkyTheGame • • Aug 11 '26

Discussion 10 Years Ago and Now

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8.4k Upvotes

10 years ago, No Man's Sky launched on Steam to mostly negative reviews.

Today, it's one of the most acclaimed survival games, with millions of players.

Do we have any players here who have played the game since launch? What do you guys think about the changes?

r/NoMansSkyTheGame • • 18d ago

Discussion With 10 years of updates, it's time for a refocus.

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2.0k Upvotes

We've had ten full years of incredible updates adding loads of new features and types of content to explore. But now I think it's time for Hello Games to refocus. As much as I love all the new things they add, I would at this point much rather them work on expanding existing content and improving what's already here.

We've had a certain amount of that to be fair, Cosmos adding a proper system map and loads of new space content, Worlds improving planet generation, etc. But I would love for us to get more updates entirely focused on improving and expanding existing content in the game.

Obviously, the most consistent criticism that No Man's Sky gets is the lack of meaningful variation in its planet generation. Once you see a planet type, you've seen them all as it's said. Multi-biome planets would make a huge difference, but I'm not sure how that would work with how the games systems are set up, discoveries, missions that send you to specific planet types, etc. I also don't know if NMS's version of their engine would work with multi-biome planets, but that's theoretically a back portable engine improvement we could see from Light No Fire especially since NMS has seen lots of upgrades from LNF's development.

I also think the planets could benefit from feeling more alive via upgraded creatures and weather. The planet-wide storms are, from what I've seen, generally disliked by the community and are quite annoying to many. Getting more properly simulated, regional weather could be a nice upgrade and add some good life to planets.

And animals are extremely simplistic with their behaviors. It's nice that most of them can be tamed and kept as pets, as well as battled, but out in nature they don't do much. They wander aimlessly, make some noises and some of them will attack you if you get close and that's it. Better creature behavior could add some very nice life to the planets. More varied creature behaviors, sleeping, different aggressiveness, some animals travelling in herds or alone, interactions between different animals/species (such as hunters).

I'm sure all of you can think of significantly more areas of the game that could use some love, but these are just the first ones I can think of. Would love to hear where No Man's Sky could use more attention in your opinions!

r/NoMansSkyTheGame • • Sep 10 '25

Discussion Does anyone still use their pre voyagers update ships?

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7.5k Upvotes

I still like to cruise around in my custom fighter sometimes. I'm wondering how many other Travelers still do the same. I enjoy creating corvettes and having the interior to customize, but sometimes the fighter is a nice change of pace.

r/NoMansSkyTheGame • • May 24 '26

Discussion We're buzzin now!

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5.1k Upvotes

r/NoMansSkyTheGame • • Aug 23 '25

Discussion New Emoji just dropped…

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8.9k Upvotes

r/NoMansSkyTheGame • • Sep 08 '26

Discussion in less than 24 hours well all be exploring the cosmos

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2.5k Upvotes

HYPE

r/NoMansSkyTheGame • • Sep 16 '25

Discussion Unpopular opinion: I still prefer to fly my starship over my corvette 🤷🏼‍♂️ (reasons below)

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5.6k Upvotes

Faster Amazing Manoeuvrability Just as powerful Easier for battling pirates 🏴‍☠️ Landing pads can actually be used! I prefer to live on a planet Just love the look of my starship

List goes on.. but that’s just me 🤷🏼‍♂️

r/NoMansSkyTheGame • • 16d ago

Discussion It’s official on the AppStore.

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1.8k Upvotes

r/NoMansSkyTheGame • • 17d ago

Discussion WHAT IS THISS??

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2.1k Upvotes

Just saw it in the anomaly, this is someone's ship and it was loud.

Have u seen this before?

r/NoMansSkyTheGame • • May 04 '25

Discussion RIP my permadeath file beautifully

16.5k Upvotes

I landed on the wrong planet in my permadeath save. I'm on a tiny pillar of rock, surrounded by deep ocean in every direction. I'm out of launch fuel, and I have no ferrite. I can only survive a few seconds outside the ship before the toxic air kills me — and toxic storms roll in every few minutes, bringing massive waves.

I've been doing suicide laps in every direction, diving in and shooting aimlessly for ferrite dust.

all I can do is sit in my ship, watch the lightning storms, and wait for my oxygen to run out.

r/NoMansSkyTheGame • • Sep 10 '26

Discussion How I would fix planetary exploration in NMS

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2.4k Upvotes

Hello! This is going to be a long post with visuals. All images were created by me or are in-game screenshots edited with a mix of Photoshop and Picsart. I also used AI to better blend images together or make things generally impossible to produce in Photoshop, BUT nothing was fully generated. And of course, all text was written by me :>

tldr: basically my "dream update" of how I'd fix planet exploration.

One of the core complaints ever since this game came out has been about the planetary generation. Whether it's that the planet has nothing to do on it, looks the same as the others, or is pointless. These complaints have continued despite several named updates meant to "fix" the issue (WORLDS, BEYOND, and VISIONS).

The strange part is that on paper, the variety is already there. No Man's Sky has some of the most impressive variety out there, at least in asset terms. There are at least 15 main biomes with hundreds of subtypes and asset combinations. On paper the variation \could** be endless.

So after all these updates, why hasn't the exploration felt any better? In my opinion it's because HG's focus has been on vanity rather than gameplay. The planets look prettier and have more impressive tech, but they are essentially giant resource nodes with the occasional gimmick. They might be visually varied, but they all PLAY THE SAME. Once you have landed, scanned a few things and mined a rock, you have basically seen what it has to offer.

I think there are actually ways to fix this without ruining the core gameplay loop of going planet to planet. In fact, I think it would inspire people to explore more, which is you know- the game's entire selling point. Those ways are multi-biomes, points of interest, and fauna. With purple systems and "ghost" systems, I believe all of this is entirely possible without hurting bases as well.

MULTI BIOMES

I think this is one of the best ways to fix exploration on a core level. I have seen the argument that this would "ruin" the gameplay loop or make planets even more samey, but I could not disagree more.

Think of it like this. Right now, you have single biome planets with close to zero variation across the surface. There could be two frozen planets in the same system with identical assets, and nothing about landing on the second one is any different from the first. Now add multiple biomes. Take those same two planets, but one has a region that is dry and the other has a region that is swampy. That already "fixes" them even though they share the exact same frozen assets.

Gameplay wise it would still be the same core loop. These "regions" would be sub biomes rather than full biomes, so the predominant frozen resources would still be 80% of what you find. You would still scan the system, still look for the "core" planet type you need, and still land where you were always going to land. The difference is that the regions around it would offer extra, if slim, resources and variety, so the planet is worth a second look instead of one landing.

an example of a dry region on a frozen world

So what would the gameplay benefit even be for regions? Just to name a few:

Different, yet scarce resources

Visual difference

Different fauna types (more on that later)

Different hazards and weather

Natural points of interest.. speaking of

POINTS OF INTEREST

Regions on their own would not be enough though. A new sub biome is only worth walking into if there is something in it worth finding, which brings me to Points of interest (or POI's)

As COSMOS just released yesterday, it's the perfect time to compare space and planetary exploration. With COSMOS, space was completely redone. There is now a new map that shows POIs, new POIs, and actual gameplay behind them. Take the new hulk missions. They are varied in both look AND gameplay. Some wrecks you have to watch out for hazardous waste, some are infected, and some are on a strict timer that starts before you even get there. You can land on comets, go to outposts, and find anomalies along with the desolation freighters, just to name a few. Space is finally interactive.

Now compare that to planets. Almost all planetary POIs boil down to a guy in an outpost, an extremely easy puzzle in a single room, or the occasional gimmick (relic worlds, dissonant worlds) that only affects certain planet types. You solve the same room a hundred times and the reward is a word you already know. I'd say the new salvage missions on planets were a step in the right direction and I hope more like that is on the way. But simply adding more POIs isn't going to fix the issue, because the old ones need love too. Abandoned outposts should be treated like actual dungeons, so give them the derelict freighter treatment. The ruins are still laughably bad with a ball puzzle that does nothing, so make each one have treasure. Hell, you already have archaeology in the game just incorporate it with that. Colossal archives need to be reworked entirely too imo, since right now they are essentially a giant empty space with procedural stories attached.

Once the old ones are worth visiting, then you build on top of them. Add natural POIs like craters, oases, deep canyons and other natural wonders, the kind of thing you would fly toward just because you saw it on the horizon. Add pirate outposts or sentinel factories, things that add to the lore and the moment to moment gameplay. Just look at some of the art of buildings we still do not have.

(Old concept art)

old pre release art and concept art by Beau lamb (hgs concept artist)

FAUNA

Last but not least is fauna. Fauna are what makes planets feel alive and lived in, and right now they are the weakest part of exploration.

we still have nothing close to the infamous rhino clip (i know its scripted but still)

Fauna imo is still the most glaring issue in this game. They sound horrible, look goofy, and have extremely basic AI. They are a core part of exploration and should offer gameplay in themselves, but at the moment they are immersion breaking and kind of unimportant. Fauna will consistently get stuck, defy gravity and walk-up hills, have spore like proportions, and make horrific noises. While HG have tried to remedy this with companions and Xeno arena, they still missed the core issue with the fauna themselves.

Fauna desperately needs new sounds, with larger and more powerful sounds for predators and weaker sounds for prey. They should be more varied with more parts and skeletons and be attuned to their environment. This ties straight back to multiple biomes. Imagine a sand planet with a region of forest. Reptiles stay in the sand while mammals reside in the forest, so the region change is something you notice before you even scan it.

They also need actual gameplay. Let them attack the player with more than just head butting. Some should spray acid, some should try to bite you, and some should have unique interactions. Give fauna day and night cycles, so some sleep while others come out. And please give us the ability to farm them.

Here is some of Beau Lamb's artwork for what fauna COULD BE.

look at those glorious birbs in the right corner

**TO WRAP UP**

Multi-biomes give a planet more than one place worth landing on, POIs give you a reason to actually go there, and fauna make it feel alive once you arrive. None of it requires throwing out the loop we already have and infact builds upon it.

Anyways, I hope you enjoyed reading this, I put a lot of time into it! Please feel free to discuss in the comments if you agree, disagree, whatever!

I really enjoyed making this and will be making more posts like this soon! My next one is going to be about fauna!

r/NoMansSkyTheGame • • Sep 06 '25

Discussion WE HIT 100K ON STEAM LET'S GOOOOO!

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12.1k Upvotes

r/NoMansSkyTheGame • • Aug 12 '26

Discussion NMS Complaints???

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1.5k Upvotes

‪It may be that Twitter is just a depressing place generally, but I’ve started to see a lot of complaints about NMS and its updates. This is just one, but I really don’t understand how you can dislike what NMS has been doing for the last 10 years. I get it if you don’t like the expeditions and how they work, but the game as a whole? Really?‬ Feels like complaining just to complain, especially because it’s FREE.

r/NoMansSkyTheGame • • Aug 24 '25

Discussion Another emoji just dropped…

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6.9k Upvotes

r/NoMansSkyTheGame • • 7h ago

Discussion The update doesn't seem huge but I hope they do more like this one

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2.6k Upvotes

The entire update is improving on already existing systems and quality of life. Corvettes have new parts, some of them highly requested. Weapon wheel for multitool, minimal hud mode. Warping without galaxy map, expanded deep space outpost options with holo arenas, its all a mixed bag of improving and integrating features together and its a bit unique from normal updates.

Its refreshing to see