r/DungeonoftheMadMage • • Jan 31 '26

Art The fresco for the Dungeon of the Mad Mage

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685 Upvotes

I have finished the fresco I will use for today's game :)

r/DungeonoftheMadMage • • Sep 01 '26

Art Ruins of Undermountain 2nd level Map

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81 Upvotes

r/DungeonoftheMadMage • • Sep 14 '26

Art Player handout for level one

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63 Upvotes

I think this will work for DotMM (I'm running my group through RoU using the 2ed ruleset). Anyway, please feel free to use it for your group.

r/DungeonoftheMadMage • • Aug 26 '26

Art Arcturiadoom - Level 14 - Dungeon of the Mad Mage

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106 Upvotes

r/DungeonoftheMadMage • • 13d ago

Art Skullport - Dungeon of the Mad Mage [Battlemap][160x94]

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43 Upvotes

r/DungeonoftheMadMage • • Sep 15 '26

Art Player Created Maps

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41 Upvotes

So, I been running DotMM now for about a year (every 2 weeks) and in the last year the party has gotten down to Dweomercore. The way I've been running it, at the end of the session, we have a map maker who rolls a d20 intelligence check to see how well the maps turn out. I wanted to share these pieces of art (maddgoth didn't make sense for my storyline so it got skipped)

r/DungeonoftheMadMage • • 7d ago

Art Dungeon Level - Level 1 [Battlemap]

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23 Upvotes

r/DungeonoftheMadMage • • 6h ago

Art Arcane Chambers - Level 2 [Battlemap]

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10 Upvotes

r/DungeonoftheMadMage • • Sep 16 '26

Art Dweomercore - Level 9 [Battlemap]

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42 Upvotes

r/DungeonoftheMadMage • • Sep 02 '26

Art Slitherswamp - Level 8 - DotMM

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43 Upvotes

r/DungeonoftheMadMage • • Aug 17 '26

Art FREE Arcane Chambers map

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59 Upvotes

Hey guys,

Finally finished the second floor of Undermountain and I'm dropping it here for free

Arcane Chambers 87x128 grid, 11136x14848 pixels

Reddit won't let you upload images over 20mb so I had to compress it a bit

I'd recommend using purple lighting on the crystals to give it a more mystical vibe

There are some layout changes from the standard version of the map so make sure to check it out before using it

r/DungeonoftheMadMage • • 21d ago

Art Maddgoth's Castle - Level 7 [Battlemap]

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30 Upvotes

r/DungeonoftheMadMage • • 26d ago

Art Trobriand's Graveyard - Level 13 [Battlemap]

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29 Upvotes

r/DungeonoftheMadMage • • Sep 09 '26

Art Wyllowwood - Level 5 [Battlemap]

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46 Upvotes

r/DungeonoftheMadMage • • Sep 15 '26

Art Eight years in the Dungeon. The party is getting to the end game.

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0 Upvotes

Blood, sweat and tears for players as well as myself the DM.
Level 23 in the Dungeon.
Player character levels between 19 and 23.
Almost eight years we have been playing this campaign and they are almost in Hallaster's Tower.

Today I made a chatgpt image of the party and shared with them.
My prompt was long and filled with details. Hopefully you will appreciate it too.

From left.

Leiker the Ranger, Saga the Warlock, Dipsy the Warlock/Sorceror, Lumina the Paladin and Niihloch the Fighter.

Too all you guys playing this one.
Hang in there. You will get there eventually :)

Best of luck to you.

r/DungeonoftheMadMage • • May 28 '26

Art Dungeon level free map

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45 Upvotes

I made the map using Dungeoncraft, based on a map I originally built directly in Foundry and posted here.

PPI 128, 11136x14848

I can’t upload the original PNG, so I’m uploading a version with half the PPI already converted to .webp.

Have a great dungeon crawl everyone

r/DungeonoftheMadMage • • May 12 '26

Art Level 2 Arcane Chambers map I made

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57 Upvotes

Hey guys, I recently posted a version of Dungeon Level 1, and some people asked for the other versions I’ve made, so I’ll keep posting the ones I already have finished whenever I can.

I made a few changes from the original material, and it ended up revealing some assets that were supposed to stay invisible as if they were part of the map, so make sure to check everything over before using it

r/DungeonoftheMadMage • • May 20 '26

Art The undermountain Level 1, Empty Version (Free)

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88 Upvotes

r/DungeonoftheMadMage • • Jul 04 '26

Art Final session celebration

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68 Upvotes

r/DungeonoftheMadMage • • Jan 27 '26

Art WIP, working on the Undermountaint Megadungeon Fresco.

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117 Upvotes

r/DungeonoftheMadMage • • Feb 20 '26

Art Tales From the Tables #59: Descent into Undermountain

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171 Upvotes

I'll just leave this here in case anyone would like to use it as an illustration :D

r/DungeonoftheMadMage • • Aug 05 '26

Art Box of Doom

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19 Upvotes

DotMM is the first campaign I’ve ever DM’d and loving it so far. Made a papier maché Box of Doom for high stakes rolls and I love it!

r/DungeonoftheMadMage • • Mar 10 '26

Art Player Handouts

8 Upvotes

I am gearing up to run Dungeon of the Mad Mage in a few weeks. I've got vacation coming up, which has given me the time and space to do a lot of prep work for this upcoming monstrosity. I've had to slow down, think things through, figure stuff out. I've literally re-read the entirety of the first level of Undermountain. I have a custom character creation document that sorts through an altered history of Waterdeep and what's allowed. I've gone well above and beyond what I normally do on any campaign I run. I'm exhausted!

Anyhow, as part of my prep, I stumbled into the biggest deterrent and most problematic issue that haunts every group that goes through this thing: maps. Raise your hands if you have ever tried, as a player, to map Undermountain while running through it. Bonus point if you have "I tried to give accurate descriptions to my players but they still asked about spatial equity" on your bingo card. It's a massive problem. It seems that no matter how hard the GM tries to be descriptive, players will always ask questions about dimensions and room sizes. And GMs aren't no-fault here; I have, myself, given out inaccurate information unintentionally, which messes up a lot of maps my players end up drawing. It's a big ole pain in the keister.

So how to get around this? What to do, especially in PBP, to get around the whole "how big was that room again" or "where did this tunnel lead to" questions? Well, I don't know about the lot of you, but I just spent the last 2 weeks generating handouts of every single room on level 1.

Every. Single. Room.

That's right. I remapped the entirety of the first dungeon level as player handouts. They stumble into a new room, they get a handout of that room. To scale, with a mostly-useable grid in the event we need to get into combat. 5x5 grids on every player handout.

Where we get really interesting here is that I also included basic room descriptions on the maps. No monsters or mentions of ambushes or things that can go awry. Just basic, this-room-has-this-feature descriptions. With a compass pointing north, and arrows pointing to next/previous locations. And I used a style to make them look like sketches or smudged paintings. With some cool font. At least, I think it's cool. But I digress.

Why am I here, bragging on my accomplishment? Well, I would like to ask if this would be something people here would look at and say "Golly gee, I wish I had me some of them there maps for my own players". Is this something that is maybe not necessarily needed but absolutely wanted? So I'm here to, literally, give out a couple of these maps for people to peruse and provide feedback on.

Now, before the mods/admins come in here and start swinging the ban-hammer at me, I'd like to state that I reached out to WotC about doing this and the potential for redistribution, and I was informed that this is absolutely legal and legitimate provided the maps do not include any stat blocks, monsters, or WotC proprietary information. It was confirmed via email (I opened a support ticket and they responded) that this project falls under the OGL and WotC Fan Content licenses. I covered my own behind on this one, primarily because I don't make enough money to hire enough lawyers to keep Hasbro off my back if this went sideways or was found to be not cool. I did my homework on this one.

I also must state up front that I pulled 2 royalty-free assets for this from Alamy: the arrow that points to the next/previous location, and the compass in the corner. The background texture is mine, and the filter was done with the G'MIC-QT plugin for Paint.net.

So here you go. A couple of the maps. I am seriously asking for feedback. Questions, comments, concerns. Would this make sense as a PDF available somewhere? Should I do every dungeon level? Did I bite off more than I can chew? Should I stick a pin in it? You be the judge.

r/DungeonoftheMadMage • • Mar 18 '26

Art Skullport character art

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38 Upvotes

My player drew all the Skullport characters! She wanted to try somekind of art challenge and I asked if she would want to draw me some character arts based on only vague descriptions that I would give her. She loved the idea and a little project was born!

I gave her few key words about characters like their race, age, gender or some personality traits. For some I didn't give race or gender at all and let her decide.

She didn't know she was drawing Skullport NPCs for the game I DM and she's playing!

We had an absolute blast in Skullport where my players finally defeated Xanathar Guild which had been a pain in the ass for them since Dragon Heist! And my friend gave me a green light to share these portraits for this community.

So! Here are the characters of Skullport! Feel free to use them if you feel like it!

Bosskyn Gorrb Felrax Droon Stonedark Cal'al Claddani Nightshade Quietude Olive Stillwater Krystaleen Thimblewine Ulvira Snowveins Tasselgryn Velldarn Will and Oleander (we called him Ollivander) Anderian Dusk Sundeth and his Wyvern

r/DungeonoftheMadMage • • May 10 '24

Art Dungeon of the Mad Mage – Map Pack - Levels 1-23

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133 Upvotes