r/DMAcademy • u/LostAndFallen • 20d ago
Need Advice: Worldbuilding Players correct me, and treat every deviation as a mistake
Hi everyone,
maybe a common problem/question, but how do you get your players to not interrupt the whole game for a discussion, whenever something contradicts a fact they found/heard before?
As examples:
- rebel tells them the tribal elder are evil and starving the villages, elder tells them that the villages are starving because the rebels stole the food supplies. Players start a massive discussion about retconning the story, despite my insistence that I changed nothing
- ancient text shows a different version of history. Players treat it as me making a mistake and, again, start a 15 minute discussion about it
- the classic "But it worked last time" discussion. Players not accepting that the circumstances changed, so their toolkit needs to be refitted for that challenge
- Evidence they found doesn't fit their idea of how the events played out. More discussions about how "that can't be correct"
I tried having them make an INT- Role, to go "You remember, that...". This shuts down some discussions, but sometimes I don't even get that far. Insisting "I meant what I said. (so not a blooper)" also only works sometimes.
I like that they actually watch out for the details of the campaign, but its tiring to have to justify every lie an NPC tells them, every contradiction in the plot and every change of circumstance.