r/blender • u/Novapierce_ • 5h ago
Original Content Showcase Recreation of the "Hiss Effect" from control in blender
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r/blender • u/anastasions • 22d ago
Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.
It's anonymous and quick, only takes 5 minutes to complete.
https://www.blender.org/survey
Thanks in advance for participating! Your input will help shape the future of Blender š§”
r/blender • u/Novapierce_ • 5h ago
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r/blender • u/viktine_yam • 3h ago
The original was so heavy Blender wouldnāt even open it. This is after a ZRemesher pass, and itās still 2.5 million polys. Face is covered for privacy, but honestly you couldnāt tell it was a person anyway. Me vs. a raw body scan, round one.
r/blender • u/CsodalatosCsincsilla • 6h ago
Hi, Iāve been a programmer (both as a hobby and professionally) for close to 30 years and was also a contributor to Blender itself. Itās disheartening to see that this community which is rightfully critical of āvisualā gen AI when it destroys their job or hobby (and outright bans AI pictures). Cheers and upvotes AI-generated code/scripts/plugins, etc. Itās absurdly hypocritical to read a post complaining about āFeels like AI is everywhere now and real artworks get buried,ā and then, 3 posts later, see a vibecoded plugin with 1,000+ upvotes. Sorry, but this just feels sad.
r/blender • u/Rstudios01 • 3h ago
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r/blender • u/Donev97 • 2h ago
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r/blender • u/Skinsagger • 5h ago
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Here she comes
r/blender • u/Semi_neural • 9h ago
r/blender • u/TraditionalTwo4887 • 1d ago
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r/blender • u/CramuelSamuel • 23h ago
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What exactly is the level of mastery required to do something like this? If I already have a character model could I do something like this with them? Iām attempting to get into 3.D art because I think itāll be easier to animate and so far have able to make a character using heavy reference from a BJD doll I was able to acquire, regardless if the clothes are assets or handmade all you have to do to add physics is just add extra key points or rigging or something right?
Please help me find out how difficult this really is if youāre a beginner especially if my character is a lot more plain than the one shown in the video.
r/blender • u/temabond • 8h ago
A cartoon car ZAZ 968A, for a personal animation project that will be shown soon. Here's a fun animation: https://www.artstation.com/artwork/dLLww1
r/blender • u/CPWNERJ • 6h ago
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i made this in blender. scene was tracked with omniscent on ios. i know the animation is a little rough (probably because this isnāt generally physically possible) but im proud of the lighting and compositing
r/blender • u/MrSlenderFOX • 4h ago
I must say.
This is FINALLY! A finished project
And oh boy! am I not proud!
For the bored:
-My friend made a website, one of the tabs is an overlay of a CRT where you can play a playlist (the last image). Now, out of boredom and being cratively insane, I want to upgrade that tab, more interactive! So I started by finding the original model of the CRT (was a bit hard, but again: creatively insane). And made a model of the crt, and TODAY DEAR FRIENDS! I AM DONE, with the modelling part... I still need to learn Three.js so the CRT could be accesible, but that's later problem
In conclusion! I must say: the process was so annoying... but I loved every second of it.
What do you think?
r/blender • u/Karnoldas • 13h ago
97% done in blender, the rest is grading and tiny overpaint corrections. Hope you like it!
r/blender • u/Yunittxdd • 21h ago
Edit: Turns out I just didn't know about the 'On Cage'. Here I was just losing my mind over the curved wireframe, and you guys are writing a whole PhD thesis on topology haha
r/blender • u/mantex17 • 12h ago
Hi everybody, this is my attempt to use some of the spiderverse techniques, rendered in Eevee and post processing in Photoshop
If you like my work I would appreciate a like on Instagram also šš https://www.instagram.com/p/DfB5fsTxJc4/?obrf=YTBmMTAwY25odHpr
r/blender • u/Split_IZ • 2h ago
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r/blender • u/Skamppi • 2h ago
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Haven't done a lot of personal work in months, all this AI stuff what not. I've been away from 3D unless I've had a project that pays. Lately trying to get back to it, and seeing GTA kind of reminded me why I went to games/movie business in the first place, so inspired by that I kind of just challenged myself to do a character that I think would fit the GTA world. Still unfinished, I was thinking of also doing the body but appreciate any feedback on the head since I'm probably already blind to the mistakes :D
r/blender • u/arcadenada • 1d ago
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Inspired by a comfy plugin I used Codex to port it for Blender. Hold Z, draw a line and put your noodles in a zip tie. Works in geo nodes and shader nodes.
Try it here: Github Page
r/blender • u/Craptose_Intolerant • 1h ago
This older render of mine was inspired by something similar I have seen on Pinterest š
Everything (except the egg, which is a freebie from SketchFab) was modeled and textured in Blender by me some time ago. Rendered in Cycles and postprocessed in Affinity Photo.
Cheers ya'll š
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My non-destructive in-house editor is now available on Superhive > https://superhivemarket.com/products/home?num=4&src=new
r/blender • u/pvilly_artist • 13h ago
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Spent 3 months on this one, modelled and rigged on blender and textured on Adobe substance painter. Its available on Gumroad and Cgtrader
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First attempt at coupling fire/fluid solver with Soft body with material destruction.